Disney Jungle Cruise board game review: "Something special for fans"

Disney Jungle Cruise board game

GamesRadar+ Verdict

Much like the ride itself, the board game is passive but still manages to be good-natured, humorous, and endearing nonetheless.

Theming perfectly captures the ride

Good-natured humor

Gentle gameplay

Not a lot of strategy

Lacks longevity

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jungle cruise board game

Players:  2 - 4 Difficulty:  Easy Time to set up:  2 minutes Time to play:  45 - 60 minutes Average price: $29.99 Age:  8+

The Disney Jungle Cruise board game couldn't have come at a better time. With COVID-19 making it difficult to get near vacation spots like Disneyland and halting the release of a movie adaptation starring Dwayne Johnson and Emily Blunt, it's nice that we can at least enjoy one of Disney's most iconic rides in tabletop form. 

That's because it's exactly like the Disney parks' Jungle Cruise, for better or worse. For starters, it's crammed with the daddest of dad jokes that make the ride so memorable. It's also got references to iconic scenes like those bathing Indian elephants or the rhino menacing explorers stuck up a tree. But that's all superficial. Much like the ride itself, the Jungle Cruise board game is more of an 'experience' than a strategic adventure. While that doesn't make it one of the best board games (or the sort of board game for adults you keep coming back to), it does provide a chilled-out hour or so that fans should enjoy and kids will love.

Falling overboard

The Disney Jungle Cruise board game follows the same premise as the ride - passengers go on a dangerous trip through the rainforest with a funny yet inept skipper, meeting all sorts of perils along the way. Except in this case, you're the skipper… and you've got to lead your crew to safety. The more passengers and cargo you get over the finish line, the more points you'll have. The skipper with the most points at the end wins. Simple.

Well, almost. That task is harder than you might think. True to the story of the ride, things always seem to be going wrong on the Jungle Cruise. In fact, the dangers you'll encounter (ranging from a pride of lions to man-eating piranhas) are represented by the four cards you'll draw after moving up the board's river. As dictated by their difficulty rating, these encounters will lose you a set number of passengers or pieces of cargo.

Disney Jungle Cruise board game

Unfortunately, trying to speed past them won't help.That's because the number of cards you need to face is equal to your movement dice roll. Let's say you rolled a three. Yes, this means you can move three spaces ahead of the competition. But you'll also have to face three of the four cards you drew. Slow and steady is better as a result: the faster you move, the riskier things become. 

This is where tactics become important. Each encounter card tells you which side of the boat it affects, and they all have a difficulty rating that states how many dice you'll roll to decide the number of passengers - if any - that fall overboard. As such, you'll probably want to choose the lower risk cards whenever possible, or the ones that affect an empty side of your boat. It's a juggling act that makes things more interesting.

The eighth wonder of the world

To heighten the tension, you'll need to be selective with whoever you sacrifice as well. Your passengers are made up of four families, and one of them is due to become the new owner of the Jungle Cruise company. Get members of that family to the end and you'll receive extra points. The problem? You don't know which family has won the contract, and it changes every time you play. To narrow things down, you'll have to take detours and uncover clue tokens scattered along the board. Like classic board games such as Clue / Cluedo, they'll tell you who isn't getting the contract. That means you'll need to use the process of elimination to work out who you have to protect - and all without tipping off your opponents. This adds texture to gameplay, especially because your adversaries might not have seen the same Clue tokens you have. This offers a chance for sneaky misdirection.

That's about as complicated as things get, though. Which isn't a bad thing, of course; it's ideal for a younger audience or adults who want to relax rather than stress over complex rules. It's just not a game that's going to entertain you for long if you're expecting something a little more strategic (if that's the case, you're better off with Disney Villainous and Marvel Villainous ). There's not a lot of replay value for much the same reason. The Jungle Cruise board game is more passive, much like the ride itself. Although that reduces the appeal for those who want to be challenged, it's perfect as a board game for kids or a board game for families to enjoy together.

Disney Jungle Cruise board game

Especially thanks to its good-natured sense of humor. It's very endearing. For example, each encounter card features events and art inspired by the ride itself (ranging from crashed planes to the eighth wonder of the world, "the backside of water"), and all of them bear a unique joke that Skippers in the Disney parks actually make. It's nice that these puns aren't repeated across multiple cards too, even if the artwork is; it's a sign of care and attention, offering a more premium feel.

That's true of artwork in the Disney Jungle Cruise board game in general. It's a real beauty, with theming that captures the ride itself perfectly. It's humorous and exaggerated, but also stuffed with fascinating details taken straight from Disneyland / Walt Disney World. Equally, the boat movers themselves are chunky and detailed, not unlike those in the Villainous series or the Disney Villainous expansions .

This gives the Jungle Cruise board game something special for fans like me. Although the gameplay might not be quite as exciting as the events it discusses, lovers of the Disney parks will appreciate everything that accompanies it (it's a good chaser after the Imagineering series on Disney Plus ). Additionally, it's a great choice of game for families to play with their children. It's simple enough to get the hang of quickly, but offers a dash of complexity to give older kids and adults something to think about.

Benjamin Abbott

As the site's Tabletop & Merch Editor, you'll find my grubby paws on everything from board game reviews to the latest Lego news. I've been writing about games in one form or another since 2012, and can normally be found cackling over some evil plan I've cooked up for my group's next Dungeons & Dragons campaign.

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jungle cruise board game

jungle cruise board game

Ravensburger Disney Jungle Cruise Adventure Game for Ages 8 & Up -... › Customer reviews

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Ravensburger Disney Jungle Cruise Adventure Game for Ages 8 & Up - Amazon Exclusive

Ravensburger Disney Jungle Cruise Adventure Game for Ages 8 & Up - Amazon Exclusive

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Jungle Cruise Adventure Game

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BoardGame

The Jungle Cruise Adventure Game is a board-game made by Ravensburger in 2020.

  • 1.1 Backstory
  • 1.2 Gameplay

Summary [ ]

Backstory [ ].

Jungle Navigation Company president Alberta Falls is taking a long deserved vacation. In her absence, she has selected one of the JNC's four founding families to serve as wardens of the company in her absence. Players assume the roles of Jungle Navigation Company skippers who must navigate the waters of the Jungle Cruise rivers to deliver cargo and passengers from the Mekong boathouse to JNC headquarters . The passengers transported are all members of the four families which has yet to be revealed until the transport is complete.

