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Basic Game Rules

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7 wonders tour de babel

Babel is made up of two expansions, which may be played together or separately.

The first expansion, Tower of Babel, will allow you to erect the mythical tower. Each tile built will infl uence all of the players with regards to commerce, war, science, and civil affairs…

The second expansion, Great Projects of Babel, will allow you to enhance the area around Babel. Build its city wall, its port, or even its archives, and raise obelisks, triumphal arches, or other prestigious monuments to surround the Tower.

For your first few games, we suggest you play only with the Tower of Babel expansion, then only with the Great Projects of Babel expansion. Make sure that each player has played each expansion separately before combining them. You will then be able to combine these expansions with Leaders, Cities and/or the Wonder Pack.

7 wonders tour de babel

  • 1 Babel board
  • 24 Babel tiles
  • 15 Great Project cards
  • 10 Participation tokens
  • 166 tokens (multiple types)
  • 1 scorebook
  • 1 helpsheet

7 wonders tour de babel

Game Elements

Babel board.

The game board represents the Tower of Babel. Depending on the number of players, choose the appropriate side (one side for games with 2, 3, or 4 players and one side for games with 5, 6, 7, or 8 players).

Babel Tiles

The Babel tiles represent parts of the Tower which may be built during the game. There are 24 tiles in all, and they are all different from one another.

Defeat Tokens And Military Victories

Extra tokens are included to show the effects of some Babel tiles.

Place the Babel board in the middle of the table and shuffle the Babel tiles.

After having received their Wonder board and their starting 3 coins, each player is dealt 3 random Babel tiles. The tiles that have not been dealt out are returned to the box.

Each player secretly chooses one tile from the 3 they have received and places it in front of themselves, face down. The remaining 2 tiles are then passed to the player on their right.

Each player secretly chooses one tile from the 2 they have received from the player on their left. The remaining tile is then passed to the player on their right.

Each player takes the last tile from the player to their left and adds it to the 2 tiles previously kept.

At the end of this phase, each player has thus created a hand of 3 Babel tiles for themselves. Age I can now begin.

Age Overview

The game plays out according to the rules in the basic game. Howe- ver, the players may now discard their chosen card to take part in the construction of the Tower of Babel.

This means that there are now 4 possible actions with the card chosen:

  • Build a structure.
  • Build a stage of their Wonder.
  • Discard the card to gain 3 coins.
  • Discard the card to build a Babel tile.

When a player chooses to build a Babel tile, that player places it near the Babel board face down and discards their card. Once all the players have resolved their actions, the Babel tiles are revealed and placed on the Babel board.

Important: the placement of the Babel tiles on the board is the last thing resolved in a turn, after all players have performed their actions (construction, gain and expenditure of coins, effects of wonders).

Placement of the Babel tiles

7 wonders tour de babel

The first Babel tile to be built must be placed on the appropriate space of the board. Each subsequent tile will be placed clockwise. When all spaces are filled, the next tiles will cover those previously played, still going clockwise, to form a spiral.

Clarification: depending on the side of the Babel board used, at most 3 or 4 Babel tiles will be visible at the same time.

If multiple players build a Babel tile during a given turn, they must look at the numbers shown on the tiles and place them in increasing order.

/Example: There are already three Babel tiles built. Dale and Brian both take part in constructing Babel this turn. They play their Babel tiles face down next to the board. At the end of the turn, the 2 tiles are revealed, first we place tile 4, then tile 12. Tile 4 is placed on the last free space, and tile 12 covers the first tile played.

Effect of the Babel tiles

Each Babel tile offers an effect which changes the rules of the game for all players as long as it is active, which means from the turn following the tile entering play until it is covered by another Babel tile.

End of the Game

At the end of the game, players earn victory points according to their participation in the construction of the Tower of Babel:

  • 1 Babel tile built: 2 victory points
  • 2 Babel tiles built: 5 victory points
  • 3 Babel tiles built: 10 victory points

Note: The victory points earned through Babel tiles are scored directly on the score sheet.

Effects of the Babel tiles

7 wonders tour de babel

(Tiles 1-6-13-16)

These 4 tiles force all players to pay a tax to the bank corresponding in amount to the current Age whenever they build a corresponding building, a Wonder stage, or use a chain. For example, 1 coin during Age I, 2 coins during Age II, and 3 coins during Age III.

7 wonders tour de babel

(Tiles 2-15)

These two tiles allow players to ignore the resource cost when constructing military buildings or for a Wonder stage.

