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Traveller 5:Core Rules

The T5 Core Rules book is the 5th of the direct line of the Traveller game system.

  • It is ambitiously intended as the ultimate science fiction role-playing system covering nearly everything in role-playing and capable of managing situations across a variety of eras and technology levels .

NOTES: All pagination on this wiki page is for the T5 5.00 hard back edition.

  • 1.1 Table of Contents
  • 1.2 Library Data Entries (Public)
  • 1.3 Library Data Entries (Automated)
  • 1.4 Selected Corporations
  • 1.5 Selected Form/s & Terms
  • 1.6 Selected Major Race Polities
  • 1.7 Selected Minor Race Polities
  • 1.8 Selected Organizations
  • 1.9 Selected Robots
  • 1.10 Selected Ships
  • 1.11 Selected Sophonts
  • 1.12 Selected Technology
  • 1.13 Selected Traveller Versions
  • 1.14 Selected Vocations
  • 1.15 Selected Worlds
  • 2.1 Credits (Primary Sources)
  • 2.2.1 COMMENTARY & DATA ARTICLES
  • 2.2.2 REVIEWS
  • 2.2.3 VIDEO
  • 3 References & Contributions (Sources)

Description ( Specifications ) [ edit ]

The T5 Core Rules are the ultimate development of the Traveller RPG system, a compilation and grand development of Marc Miller and the ultimate expression of his OTU .

Table of Contents [ edit ]

Library data entries (public) [ edit ].

  • Accelerating Tech Level
  • Adventure Class Ship ( ACS )
  • Android [1]
  • Archeological
  • Aslan Border Wars
  • Astrography
  • Battle Class Ship ( BCS )
  • Charted Space
  • Charting the Stars
  • Climate [2]
  • Consolidation Wars
  • Credit ( Cr ) [3]
  • Cultural Extension AKA Cx
  • Dakhaseri [4]
  • Deraabelar [5]
  • Economic Extension AKA Ex
  • Empress Wave
  • First Contact
  • Fuel Benchmarks
  • FTL [6]
  • Galaxy / Galaxias [7]
  • Large Gas Giant
  • Small Gas Giant
  • Grandfather [8]
  • Habitable Zone ( HZ )
  • Importance Extension AKA Ix
  • Inertial Damper
  • Inferno World
  • Interstellar Wars
  • KiloCredit ( KCr )
  • Kursae [9]
  • MegaCredit ( MCr ) [10]
  • Milieu [11]
  • NAFAL [12]
  • Patrol Corvette
  • Psionic Supressions
  • QREBS [13]
  • Resource Unit ( RU or Aryu ) [14]
  • Rule of Man
  • Scout/Courier
  • Solomani [15]
  • Solomani Rim Wars
  • Sophont [16]
  • Star System
  • Starport Defense Establishment AKA ( SDE )
  • Starship Design
  • Storm World
  • Strange World AKA Strangeworld [17]
  • Terran Confederation
  • Third Imperium
  • Trade and Commerce
  • Traveller [18]
  • Travellers' Aid Society
  • Vilani [19]
  • Vilani Empire
  • Yaskoydray [20]
  • Zhodani [21]

Library Data Entries (Automated) [ edit ]

Selected corporations [ edit ].

Megacorporations :

  • Delgado Trading
  • General Products
  • Hortalez et Cie
  • Instellarms
  • LSP (not mentioned)
  • Makhidkarun
  • Sternmetal (not mentioned)
  • Tukera Lines
  • Zirunkariish

Corporations :

  • Imperial Lines

Selected Form/s & Terms [ edit ]

  • T5-001 Character Card [22]
  • ACS [23]
  • ANM AKA (Army, Navy & Marines)
  • BCS [24]
  • Ehex AKA Expanded Hexidecimal Notation
  • Flux [25]
  • Ehex [26]
  • MSL AKA Master Ship List [27]
  • QREBS [28]
  • QSDS AKA Quality Ship Design Scheme [29]
  • QSP AKA Quick Ship Profile [30]
  • SDE AKA Starport Defense Establishment
  • Strangeworld [31]
  • TIJ AKA Time In Jump [32]
  • TNAS AKA Travellers' Naval Architecture Society [33]
  • TSCS AKA Traveller Sophont Creation System AKA SophontMaker
  • Ton [34]
  • Universal Personality Profile ( UPP ) [35]
  • Universal World Profile ( UWP )

Selected Major Race Polities [ edit ]