Gameplay [ ]

Each player is represented by a different boat: the Amazon Annie , Congo Connie , Nile Princess , or Kissimmee Kate .

  • Indiana Jones is a member of the Temple and DeNyle families.
  • A member of the Cruz and Lyons families is an illustrator modelled after Marc Davis .
  • A Cruz family member is modelled after imagineer Tony Baxter.
  • The Temple and DeNyle family has a member modelled after Walt Disney , dressed as he did while piloting the Congo Queen .
  • Rick Blaine from Casablanca (1942) is a member of the Cruz and DeNyle families.
  • References to racist figures from the ride such as Trader Sam , Chief Nah-mee or the Headhunter tribe are removed from this game. This is notable as the game was released prior to the 2021 refurbishments which removed these entities.
  • The game features man-eating plants as an obstacle.
  • Idols of Mara from Indiana Jones Adventure: Temple of the Forbidden Eye are amongst the cargo.
  • The fishing-lures are all modelled after Mickey Mouse universe characters.
  • One of the girls in the family holds a doll of Princess Tiana from the Princess and the Frog (2008).

Gallery [ ]

  • 1 Lope de Aguirre
  • 2 Frank Wolff
  • 3 List of Secrets and Easter Eggs in Trader Sam's

jungle cruise board game

Board Game Review: Jungle Cruise: Adventure Game

The Jungle Cruise: Adventure Game  from Ravensburger was announced earlier this year at Toy Fair  and brings a touch of Disney Parks magic to fans on June 1st. Grab your skipper hat and set sail for an adventure on the exotic rivers of the world with 2-4 players in this highly detailed game that lovingly celebrates the funniest attraction in any Magic Kingdom-style park. Corny jokes abound as you traverse the “Niles and niles” of spaces on this board.

jungle cruise board game

You’re a skipper for the world famous Jungle Navigation Company on your way to headquarters with a boat full of passengers. Along the way, you’ll encounter perils that might cause you to lose passengers, but you might also pick up some lost cargo. By the way, one of the four families on your boat has been chosen by the president of the Jungle Navigation Company, Alberta Falls, to be caretakers of the company while she takes a much-needed vacation. Try not to lose any of them!

jungle cruise board game

Players start by choosing from one of four different boats, which will be their pawn and help them keep track of their crew and cargo. The boats take their names from the multiple versions of the attraction with Amazon Annie, Congo Connie, Nile Princess, and Kissimmee Kate represented by the colors blue, green, yellow, and red. Players grab the crew tiles that correspond to their selected boat and distribute them on the boat’s four quadrants, which become important when you start drawing Navigation Cards. The quadrants are port, starboard, center, and stern.

jungle cruise board game

There are two types of cards. The Skipper Specialty Cards look like a pocket of a skipper’s shirt and contains one of six special abilities that assist them on each turn. Each player takes one at the start of the game. The other cards are Navigation Cards, which get shuffled into one desk that players draw from. Every time a player lands on a neutral space, they draw four cards, choosing the ones they want to play based on the number of spaces they moved during that turn (the max is four). These cards are themed to scenes in the attraction and contain jokes on them. There are three dice with “!” marks and players roll the number that corresponds to the danger on the card. The card also notes which section of the boat is being targeted. Players remove one crew or cargo from that section for every “1” they roll.

jungle cruise board game

Each player receives a Warning Flare, which they can use for a reroll on a Navigation Card. There are four Outposts on the board where players must stop their turn when they pass. A used Warning Flare can be reactivated at an Outpost and players can also pick up Lost & Found items here, as well as at the start of every turn if they have an opening on their boat. There are three types of Lost & Found items, which become more important by the end of the game when each player’s cargo is evaluated to determine a winner.

jungle cruise board game

The goal of the game isn’t necessarily to be the first to arrive at headquarters, but to get there with the most number of crew and cargo. Bonus points are awarded for having a full set of all three types of cargo and passengers from the chosen caretaker family are worth more. Similar to Clue , there are tokens for the four families which get shuffled and distributed throughout the board. Players who take the longer routes through the board can see “Clues” by looking at the tokens that aren’t the chosen family.

jungle cruise board game

There is still an advantage to being the first to reach headquarters with tips that can be picked up on each skipped turn to add to your value. But truly the best strategy is to take your time and try to have a full boat when you arrive. Players can also rearrange their boat at the start of each turn and the instructions give a helpful hint: The safest place on the boat is in the center.

jungle cruise board game

We had a lot of fun playing our review copy of Jungle Cruise: Adventure Game  from Ravensburger. It allows Disney fans and families to bring home a piece of Adventureland and the game is even more fun the more you ham it up. Part of the game includes reading the jokes on the cards out loud. I hope you enjoyed this review. If you did, my name is Alex and this is LaughingPlace.com. If you didn’t, my name is Harvey and you’re watching TMZ.

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Jungle Cruise Adventure Game Review

We review the Jungle Cruise Adventure Game, published by Ravensburger. In this game, players are exploring the review based on the world-famous Disney World ride.

Jungle Cruise

When I heard that Ravensburger would be releasing a game based on Walt Disney World’s world-famous Jungle Cruise attraction (no, it is NOT based on The Rock’s upcoming Jungle Cruise movie), I was curious in what direction the game would be designed. I knew the Jungle Cruise Adventure Game would be family-friendly and lighter than games I usually enjoy, given Ravensburger’s track record, but I also LOVE the Jungle Cruise ride and wanted to play the game.

So, was it a good game or a BORED game (yes, the beloved, or hated, Jungle Cruise puns and wordplay are ever-present in the game)? Here are my thoughts.

Gameplay Overview:

Jungle Cruise Adventure Game is a roll and move, set collection, and race game in which you are a skipper trying to impress Alberta Falls, owner of the Jungle Cruise Navigation Company.