Note: If the cost of the Wonder stage contains one or more coins, they must stil be paid.

7 wonders tour de babel

Each player may use the buildings of both of their neighboring cities to construct their buildings for free via a chain.

Example: When this tile is active, Cedrick can build the Academy for free if one of his two neighboring cities possesses the School.

7 wonders tour de babel

The taking of military Defeat tokens is modified as follows: If you must take 1 Defeat token, take 2.

7 wonders tour de babel

The taking of military Victory tokens is modified as follows:

  • If you must take a 1VP token, take nothing.
  • If you must take a 3VP token, take a 1VP token.
  • If you must take a 5VP token, take a 3VP token.

7 wonders tour de babel

(Tiles 5-14)

These two tiles grant players a bonus corresponding to the current Age after the construction of a civil building (blue card) or the use of a chain. For example, 1 coin during Age I, 2 coins during Age II, and 3 coins during Age III.

The coins are taken from the bank.

7 wonders tour de babel

After building a Guild (purple card), a player gains a 5 coins bonus. Coins are taken from the bank.

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(Tiles 9-10-11-12)

These four tiles modify the price of commerce when purchasing resources from neighboring cities.

  • These rebates/increases are cumulative with those from the Marketplace, the Trading Posts, and the Clandestine Docks.
  • It is possible to purchase multiple resources for free with cumulative rebates, but the minimum purchase price is zero, and can never be negative.

7 wonders tour de babel

The effect of the following cards may not be used: Eastern Trading Post, Western Trading Post, Marketplace, Caravansery and Forum. Note: Once this tile is active, it is possible to construct these buildings or use their chains.

7 wonders tour de babel

(Tiles 17-18-21)

These 3 tiles allow each player to benefit once per turn a free resource from among those shown on the tile.

7 wonders tour de babel

The brown double or mixed cards are unusable.

  • However, it is possible to build these buildings when this tile is active (they become usable when the tile wil covered by another tile).
  • The brown double cards are cards that produce two copies of a resource (Sawmil, Quarry, Brickyard and Foundry), and brown mixed cards offer two different resources (Tree Farm, Excava- tion, Clay Pit, Timber Yard, Forest Cave, and Mine).
  • The brown single cards are cards that produce a single resource (Lumber Yard, Stone Pit, Clay Pool and Ore Vein).

7 wonders tour de babel

Raw materials cards (brown cards) which produce a unique resource (Lumber Yard, Stone Pit, Clay Pool and Ore Vein) produce an infinite number of resources.

Note: Resources produced by the player boards are not considered as cards, and are thus not affected.

7 wonders tour de babel

(Tiles 8-23)

The construction of civil buildings (blue cards) or of Guilds (purple cards) via resources is forbidden. Their construction requires a number of coins equal to the number of resources present in their construction cost. These coins are paid to the bank.

Note: construction of civil cards via chains remains possible and free.

Examples: The Traders Guild requires 3 resources to be built and will thus cost 3 coins (which are paid to the bank). The Pantheon costs 6 coins or requires the Temple to be built via a chain.

2 Player Games

For 2 player games, only 2 Babel Tiles are active simultaneously (at the beginning of the game, place a Babel tile face down to fill the third space).

The Free City doesn't get any Babel Tiles.

Playing with Leaders and Cities

Before starting the game, perform the Leaders phase, followed by the Preparation of Babel Tiles phase.

The players may discard a Leaders card or a Cities card to construct a Babel Tile.

Note on some Leaders cards:

  • Ramses: the construction of Guilds remains free, even if Tile 23 is in play.
  • Vitruvius: the coins granted by Vitruvius are cumulative with that of Tile 14.
  • Hatshepsut: her effect works even if the player purchases a resource for 0 coins through the use of Babel tiles 9 and 11 and with buildings offering a rebate on commerce.
  • Tomyris: Tomyris is applied to all military defeat tokens earned during military confl icts.

Note on some Cities cards: The resources granted by the Babel Tiles 17, 18, and 21 are not taken into account for the Secret Warehouse and Black Market cards.

7 wonders tour de babel

Great Project Cards

The Great Projects of Babel are prestigious buildings which players will attempt to construct.

Each card has a color, a name, a participation cost (in the upper left corner), a penalty, and a reward.

There are 15 in total, 5 for each Age.

7 wonders tour de babel

Participation Tokens

7 wonders tour de babel

These tokens represent the participation of players in the construction of Great Projects.