Big Nine (Major Race Polities):

  • Aslan Hierate
  • Droyne Oytrip Yatroy
  • Hive Federation
  • Two Thousand Worlds
  • Solomani Confederation
  • Vargr Extents
  • Ziru Sirka (subsumed)
  • Zhodani Consulate

Selected Minor Race Polities [ edit ]

(Minor Race Polities):

  • Federation of Arden

Selected Organizations [ edit ]

  • Imperial Ship Builders Association ( ISBA )
  • The Merchant Service [36]
  • The Trader's Guild
  • Travellers' Aid Society ( TAS )
  • Travellers' Naval Architecture Society ( TNAS )

Selected Robots [ edit ]

Selected ships [ edit ].

  • Corsair (P-DA42) [37]
  • Lurushaar Kilaalum class Corvette [39]
  • Cruiser (C-VS23) [40]
  • Far Trader (A2-BS12) [41]
  • Free Trader (A-BS11) [42]
  • Frigate (G-FB43) [43]
  • Laboratory Ship (L-DC12) [44]
  • Scout/Courier (S-AL22) [45]
  • Yacht (Y-EU42) [46]

Selected Sophonts [ edit ]

Big Nine ( Major Races ):

  • Aslan (Primarily Aslan Population)
  • Droyne (Primarily Droyne Population)
  • Hiver (Diverse Sophont Population)
  • Imperials (Diverse Sophont Population)
  • K'kree (Primarily K’kree Population)
  • Solomani (Primarily Humaniti Population)
  • Vargr (Primarily Vargr Population)
  • Vilani (Primarily Humaniti Population)
  • Zhodani (Primarily Humaniti Population)

All Other Sophonts: ( Minor & Other Races ):

  • Abbysal [47]
  • Bwap AKA Newt
  • Darrian AKA Daryen
  • Denizen [48]
  • Dushis Khurisi [49]
  • Essaray [50]
  • Kisthdra [51]
  • Llellewyloly
  • Mirani [52]
  • Plexxan [53]
  • Tahavi [54]
  • Tripod AKA Threep

Selected Technology [ edit ]

  • Antimatter Battery ( artifact )
  • Black Globe
  • Electromagnetic Masking
  • Frozen Watch
  • Fusion Power
  • Grav Platforms ( artifact )
  • Gravitics [55]
  • Maneuver Drive
  • Nanotechnology
  • Personality
  • Personality Overlay
  • Planetary Core Tap ( artifact )
  • Pocket Universe ( artifact )
  • Portal ( artifact )
  • Power Systems
  • Reality Manipulation
  • Shimmersuit ( artifact )
  • Sophontoid [56]
  • Synthetic AKA Synthetic Race
  • Time Manipulation Mastery
  • White Globe

Selected Traveller Versions [ edit ]

  • Classic Traveller (CT) [57]
  • MegaTraveller (MT) [58]
  • Traveller: The New Era (TNE) [59]
  • Marc Miller's Traveller (T4) [60]
  • GURPS Traveller (GT) [61]
  • Mongoose Traveller (MgT) [62]
  • Traveller (T5) [63]

Selected Vocations [ edit ]

  • Agent [64]
  • Citizen [65]
  • Craftsman [66]
  • Entertainer [67]
  • Functionary [68]
  • Marine [69]
  • Merchant [70]
  • Noble [71]
  • Rogue [72]
  • Scholar [73]
  • Scout [74]
  • Soldier [75]
  • Spacer [76]

Selected Worlds [ edit ]

  • Regina (world)
  • Tavonni (world)

Meta-history & Background ( Dossier ) [ edit ]

T5 was developed with huge fan participation and through the use of a Kickstarter.

  • It is a living project and still in development even though the core rules have been released.
  • As of 2018 CE , errata is in playtesting and review.

Credits (Primary Sources) [ edit ]

External link/s [ edit ], commentary & data articles [ edit ].