Jungle Cruise Boat

The game is played over multiple turns. A turn consists of 4 phases:

  • Rearranging the load on your boat
  • Rolling dice, moving your boat between 1 and 4 spaces and picking up a Lost & Found token, assuming you have room in your boat and did not land on an Outpost or Clue space
  • Navigating the river by flipping over four encounter cards, and selecting as many cards as spaces your boat moved
  • Resolving the selected encounters individually by rolling the number of peril dice displayed on each card and discarding one cargo or passenger from the side of the boat indicated on the card for each peril icon

After a player completes their turn, play continues in clockwise order.

Players are competing to be the first to reach Headquarters while picking up the most valuable cargo and passengers. Once a boat reaches HQ, the player collects Tips instead of taking a turn. The game ends when the final Tip token is taken from Headquarters. The skipper with the most points is declared the winner.

Jungle Cruise Game Experience

Game Experience:

This was a difficult game for me to review because it is the lightest game I have reviewed for BGQ. This game is targeted for families, not experienced gamers. I will cover both audiences in my review.

I will get this out of the way—for experienced gamers, unless you have an enormous love for the Jungle Cruise, I do not think you will enjoy this game long term. If the theme was moving product down the Rhine river instead, I would not have been interested in this game.

Jungle Cruise Dice

Why is this not a great game for gamers? The deduction aspect is too simplistic. One of the four available families (the passengers are all members of one or two of the families) will run the Jungle Cruise Navigation Company while Alberta takes a vacation, with members of that family worth the most points at the game’s end. Four Clue tokens, one for each family, are placed on the board during set up, with one placed on the HQ representing the family that will take over, and the other three are placed in Clue spaces along the river’s path. In addition, the Clues are always down a branching path that is longer. If a player stops at a Clue space, they can look at the Clue token and know one of the families that were NOT chosen.

We simply copied what a player did after looking at a Clue. If they discarded a passenger from a family or moved them to the center of their boat (the safest section), we did the same. In fact, in future games, no one pursued Clues. Had there been other variables, it might have been meaningful, but because there are only 4 options, it did not feel like much of a deduction.

Jungle Cruise Tokens

Another aspect that drove my gamer side crazy was the lack of bad roll mitigation. While low rolls are offset with less risk, there were times when I wanted to roll higher to get to an Outpost (spaces where cargo are picked up, first come first serve) before another player but could not because I rolled three ones in a row. I would have liked the option to toss a passenger overboard to speed up my boat!

As for families with younger gamers, I think this is a great game to teach new game mechanisms. The deduction mechanism discussed above is PERFECT for teaching the concept of deduction. There is light set collection for passengers, as discussed above, as well as cargo (there are three types of cargo, and more points are scored for having a complete set of all three types). The movement of passengers and cargo on the boat teaches risk analysis, as does the Warning Flare, which can be used to reroll peril results. The game even provides six variable skipper powers.

Jungle Cruise Cards

My one hesitation is that younger children may have difficulty coping with the loss of passengers/cargo on peril results. I cannot speak to how it impacted our gaming as my youngest children are 15. They only cry when I take their phones away…

My last comment is on the components. I really liked them. The boat placards are big and easily hold the tokens. The board art includes scenes from the ride, as do the cards. Speaking of cards, each of the 80 navigation cards includes a unique pun, some from the ride as well as several puns I have not heard before.

Final Thoughts:

I enjoyed playing the Jungle Cruise Adventure Game . We could reminisce about one of our favorite rides while playing a board game; however, I found the fun was more about the time together and not the gameplay itself. The Jungle Cruise Adventure Game did get repetitive after multiple plays. That being said, my family is not the target audience for this game. If you have children between the ages of 6 and 12 and are looking for a game that is more advanced than Candyland, I would recommend this game. If your family also happens to enjoy the Jungle Cruise ride, I would HIGHLY recommend this game.

Final Score:   4 Stars for Families • 2.5 Star for experienced gamers

4 Stars

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Thank you Brian. I just received this game as a gift and was hesitant to open it. We’ve never been to Disney parks, but I may give it a try anyway. Based on your review it does not sound like a total failure. My daughter (8) and wife are not into games much, so this may fit their wheel house, even if it’s too simplistic for me.

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How to Play Disney's Jungle Cruise Adventure Board Game

September 6, 2021

How to Play Disney's Jungle Cruise Adventure Board Game

If you love Disneyland—and especially the Jungle Cruise—as much as I do, then this Jungle Cruise Adventure Game is the perfect way to enjoy Disneyland at home! We show you how to play the Jungle Cruise game with all the rules!

This Jungle Cruise Adventure board game is great for ages 8 and up and allows children and teens (and adults!) a chance to develop strategy game skills. We love that it follows the actual Disneyland ride with all your favorite spots! (My favorite is the back side of water!)

See how to play it in our video below.

What is your favorite Jungle Cruise Skipper joke? Let us know in the comments below!

Get this game from Amazon.

As an Amazon Associate I earn from qualifying purchases. If you click on the links in this article, I may receive a small commission though it will not cost you any extra. Links like these help me continue to bring you free content. Thanks for your support!

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The Board Game Family

The Board Game Family

All aboard the Disney Jungle Cruise!

Disney Jungle Cruise Adventure Game board game

“This secluded elephant pool has never before been seen by civilized man. And looking at everyone on this boat, it still hasn’t.”

“If you need to exchange foreign currency during your travels, don’t worry — there are banks all along these rivers.”

“Bamboo can grow to be six stories tall…although this bamboo looks about seven stories tall. But that’s a whole other story.”

These jokes probably sound very familiar if you’ve spent time aboard the Jungle Cruise ride at Disneyland or Disney World. 

And playing Disney Jungle Cruise Adventure Game by Ravensburger , you’ll get to tell a whole bunch more!

But telling jokes isn’t the crux of the game, it’s just a by-product. Instead, the game pits players against each other racing along the river, collecting cargo, and keeping their passengers safe.

Ready to captain your boat to victory?

Disney Jungle Cruise Adventure Game board game

How to play Disney Jungle Cruise Adventure Game

The objective of the Disney Jungle Cruise Adventure Game is to get the most points from safely carrying valuable cargo and families of passengers to headquarters.

To begin, each player gets their own boat player board and set of passengers. They arrange their passengers any way they’d like in the 4 sections of their boat — port, starboard, center and stern. They also place their corresponding boat marker on the starting space of the river. Then the race is on!

On a player’s turn, they can first choose to rearrange the passengers and cargo on their boat (it’s safer in the center of the boat). Then they roll the Speed die and move their boat marker ahead that many spaces.

Disney Jungle Cruise Adventure Game board game

Players then draw 4 Navigation cards from the deck. These cards represent dangers that may make players lose passengers or cargo. Players then “encounter” the number of dangers as spaces they moved. For example, if they moved 2 spaces, then they need to choose 2 of the drawn Navigation cards to face.

Disney Jungle Cruise Adventure Game board game

For each card, the player rolls the number of Peril dice equal to the danger level shown (red X’s on the card – 1, 2, or 3). For each resulting Peril symbol, the player must lose that many tokens from the indicated section of their boat. This could be either cargo or passengers. Any cargo lost is out of the game. Whereas passengers become “Lost Passengers” and are placed next to the board.

Disney Jungle Cruise Adventure Game board game

Along the river are Outpost and Clue spaces. If a player’s route passes by an Outpost or Clue space, they must stop.

When at an Outpost, if the player has an empty space on their boat, they may either take a Cargo token from the Outpost or pick up a Lost Passenger.

Disney Jungle Cruise Adventure Game board game

When at a Clue space, the player secretly looks at the Clue token in that space. Each Clue token shows one of the Family groups in the game. There is also 1 Clue token at Headquarters. Passengers from the Family named on this token are special — they’re worth more points. By looking at the Clue tokens in the Clue spaces, players can better guess which Family passengers will be worth the most points at the end of the game — and thus better choose which passengers to keep safe in their boat and pick up along the way.

Disney Jungle Cruise Adventure Game board game

When a player ends a move on an empty space in the river, they draw a random Lost & Found token and place it in their boat (if there’s room).

When a player reaches Headquarters at the end of the river, they claim a Tip token. When their turn comes around again, instead of taking a normal turn, they claim another Tip token. When the last Tip token is taken, the game immediately ends and players total up their points (Passengers, Cargo, and Tips).

The Clue token at Headquarters is revealed. Each passenger with this Family icon is worth 5 points. Each other passenger is worth 3 points. Each set of 3 different types of cargo is worth 10 points. Each set of 2 different types of cargo is worth 4 points. And each cargo that is not a part of a set is worth 1 point. Each Tip is worth the point value shown on it (1, 2, or 3).

The player with the most points wins!

Disney Jungle Cruise Adventure Game board game

Can the whole family enjoy Jungle Cruise?

Just like the Disney ride, the Jungle Cruise board game is totally targeted at family play. That’s how it’s meant to be played.

It’s a light game that’s mostly driven by the luck of the dice rolls. First is the rolling for movement. And second is the rolling for Peril. And that’s pretty easy for players of all ages to pick up on.

However, there’s also a deduction / guessing element involved in the game. Knowing that passengers from the special Family will be worth 5 points, players will benefit from looking at Clue tokens along the way to narrow down which may be worth the most points.

Disney Jungle Cruise Adventure Game board game

But the catch is that traveling to Clue spaces will take longer. So will taking shorter routes and skipping Clue tokens be beneficial is you get to Headquarters first and get more tips? Maybe you can just watch what other players, who are looking at the Clue tokens, are doing. Which Family passengers are they picking up along the way?

Or do you try to pick up more sets of Cargo for points?

Disney Jungle Cruise Adventure Game board game

So there are some decisions to make throughout the game, but they aren’t brain-burners. They’re simple choices that work well for families with young kids.

Another example of choices to make along the way is how to arrange your passengers and tokens in your boat.

Players draw 4 Navigation cards each turn and only face the number of spaces they traveled. It may seem like an easy choice to face the Perils that are of a lower danger level. After all, rolling 1 die vs 3 means you’re less likely to lose something from your boat. However, each Peril also shows which part of the boat will be impacted.

So if you rearrange passengers and cargo so that all spaces at the Stern of your boat are empty, then facing a Level 3 danger card isn’t a problem at all if it impacts the Stern of your boat. Go ahead and roll 3 dice – you won’t lose anything anyway!

Thus, planning can pan out.

Disney Jungle Cruise Adventure Game board game

At the start of the game, players also get a random Skipper Specialty that gives them a special power that other players won’t have. For example, getting an extra point per cargo, drawing 5 Navigation cards, or drawing extra Lost and Found tokens to choose from. These little twists help change the game up every time you play.

Disney Jungle Cruise Adventure Game board game

Another element that we didn’t mention in the How to Play section that’s helpful for family play is that each player gets a Warning Flare token. Players can exhaust their Warning Flare to re-roll Peril dice. And when at an Outpost space, they get to reset their Warning Flare token.

What about the famous Jungle Cruise jokes?

Oh, there’s a ton in the game!

Disney Jungle Cruise Adventure Game board game

Each Navigation card has a Jungle Cruise joke on it. And the rules specifically say that when players draw their 4 Navigation cards on their turn, they must reach the jokes out loud.

Which means, the flavor of the Jungle Cruise ride will come shining through.

Unfortunately, this also means the game lasts longer than it needs to.

Based on how long the river is, players will most likely go through the Navigation deck at least once. And after you’ve read all the jokes on the cards, you’ll skip reading all the jokes the next time through the deck. Which means the game will go much faster after that.

In fact, all future plays will go faster if you skip reading the jokes.

Please don’t misunderstand — the jokes are great. It’s just that they aren’t funny when repeated over and over.

And for a light game with plenty of dice rolls, it’s nice when it doesn’t drag out too long. So skipping the jokes on repeated plays is the way to go.

We’ll also mention that the production quality of the board game is great. Ravensburger puts a lot of attention into the artwork details and component quality and it shows. Nicely done!

Disney Jungle Cruise Adventure Game board game

How does Jungle Cruise score on our “Let’s Play Again” game meter?

Disney Jungle Cruise Adventure Game board game

The gameplay is straightforward. The rules are easy to remember. There’s a strong element of luck to keep everyone in the running for the best score. And there are enough choices to make the game interesting.

Plus, if you’re a Disneyland or Disney World fan, the game theme is awesome!

You can enjoy the game (and the jokes) without waiting in a long line!