  • EXTERNAL LINK: RPG GEEK Article
  • EXTERNAL LINK: RPG NET Article
  • EXTERNAL LINK: Where is the best place to post questions on the new Traveller 5 dot 10?
  • EXTERNAL LINK: Armor & Gun Maker at Traveller5.net
  • EXTERNAL LINK: Omni Vehicle Maker at Traveller5.net (Ground Vehicles, Flyers, Watercraft, and Military Vehicles)
  • EXTERNAL LINK: Plant Generator at Traveller5.net
  • EXTERNAL LINK: Robot Maker at Traveller5.net
  • EXTERNAL LINK: Vehicle Maker at Traveller5.net
  • EXTERNAL LINK: Word Generator at Traveller5.net
  • EXTERNAL LINK: World Builder at Traveller5.net

REVIEWS [ edit ]

  • EXTERNAL LINK: Zhodani Base Review by Jonathan Sherlock
  • EXTERNAL LINK: The Douchey DM
  • EXTERNAL LINK: Traveller Character Generation… Perfected
  • EXTERNAL LINK: Traveller 5 review: second impressions
  • EXTERNAL LINK: Is Traveller 5 ship building compatible with Mongoose Traveller?
  • EXTERNAL LINK: Traveller 5 anyone?
  • EXTERNAL LINK: Traveller 5 Review
  • EXTERNAL LINK: Traveller-5: How is it different from Mongoose Traveller?
  • EXTERNAL LINK: RPG NET REVIEW OF TRAVELLER5 CD-ROM
  • EXTERNAL LINK: Traveller5: First Impressions
  • EXTERNAL LINK: Traveller5 Impressions

VIDEO [ edit ]

  • EXTERNAL LINK: VIDEO How to generate a character in Traveller 5

References & Contributions ( Sources ) [ edit ]

  • Traveller Wiki Editorial Team
  • Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 19.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 55.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 56.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 14.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 1.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 15.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 15-16.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 16.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 190-196.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 20.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 38, 42.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), IFC.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 36.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 33.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 34.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 276.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 314, 349.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 373.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 272, 276, 766.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 35.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 59.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 63.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 359.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 358.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 312.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 358-359.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 417.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 502.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 57.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 4.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 91.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 86.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 83.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 85.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 95.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 94.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 88.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 93.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 92.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 84.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 87.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 90.
  • ↑ Marc Miller . T5 Core Rules ( Far Future Enterprises , 2013), 89.
  • Traveller 5th Books
  • Far Future Enterprises Books
  • Published 2013
  • Articles at intermediate completion state
  • Sophont Source
  • Technology Source
  • Pages using DynamicPageList3 parser function

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Traveller Core Rulebook Update 2022

The Traveller Core Rulebook Update 2022 has been fully revised for this edition and contains many tweaks and rules updates, as well as a brand new, highest quality interior format with lashings of high tier art to immerse you in the far future.

traveller core rulebook pdf

This is Free Trader Beowulf, calling anyone…

Mayday, Mayday… We are under attack…

Main drive is gone… Turret number one not responding…

Mayday… Losing cabin pressure fast, calling anyone…

Please help… This is Free Trader Beowulf…

Fully Updated and Revised

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook Update 2022 contains everything you need to create one of these adventures and begin exploring the galaxy.

Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.

Come visit the far future.

The Traveller Core Rulebook Update 2022 has been fully revised for this edition and contains many tweaks and rules updates, as well as a brand new, highest quality interior format with lashings of top tier art to immerse you in the far future.

Mongoose Publishing is completely dedicated to your total satisfaction. If you have any suggestions or comments please email us at [email protected] .

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  • Mongoose Roleplaying Games

Core Rulebook Update 2022 - Has Been Updated!

  • Thread starter MongooseMatt
  • Start date Jun 27, 2023

MongooseMatt

  • MongooseMatt

Administrator

  • Jun 27, 2023

Good news, fellow Travellers! We have just updated the FAQ and PDF of the Traveller Core Rulebook Update 2022, after trawling through all the posts, comments, and emails you have been sending us. Simply re-download the PDF from our website or Drivethru, and you will be good to go. The FAQ summarises all the rules changes and tweaks that have been made, which you can find on the first table entry here: https://www.mongoosepublishing.com/pages/downloads-htm  

Annatar Giftbringer

Emperor mongoose.

DOUBLE AND TRIPLE TURRETS (PAGE 168) Change the damage for a triple turret with three pulse lasers to 2D+2. Click to expand...

Ack, sorry, that was my fault completely, no one else's. Files have now been updated.  

apastuszak

Cosmic Mongoose

So, I have to ask…. Since I printed it out.… Can I reprint the pages you have listed in the FAQ: 21, 39, 54, 88, 100, 124, 129, 142, 153 and get it all, or has any text shifted requiring me to print other pages?  

Text shifts are unlikely (he said).  

I shall review and report back.  