We’d like to thank Ravensburger for a review copy of the Disney Jungle Cruise Adventure Game . 

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  • One Cool Thing

The New Disney Jungle Cruise Adventure Game Launches in June, but There’s a Catch

jungle cruise board game

The newest attraction-turned-movie from Disney is Jungle Cruise , and it’s scheduled to hit theaters in late July. If you don’t think you can wait until then, we’ve got good news. There’s also a new game coming in June 2020, and it’s based on a mix of the movie and the ride. We got a sneak peek, and not only does it sound like tons of fun for your next family game night, but there’s a special catch for Disney super fans! Keep reading to find out more. 

What about the game? 

jungle cruise board game

Use your riverboat to transport your passengers (four families, one of which will be your new boss as overseers of the Jungle Navigation Company) and cargo safely through the jungle while overcoming challenges and obstacles. Will you get the right family to the right spot? That’s up for you to figure out, so be careful who you drop ashore before you reach your destination! Fans of the ride will recognize the boat captain’s punny jokes and the ride’s famous landmarks. For two to four players, ages eight and up, it'll have a retail price of $29.99.

So, what's the catch?

jungle cruise board game

While at Toy Fair 2020 , we were let in on a little secret—there will be TWO versions of the Jungle Cruise Adventure Game. One will only be available at the gift shops near the Jungle Cruise rides at Disneyland and Disneyworld, and the other one will be available for purchase pretty much everywhere else. The special edition will have a different board layout and different board and box illustrations for a unique collector’s item! 

—Gabby Cullen 

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  • Jungle Cruise Adventure Game
  • Game Overview

Basic Game Rules

Buy board game, other games, jungle cruise adventure game fan site.

jungle cruise board game

Created by: Prospero Hall, Eric Hibbeler, Jacob Mcalister, Jacob Mcalister

Published by: Ravensburger

Description:

Attention Skippers! Family seeks experienced skipper for safe, speedy voyage along perilous jungle river to Jungle Navigation Company Headquarters.

Esteemed Company owner Alberta Falls will announce one of four families as temporary Company caretakers before going on sabbatical, and we're in the running! Since we might be your future bosses, if you keep us on board, we'll do the same for you.

Payment dependent on arrival of cargo and passengers… preferably in one piece.

Disney Jungle Cruise Adventure Game is a mystery and deduction game based on the world-famous Disney Parks attraction. Players are intrepid skippers transporting valuable cargo and families of passengers through the jungle to Jungle Cruise Navigation Company Headquarters.

Along the way, they'll collect clues to see which family might be appointed Company caretakers-these passengers are worth more points at the end of the game!

They'll also collect lost passengers and cargo and navigate dangers that cause passengers and cargo to get lost in the jungle. The skipper to transport the most valuable cargo at the end of the game wins!

On a player's turn, they will roll a movement die and move their boat forward that many spaces. They'll draw four Navigation cards, each of which has a danger rating and targeted boat section as well as a dangerous encounter (including hippos, giant butterflies, and ducks). As is appropriate, each Navigation card also includes a pun.

Players only encounter as many cards as they move (ex: two cards for two spaces). They will roll encounter dice equal to the danger rating (0-3), then remove one passenger or cargo for each ! symbol they roll from the indicated boat section. If a player doesn't like their roll, they can use their Warning Shot to reroll.

On future turns, if there are empty spaces on their boat, players will be able to collect a "Lost & Found" token when they land on a river space. Lost and Found tokens allow players to collect lost passengers or cargo.

Players will also stop at Outposts (which allow them to reload Warning Shots and collect cargo or passengers). Depending on their chosen route, players may also encounter Clue spaces (which show one of the families NOT chosen by Alberta).

When the first player reaches Headquarters, they may collect a tip token. Once all players have arrived, the new caretakers are revealed, and players add up their scores. Passengers belonging to the caretaker family are worth more. The player with the most points (most valuable cargo) wins!

Check these Posts:

Disney jungle cruise adventure game game rules.

jungle cruise board game

  • 80 Navigation Cards
  • 6 Skipper Specialty Cards
  • 4 Warning Flare Tokens
  • 48 Passenger Tokens
  • 30 Lost & Found Tokens
  • 12 Outpost Tokens
  • 5 Tip Tokens
  • 4 Clue Tokens
  • 4 Boat Movers
  • 4 Boat Placards
  • Instructions

Object of the Game

Race down the river to deliver Passengers and Cargo to the company Headquarters. You'll be paid for each one you deliver, but you'll receive greater rewards for:

  • Being the first to arrive
  • Carrying different types of Cargo
  • Delivering members of Alberta's selected family

After all the Tips at Headquarters have been taken, the player with the highest score wins! …

jungle cruise board game

Disney Jungle Cruise Adventure Game

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Four Roads to Moscow: Map and OB Evaluation

Four Roads to Moscow Review - title image

Four Roads to Moscow

Four Roads to Moscow , included in the Against the Odds Annual Edition for 2010, is comprised of four game modules in one package. Each is designed by a veteran game designer and each deals with the German advance on Moscow during World War II. In this article, veteran game designer Lou Coatney takes a look at the maps and orders of battle for each of the four games...

Map and OB Evaluations

At great personal financial cost (for minimum-pension me), I got a copy of Four Roads to Moscow . The competing/comparative designs concept and packaging are fascinating, and I thank Andy Loakes for getting it to me, even with Paul Rohrbaugh's neat link between John Prados's pre-invasion game and the others.

All the components are *beautifully* rendered graphically. However, I have some concerns about the maps and orders of battle (as usual) so far, that Andy Nunez might want to consider for the future.

Roger Nord's game Strike the Bear has an ingeniously innovative octagonal grid with squares in the gaps on its map, by Randy Lein , but the rivers and lakes (which do have terrain effects) squirt all over the mapboard oblivious to the grid (bringing back nightmares of trying to figure where rivers were in the ancient classic "Fall of Dunkirk").

Ted Raicer's game Hitler Turns East - mapmaker Randy Lein again - has the Dvina river not touching the Gulf of Riga at all, at Riga, but flowing *east* from east of there! (Some here may remember me questioning Ted not having a Baranovichi-to-Bobruisk line in his point-to-point "Barbarossa to Berlin", but this is pretty strange. Didn't Ted get a chance to proof the map? Was it a publication deadline casualty? Trying to get all 4 games finished and packaged together at all was a remarkable feat for Against the Odds .