I think the better way to go is to make some "glue in errata." So, two questions: 1. Can you tell me what fonts you use, so I can duplicate them? 2. Could I make a PDF (and give it away for others to use) that you can cut up and glue into your existing book? I always felt that it would be nice if publishers could offer errata, you could print out and stick on top of the changes in the book.  

1. There will be a few fonts, but that is not my area of expertise. I will see if one of the graphic designers can swing by. 2. You are welcome to make the PDF, but we would ask you not to post it.  

alex_greene

alex_greene

I adore this update. It's a lavish addition to one's bookshelf. Though my working edition is still a PDF on a tablet. I don't want my hardcopy to have dogears, fingerprints and coffee stains on it. Though I might get a working copy and a separate display copy, in the future.  

Went straight to see if you had slipped the change to the Vargr STR stat in and was (pleasantly) surprised to see it was there.  

Banded Mongoose

apastuszak said: 2. Could I make a PDF (and give it away for others to use) that you can cut up and glue into your existing book? Click to expand...

GabrielGABFonseca

GabrielGABFonseca

  • Small Formatting/Typeface updates to the document itself
  • 'Combat Armour' and 'Battle Dress & HE Vacc Suit' tables visually updated to match the books
  • Addition: Noble Events (Page 39)
  • Addition: Vargr Characteristics (Page 54)
  • Addition: Nibbon (Page 88)
  • Addition: Broadsword (Page 124)
  • Addition: Cutlass (Page 124)
  • Addition: Laser Pistol (Page 129)
  • Addition: Light Autocannon (Page 142)
  • Addition: Skipping on Debts (Page 153)
  • Addition: Encounters (Page 155)
  • Addition: Repairs (Page 159)
  • Addition: Sensor Types (Page 160)
  • Addition: Travel Times (Page 163)
  • Addition: Install Drives (Page 179)
  • Addition: Install Bridge (Page 180)
  • Addition: Install Weapons (Page 181)
  • Addition: Weapons (Page 183)
  • Addition: Free Trader (Page 194)

Will we see a new print of the hardcopy at some point in the future that included these changes?  

MonkeyX said: Will we see a new print of the hardcopy at some point in the future that included these changes? Click to expand...

CrispyGM

Awesome! Good on you guys for actually addressing this!  

In my experience, there are few companies which do this - and such publishers have one thing in common, products of impeccable quality. That's because they listen to the readers. Thanks for doing this.  

Geir

Will there be a reprint of the collectors edition, this time without all the errors?  

(it's not like I haven't tried to make that case) More of an issue is the armour values based on the new Highguard. The armour rules were added, but the ships weren't updated. Hull armour increases 20% for streamlined ships, so scouts, seekers, free and far traders should all need 6 tons of amour, not 5.  

Geir said: (it's not like I haven't tried to make that case) More of an issue is the armour values based on the new Highguard. The armour rules were added, but the ships weren't updated. Hull armour increases 20% for streamlined ships, so scouts, seekers, free and far traders should all need 6 tons of amour, not 5. Click to expand...

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Stargazer's World

A Roleplaying Games blog

A look at the Traveller Core Rulebook Update 2022

traveller core rulebook pdf

When I first read about Mongoose Publishing releasing a rather expensive update to their Traveller 2nd Edition core rulebook I expected a cash grab. Over the years I have often criticised Mongoose for over-priced products with questionable quality. Especially the editing was often bad to non-existent. But I have to admit that their second edition of Traveller products were actually an improvement. I really liked the modernized layout and higher production values, even though some of the artwork was really, really bad.

traveller core rulebook pdf

Another reason why I haven’t bought anything in a while from Mongoose was their treatment of third party publishers during the transition from 1st Edition to 2nd Edition of their Traveller line. This combined with the questionable quality of their products lead to me avoiding them for quite some time.

Even after all this I was still slightly intrigued when the new corebook was announced. The improved layout looked like a good start and the fact that this corebook included starship generation rules made me think that just maybe Mongoose had learned a lesson. Eventually I made up my mind and ordered a print copy from Mongoose Publishing directly. Why? Because it’s the best deal available. You get the hardcover book plus the PDF for £45 plus shipping, which is totally fine.

After ordering I expected to get access to the PDF at once, but unfortunately that wasn’t the case. My PayPal transaction was still on hold, so I reached out to Mongoose. Interestingly enough, you have to email Mongoose’s owner Matthew Sprange directly and to my surprise he responded pretty quickly and immediately made the PDF available to me. That is actually pretty good customer support especially if you consider that at this point I haven’t even paid the guy. The transaction was still on hold until they were ready to ship the hardcover book a few days later.