And Dvinsk seems too far north. Before I try Ted's game, I'm going to make some corrections for my copy, and I'd be willing to share those with Andy, if he wants me to. (I keep saying that for a free copy of a corps level or above Russian Front game, I would be happy to look over the mapsheet, to see if there are any corrections I could suggest, but...)

Mike Rinella's game Slaughterhouse is a point-to-point movement game. Terrain is only a general consideration - points in rough terrain or the Pripet marshes have an effect, but those are easy to see since the route selections or grades themselves can resolve such considerations. However, it lacks many obvious connections. I assume Mike's reason for the early connections from the border not being laterally linked (like Riga and Dvinsk aren't) is because each army (group) was supposed to have its own exclusive route of advance, but lateral shifts of units *were* made by both sides, and players should be able to make them. Another (of many possible) example(s) is the lack of a connection between Vichniy Volochek and Novgorod, which would complete the historically important most direct route between Moscow and Leningrad. Novgorod, Demyansk, and Velikiye Luki seem too far north. Even with point to point, it is important to keep relative locations accurate. And I'm not talking about the original East Front Solitaire's points running so far afield of their placenames. ☺

Of course, John Prados' typically creative Codeword: Barbarossa about the strategic runup to Barbarossa is the real prize. It is classic old Avalon Hill "Origins of World War 2" with lots of historical event cards and real strategic creation and shifting of military forces. Threats vs. bluffs or, as happened historically, threats which disastrously turned out to be bluffs. シ "Origins of Barbarossa" could be another title for it. ☺

Brandon Pennington did this area map too, and it looks very appropriately functional, although I do wonder if that long north-south area east of Lake Chud/Peipus should be there. (Maybe it was spawned from playtesting?) And I really like seeing Transylvania in BLACK. Maybe that could use a barely perceptible figure in its shadows. ☺

Orders of Battle

As to a preliminary impression of the games' orders of battle, I should describe what my research leads me to think are the stronger vs. weaker 22-Jun-41 units. For the German field/infantry armies, 4th and 18th were strong. 6th started weak but grew strong. For the panzer groups, Guderian's 2nd PzGp started the strongest both in equipment and (his) initiative, followed by 3rd, 1st, and 4th in that order. At the panzer korps level, Guderian's go-to 24th, Hoepner/3rd's 39th, and Hoth/4th's 41st were strong, although in the latter case, von Manstein's 56th made up for material weakness with his bridge-grabbing dash.

As to the Russians, strong frontier "combined arms" armies were 8th, 11th, 10th, and 23rd, followed closely by 5th, 6th, 9th (depending on whether or not the 18th is subtracted from it), and 12th. For the Battle of Moscow, Rokossovsky would be in command of 16th which was back in the Reserve echelon on 22-Jun-41, so it could be made strong for the later game too. As to the slow 1941 mech corps, the strongest were 1st (Len), 3rd (Balt), 4th(! Kiev), 6th (West), 7th(! back in Reserve near Vyazma), 8th (Kiev), and 15th (Kiev), followed by 5th (Reserve), 10th (Len), 11th (West), 12th (Balt), and 14th (West), with the others up through the 25th variously weak. (Glantz Initial Period of War and Krupchenko Sovetski Tankoviye Voiska. By the way, I got a free copy of GDW's "Fire in the East", thanks to my help with the Russian mexkors' strengths and locations... although why 12th was still made stronger than 3rd ...?)

Strike the Bear is at army level with corps breakdowns and independent Russian mechanized corps. For the Germans, 4th, 9th, 16th, and 18th armies are the strongest, but there is no 2nd Army at all. The panzer groups vary slightly in strength, historically. For the Russians, 10th, 23rd, and 26th(?) are strong armies. 3rd is the only strongest mexkor and is shown as pure armor rather than mechanized like the others.

Ted's Hitler Turns East has all-equal/uniform strengths for German field armies and panzer korps, although those may be at varying 22-Jun-41 step-reduction strengths? For the Russians, army strengths are consistent with history, as I have described. However, Ted has grouped the mexkors into pairs as was done for GDW's old Series 120 "1941: Operation Barbarossa", and as in that case some of the groupings are not logical and also all of them have an un-reduceable strength of 2 (vs. the standard pzkps 4). But 7th MexKor alone is a whopping 4 all by itself, although still having the 4-x army/group unit level marking. (Its 1st Moscow Motorized Rifle Division was a showpiece unit, but ....) There is also the 1st Guards Cavalry *Army* - Budyonny's KonArmiya? ☺ - and a west-facing 1-factor "free radical" T-34 unit with the only icon besides air/StuKA units (which are all diving *from the east*, oddly) in the games.

Mike Rinella has all 8 field armies and all 4 panzer groups for the Germans. As well, there are *9* Security divisions (to deal with the 1 Russian Partisan unit, apparently,. ☺) For the Russians, Mike has 11 front - army group xxxxx - units, some geographically referenced armies, and 4 shock armies like Ted's (but not Roger's) game does.

John's Codeword Barbarossa "pregame" has 10 of the 11 German panzerkorps, but an Afrika Korps unit instead of the 40th. He appears to have the starting infantry and mountain korps. Unlike the other games, he has no Axis allies. Like all the other games, he has a German parachute korps. For the Russians, he has all 23 of the 22-Jun-41 armies - even 7th and 14th which were facing Finland north of Leningrad - no less than 24 mexkors, a parachute korps, and the 6th (Cossack) KavKor. There is a "reinforced" backside of the units, as well as fortification( marker)s which apparently can be built and then dismantled to be rebuilt in more strategically advantageous locations, unless caught by surprise under construction, presumably. Fascinating.

Such is my initial survey of Four Roads to Moscow's contents. As to whether I play them, I don't know.

At the army- front level, I think my free little German Eagle vs. Russian Bear wins. For a standard corps-army level hex-and-counter game, my free War Against Russia (WAR) wins, and for overall excitement of play, my free 9-hex-warsaw-to-moscow lotsa dice Darkest Crusade can't be beat.