To my surprise the book came directly from Studio2Publishing in the US which Mongoose obviously cooperates with. The about 260-paged hardcover book is well bound and looks a lot better than the original 2E corebook from a few years ago. I’ve included a couple images from the book below.

Traveller Core Rulebook Update 2022

Content-wise not that much has changed from the older version of the rules with the big exception being that they included starship generation this time. I assume that all the errata has been included but – to be honest – I haven’t actually checked yet. At a first glance bad editing doesn’t seem to be an issue this time. There are still a few pieces of art that don’t look that great but overall the quality is in my opinion much better.

One thing which might put off old-school Traveller fans is that everything looks modernized – gone is the retro-SF charm older editions of Traveller had. Personally I don’t mind. At this moment I am much more interested in using Traveller to springboard my own ideas than using it for a traditional Third Imperium game. Given my recent track record I guess I won’t get any game off the ground, but that’s another matter…

Would I recommend anyone getting this book? That depends. If you already own their last core rulebook and are happy with it, there’s not much reason to get the new one. Sure, the art is nicer and the layout is more readable, but overall the mechanics are the same. The addition of the starship creation rules is a nice tough, but at this point most Traveller fans probably already own a copy of High Guard anyway.

If you are new to Traveller, I highly recommend getting this book. It contains everything you need to start playing and it’s a clear improvement over their older rulebooks. Everything else from the 2E line should also be still fully compatible although I guess in the future they’ll eventually update a couple of other books as well.

To my total surprise I really like what Mongoose did with this new book and I wish they had done so from the start. I am still a bit cautious because of their track record, but overall I am looking forward to where things are going. Even though I have a few ideas for campaign settings I am still tempted to check out their new line of 2300AD products, which got a similar update as well.

By the way, alongside with the new core rules Mongoose recently released Traveller: Explorer’s Edition for $1 (or your local equivalent). This PDF (there will be a printed version for £15 later this year) contains all the rules needed to play plus sector generations. I think they also didn’t include all the careers so it’s no full replacement for the core rules, but it’s great if you want to get your feet wet.

I really wish Mongoose Publishing all the best with this new line of products and hope that they’ll not repeat some of the mistakes of the past. It would be a welcome change being able to wholeheartedly recommend their products in the future. The Traveller Core Rulebook Update 2022 is a great start!

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Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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Thanks for the review. I’ve been debating whether to get this since I already have the 2e book and (as you suspected) the High Guard book. I have to admit I was put off by the fact that they didn’t freely offer this as at least a digital update to those of us who already had the pdf. But I know now that I don’t need it, so there’s that.

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You’re most welcome.

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The Iconic SF RPG Updated: Traveller Core Rulebook (Update 2022) Reviewed

Traveller Core Rulebook Update 2022 (Mongoose Publishing)

Publisher: Mongoose Publishing

Authors and Designers: Marc Miller (Classic Traveller), Matthew Sprange (Mongoose Traveller Developer), and Gareth Hanrahan (Original Core Mechanics)

Artists: Katrina Hepburn and Sandrine Thirache (Layout), Xavier Bernard, Sergio Villa, Anderson Maia, Mark Graham, Nikita Vasylchuk, Douglas Deri, Ian Stead, Ankit Yadav, Cassie Gregory, Alessandro Rocco, and Colin Dunn

Genre: Classic science fiction roleplaying game

MSRP: $59.99 for the hardcover or $30.00 for the PDF at DriveThruRPG

In many ways, Traveller is to science fiction roleplaying what Dungeons & Dragons is to fantasy roleplaying. First published in 1977, Traveller has been through many editions and publishers in its long history, landing with UK publisher Mongoose Publishing in 2008. A second Mongoose edition came out in 2017, featuring greatly improved art and presentation as well as some revised rules mechanics. This “Update 2022” version keeps the 2nd Edition rules changes and adds some material that was notable absent from the previous corebook notably ship creation rules. I should note that, while I have run and played the 1st edition of Mongoose Traveller, I had not engaged with the 2nd Edition of the game until reviewing this book.