... in all modesty. ☺

Lou Coatney - Game Designer - Links

www.CoatneyHistory.com LCoat.tripod.com (Free/educational mil/nav history boardgames, cardstock model ship plans, etc.)

Big Board Gaming

jungle cruise board game

Moscow ’41

Opening moves matter.

#7Telaio Moscow41 310x220x52,5x52,5-04

So it seems. The shrink rip was fun. The components excellent. The stickering easy (latex stickers that can be moved removed for the OCD). Now with rules read we attempt to grok this game.

2016-08-05 05.33.40

First thing to note is that we skip the Logistics phase in Turn 1. CHECK!

Then we assess the board and look for cheap ways to isolate the enemy and attrit via careful attacks that allow break thru or blitz & exploit movement.

But wait. The Nazis have no air…You got to pull reinforcements to get it. two blocks in 28 are the Luftwaffen HQ.,…seriously. I check in on BGG.

“why is air not available at start? Why is it a random draw? I have 2 chances in 25 28 of drawing a HQ for air. So really this is forcing you to take reinforcements impulse one…”

“ that’s probably the main german concern for the first impulse..

Historically the LF was just a bit behind the Dnieper, and had to cross it and prepare airfields before the Wehrmacht spearheads could count on the precious air support.

After seizing Smolensk, on July 16, only Guderian and Hoth were on the eastern bank and ready to push, even if short of fuel and facing serious afv breakdown issues.

They tried to close the pincer around Smolensk to trap the already beaten 16th, 19th and 20th Soviet Army, while the 4th and 9th Army were still engaged in reducing the Minsk pocket and avoiding flooding of escaping Soviet troops towards the Pripet marshes.

However, once again, there was a hole open in the east, as Guderian moved eat instead of North-east, and Hoth was forced to dispatch one of his Panzer Corps northward to seize Velikie Luki.

While some of his Generals wanted to go straight forward, Hitler was afraid of leaving too many gaps between his Army Groups, and for this reason he committed the only reserve available – the Weich’s second army – to fill the gap between AGC and AGS and wanted the 16th army to go on for Toropets (and that’s the reason we wanted this army – formerly under AGN control – in the game.

2016-08-05 16.55.51

Shit…ok. Maybe I can attack without air? Was that a hint….what happens if I take reinforcements?

Let’s see.

Doah…I got to give up the initiative disk. That is a big deal in Waterloo 200. Is it a big deal here? Surely the Russkies will want reinforcements…..? Right?

2016-08-06 19.33.21

Ok here we go – Logistics Value of 8. Therefore 8 blocks are pulled for reinforcement:

2016-08-06 19.32.21

Ok.. a mish mash. AND a LUFT HQ!! – Loerzer and his He 111’s.

Note the 41st and Deaths Head SS [TT] on the right- they go to the Leningrad track. I have an early theory that breaking the flanks here is going to be key. So I am glad to have Hoepner’s two of three units on turn 1. In the South we want to release /capture Kiev early also forcing supply constraints and hard play choices on the Soviets.

M-41_Game plan

The setup now looks like so:

2016-08-06 19.33.05

The Russians move back out of potential pockets in a tactical action versus taking reinforcements out of the gate.

In total the moves can be seen here – face down units moved:

2016-08-06 19.41.13

More to come.

2 thoughts on “ Moscow ’41 ”

Don’t ever pass Initiative token early in the game. In my last two games German player never used it and it payed off. If you pass initiative token early in the game (turn 1 or 2) Russian player will be able to bring massive reinforcements (even up to 12-13 units) and it will be game killer for Germans.

I was looking at this! The only thing that would stop teh Russian from bringing on the initial 12 reinforcements is if they were under threat to lose a HQ. ( which they are).. I find it a but unreasonable to see NO AIR for the Germans at this stage of the game/war [I understand that motorrized had outstripped trailing units..but still]

Comments are closed.

  • Celebrity Cruises

Can They Make Me a Moscow Mule?

By starri , May 24, 2017 in Celebrity Cruises

Recommended Posts

Cool Cruiser

Dumb question I know, but I've been wondering this for a while, and I don't think I've seen it answered. Obviously not offered in Vintages, the Martini Bar, or World-Class, but what about at the Sunset Bar or in Michael's?

Also, Pimm's Cup, same question.

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Dunmore2

Yes to the Pimms in Michael's Club.

always_chasing

always_chasing

I was able to get a Moscow Mule at the World Class Bar on Equinox in December.

Sent from my iPhone using Forums

Yay! Thanks so much.

spammie

Ensemble Lounge or Passport bar (I forget) also offered them on Equinox. They now offer Ginger Beer on the ship which you need for the "mule". :cool:

Vineyardfan

The Martini bar, Sunset bar, Passport bar and Ensemble lounge all normally carry both ginger ale and ginger beer, so you shouldn't have a problem (as long as the bartender is somewhat knowledgeable).

so you shouldn't have a problem (as long as the bartender is somewhat knowledgeable).
I don't know about the knowledgeable part...I asked for a Paralyzer in a few bars on my March 2017 B2B Constellation cruise and they had no idea until I finally found a "knowledgeable" bartender midway thru my second cruise. I also asked for a Pain Killer during my 30 days on the ship and no bartender knew how to make one or the desire to google it.

QE2_Fan

Lived on these on Solstice last October! The barman in Ensemble Lounge made the best one ever. I would often stop by to get one, or he also worked at the Sunset Bar so also got them there during the day. I know Mast Bar also made them but w're not as good IMO.

115f76afa35d1db20f6b1229ef31219f.jpg

Sent from my iPad using Tapatalk

BuddyR

I was able to get a Moscow Mule at the World Class Bar on Equinox in December.     Sent from my iPhone using Forums

Same for us...served in the copper mugs!

We're also on the Solstice. Do you remember his name?

I'm not really going on the cruise to drink, but I need a libation or two in evenings.

If you happen to find yourself on Qsine, they make a mighty fine version of the mule as well.

5,000+ Club

Tiggertastic

I've never found anyone to have the crystalised ginger but they still taste great

Sent from my iPad using Forums

Can you get one on the classic package? They have become a go to of mine here at home!

midwestchick

What is a Moscow mule? :confused: Never heard of it.
Vodka, ginger beer, and lime juice. Usually served in a special copper mug.
Are they good?

margsipie

On the Solstice now and I've had several in the Passport bar

GUT2407

Dumb question I know, but I've been wondering this for a while, and I don't think I've seen it answered. Obviously not offered in Vintages, the Martini Bar, or World-Class, but what about at the Sunset Bar or in Michael's?   Also, Pimm's Cup, same question.

Never had a problem getting anything if they had the makings, even if you needed to explain how to make it.

I like them because they're not too sweet, and I really love the spiciness of the ginger. I don't really like sweet drinks, but I can do a Pimm's cup because of the cucumber and lemon.

OCA REP

I believe that when ordering more obscure drinks, or something that you might prefer to be made a certain way, you should know the ingredients and be able to communicate that to the bartender. I would not assume a bartender is going to Google a drink recipe. Perhaps a PARALYZER or PAIN KILLER are well known cocktails, but I have never heard of them.

We enjoy a top-shelf margarita made according to a recipe we enjoy at home. A friendly discussion with the bartenders at the Mast Bar and Michael's Club, along with instructions on the proper preparation, got us service with a smile... and a nearly perfect margarita each time.

Enjoy yourself!

miched

The taste depends on the brand of ginger beer. There is Goslings, Bunderberg and Fever Tree to name the brands that they have had on board. Sometimes if you order one they may also use ginger ale. Fever Tree is rare. A 4 pack of 6.8oz bottles at the lowest price is about $5, available at Sur La Table for $8.

As with most drinks if you change the spirit it is a different drink. Use rum instead of vodka and it is a dark and stormy. That is usually made with Goslings Ginger Beer and Goslings rum. I prefer Kraken rum over the Goslings.

Drink up 🍷 🍹 🍺 🍸

The taste depends on the brand of ginger beer. There is Goslings, Bunderberg and Fever Tree to name the brands that they have had on board. Sometimes if you order one they may also use ginger ale.

I hope not. Ginger ale is too sweet.

Melissa at Mohair Meadows

Melissa at Mohair Meadows

Yes, Indeedy. I wave may magic wand and -- ping -- you are a Moscow mule.

(Definitely need a cruise).

what is it called when its made with Jameson, ginger beer and lime juice. I just bought those ingredients today but do not know what its called.

jayoldschool

We got them to make Irish Mules, and Kentucky Mules as well.

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  1. Disney Jungle Cruise Adventure Game

    A board game based on the Disney Parks attraction, where players transport cargo and passengers through the jungle and compete for points. Learn the rules, ratings, reviews, videos, and more on BoardGameGeek.

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  7. Ravensburger Disney Jungle Cruise Adventure Game for Ages 8 & Up

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  9. Jungle Cruise Adventure Game

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  12. Board Game Review: Jungle Cruise: Adventure Game

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    Jungle Cruise Adventure Game is a roll and move, set collection, and race game in which you are a skipper trying to impress Alberta Falls, owner of the Jungle Cruise Navigation Company. Your boat, along with your starting passengers, warning flare and unique skipper power. The game is played over multiple turns. A turn consists of 4 phases:

  14. How to Play Disney's Jungle Cruise Adventure Board Game

    This Jungle Cruise Adventure board game is great for ages 8 and up and allows children and teens (and adults!) a chance to develop strategy game skills. We love that it follows the actual Disneyland ride with all your favorite spots! (My favorite is the back side of water!) See how to play it in our video below.

  15. All aboard the Disney Jungle Cruise!

    Disney Jungle Cruise Adventure Game is in the mid-range on our "let's play again" game meter. But that's mostly because our kids are grown. The sweet spot for the game is for families with kids in the age range of 6-14. We can totally see such families enjoying many plays of the Jungle Cruise game.

  16. The New Jungle Cruise Adventure Game Is Coming in June 2020

    By Gabby Cullen March 9, 2020. The newest attraction-turned-movie from Disney is Jungle Cruise, and it's scheduled to hit theaters in late July. If you don't think you can wait until then, we've got good news. There's also a new game coming in June 2020, and it's based on a mix of the movie and the ride. We got a sneak peek, and not ...

  17. Jungle Cruise Adventure Game Game Rules

    Setup. Unfold the game board and place it in the center of the play area, and place the game tokens: A Mix up the Lost & Found tokens and place them facedown in a pile to the side of the board. B Mix up the four Clue tokens. Place one Clue token facedown on each Clue space. Place the fourth on Headquarters.

  18. Jungle Cruise Adventure Game Fan Site

    Payment dependent on arrival of cargo and passengers… preferably in one piece. Disney Jungle Cruise Adventure Game is a mystery and deduction game based on the world-famous Disney Parks attraction. Players are intrepid skippers transporting valuable cargo and families of passengers through the jungle to Jungle Cruise Navigation Company ...

  19. BoardGameCommunity Moscow

    BOARD GAME COMMUNITY [ MOSCOW ] BGC [MOSCOW] Card Sleeve Sizes for BoardGames. Search

  20. How to play Disney's Jungle Cruise Adventure Board Game

    #tabletopgames #disney #junglecruise In this video, I take a look at Jungle Cruise, a game by Ravensburger for 2-4 players ages 8 and up.From the publisher:A...

  21. Four Roads to Moscow

    Map and OB Evaluations. At great personal financial cost (for minimum-pension me), I got a copy of Four Roads to Moscow. The competing/comparative designs concept and packaging are fascinating, and I thank Andy Loakes for getting it to me, even with Paul Rohrbaugh's neat link between John Prados's pre-invasion game and the others.

  22. Moscow '41

    Moscow '41. Opening moves matter. So it seems. The shrink rip was fun. The components excellent. The stickering easy (latex stickers that can be moved removed for the OCD). Now with rules read we attempt to grok this game. First thing to note is that we skip the Logistics phase in Turn 1.

  23. Can They Make Me a Moscow Mule?

    Dumb question I know, but I've been wondering this for a while, and I don't think I've seen it answered. Obviously not offered in Vintages, the Martini Bar, or World-Class, but what about at the Sunset Bar or in Michael's? Also, Pimm's Cup, same question.