Traveller Core Rulebook Update 2022 Interior #1 (Mongoose Publishing)

The second iconic element of Traveller is the tech-y, relatively realistic presentation of standard sci-fi elements like ships, travel mechanics, planetary systems, and the like. While the universe does include Faster-Than-Light travel and artificial gravity, the technology is otherwise fairly grounded. Ships have a utilitarian feel to them, and unlike the original 2nd edition core book can be built from scratch (a process that, unlike some previous editions of Traveller, does not require advanced high school math to complete). Moreover, we see several pages worth of Traveller’s iconic 2d deck plans for ships that would be commonly flown by PC groups. There is also a lengthy personal gear and non-starship vehicles. It’s worth noting that Traveller has always avoided wading deep into the “transhumanist” side of sci-fi, and so while there is some cybernetics, there is very limited AI and little in the way of body modification or brain swapping (as compared to something like Eclipse Phase).

Traveller Core Rulebook Update 2022 Interior #2 (Mongoose Publishing)

Gameplay-wise, Traveller uses a 2d6 mechanic—roll 2d6, add modifiers for attributes and skills, try to beat a target number (8 by default). Added for the 2nd edition of the game is a “boon and bane” system that is similar to Advantage and Disadvantage in 5e D&D—when circumstances are favorable, roll 3d6 and count the highest two dice; when circumstances are unfavorable roll 3d6 and count the lowest two dice. As with many sci-fi systems, skills are at the core of the system, with a large but not overwhelming skill list. Combat is quick and fairly deadly, with damage coming off of physical attributes. The game engine is simple, plays fast, and should not present too much of a learning curve for new players and GMs coming off of other game systems.

Finally, while the 1st edition of Mongoose Traveller made the dubious choice to go for a retro-1970s look in terms of art and lay-out, Update 2022 has a clean, modern lay-out, with full color art. The art is not at the level of the very top of the industry (i.e. Free League Publishing), but it is solid and pleasant. The book is well-organized, and the PDF I reviewed has bookmarks (although they have very few second level bookmarks, which is disappointing). It’s worth noting that Mongoose’s products in general, and 2nd edition Traveller materials in particular, are a bit on the pricey side for the length of the books and what you get. Still, the Update 2022 Corebook is a beautiful book, and a solid value.

There are a host excellent sci-fi rpgs settings and systems out there, but Traveller has stood the test of time. The Third Imperium setting is one of my favorite sci-fi settings, and this Update 2022 book has got me back into Mongoose’s Traveller line. Traveller is a classic, but it is a classic for a reason, and if you are looking for a grounded sci-fi game with lots of space for the GM and players to explore, it’s hard to go wrong with this product.

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Nice review. For old-school Travellers, does the Mongoose edition have advantages or shortcomings relative to the original “little black books”?

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Traveller Core Rulebook Update 2022 (MGP40058)

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Marc Miller

Traveller Core Rulebook Update 2022 (MGP40058) Hardcover – February 7, 2022

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  • Print length 264 pages
  • Language English
  • Publisher Mongoose Publishing
  • Publication date February 7, 2022
  • Reading age 18 years and up
  • Dimensions 11.5 x 9 x 1 inches
  • ISBN-10 1913076474
  • ISBN-13 978-1913076474
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  • Publisher ‏ : ‎ Mongoose Publishing (February 7, 2022)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 264 pages
  • ISBN-10 ‏ : ‎ 1913076474
  • ISBN-13 ‏ : ‎ 978-1913076474
  • Reading age ‏ : ‎ 18 years and up
  • Item Weight ‏ : ‎ 2.65 pounds
  • Dimensions ‏ : ‎ 11.5 x 9 x 1 inches
  • Best Sellers Rank: #35,030 in Books ( See Top 100 in Books )

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Marc miller.

Marc Miller is an award-winning game designer and author with experience reaching back some forty years. He playtested John Hill’s original Squad Leader; he once slept overnight in Jim Dunnigan’s office; he (well, his company) published a game by Dungeon's & Dragons creator Gary Gygax. He designed one of the Europa Series wargames. He once won a Hunt For Red October naval miniatures game refereed by Tom Clancy. He designed the best-selling science-fiction role-playing game of all time. Marc was the second role-playing game designer to be inducted into the Adventure Gaming Hall of Fame (Gary Gygax was the first), and his role-playing game Traveller is in the Hall of Fame in its own name. He is a member of SFWA, and was President of the short-lived Game Designers’ Guild. Did we mention he was a founding member of the legendary Game Designers’ Workshop? Marc lives in Illinois with his wife Darlene.

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  15. Core Rulebook Update 2022

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