Reward Tokens

7 wonders tour de babel

These tokens represent the various rewards that players may earn when construction is successful.

Penalty Tokens

7 wonders tour de babel

These tokens represent the various penalties that players may suffer when the construction of a Great Project fails.

Note: We have planned for a large number of tokens of al sorts, but in the rare case where there are not enough, use substitute tokens.

At the beginning of each Age, before players get their hand of cards, randomly take a Great Project card of the current Age and place it face-up in the middle of the table. Then place on the Great Project card as many Participation tokens as there are players, minus one.

Example: In a 5 player game, there will thus be 4 tokens.

Overview of an Age

From now on, when a player constructs a building of the same color as the Great Project card in play (Brown, Blue, Red, Yellow, Green, or Purple), that player has the option to participate in its construction. To do that, the player must pay the participation cost in addition to the cost of their building. In return, the player takes a Participation token which they place on their Wonder board.

Coin costs: coins are paid to the bank.

Resource costs: resources may be produced or purchased according to the usual construction and commerce rules.

  • If there are no Participation tokens left on the Great Project card, it is no longer possible to participate during that Age.
  • If many players participate in a given turn and there are not enough Participation tokens, extra tokens are then taken from the reserve so that each participant gets one.
  • A player can get multiple Participation tokens during a given Age if they participated multiple times. However, players may not participate multiple times during a given turn.
  • The free construction of a building (via chain, Olympia, Hali- carnassus, Solomon, etc). does not prevent participation in the Great Project. The player must stil pay the participation cost, however.

Example: During Age I, the "River Port" (yelow) Great Project card is in play. Derek builds the Forum (yelow card) using one Clay he produces and a second, which he purchases. He chooses to pay one extra coin to the bank and buys a Loom, the participation cost of the Great Project, to gain a Participation token.

End of the Age

Before the resolution of the current Age's military conflicts, the players must resolve the construction of the Great Project of Babel. Two situations are possible:

A. The Great Project Is A Success

If all Participation tokens have been taken by players, the Great Project is a success. All players who participated gain as many Reward tokens as they have Participation tokens in their possession. There are no consequences for players who possess no participa- tion tokens.

Example: Derek possesses 2 Participation tokens by the end of Age II. The reward of the War Mirror card is 1 Age I military Vic- tory token. He thus gets 2 Age II military Victory tokens from the reserve.

B. The Great Project Is A Failure

If one or more Participation tokens remain, the Great Project is a failure. Players who do not have a Participation token are sanctioned! They suffer the penalty shown on the Great Project card.

Players who possess one or more Participation tokens get no penal- ties, but do not gain any rewards, either.

Example: At the end of Age II, Derek possesses 2 Participation tokens, but gets nothing as there are still tokens on the Archives card. Tom, however, does not have a single token, and must thus suffer the penalty shown on the Archives card and lose a blue card of his choice.

Unable To Pay Penalty

If a player cannot pay the penalty of a Great Project card, that player must then take a Penalty token from the corresponding Age. For example, -1, -2, or -3 victory points.

Example: At the end of Age II, the Great Project is not built, Chris does not have any Participation tokens, and the penalty of the Great Project requires him to discard al of his coins. As he does not have a single coin, he must take an Age I penalty token, mea- ning a loss of 2 victory points.

At the end of each Age, players must return all Participation tokens in their possession.

At the end of the game, the players also add up the Babel victory or penalty points earned over the three Ages.

Note: To make things easier, we recommend you to total your Babel Victory points (positive or negative) tokens with your blue cards and your total military tokens together.

Effects Of The Great Project Cards

7 wonders tour de babel

The player must discard a card of their choice of the corresponding color.

7 wonders tour de babel

The player must discard all of their coins.

7 wonders tour de babel

The player discards 2 military Victory tokens of their choice.

7 wonders tour de babel

The player loses, until the end of the game, the use of the resource or benefit of their Wonder. To represent that penalty, the player takes a matching token from the reserve and places in on the corresponding space of their Wonder board.

Note: Manneken Pis does not lose his starting benefit and takes a -1VP penalty token instead.

Reminder: If a player cannot pay the penalty of a Great Project card, that player must then take a Penalty token of the corresponding Age. For example, -1, -2, or -3 victory points.

7 wonders tour de babel

The player takes the corresponding number of coins from the bank.

7 wonders tour de babel

The player takes a corresponding Shield token. This token is added to their military strength during each conflict.

7 wonders tour de babel

The player takes a corresponding military Victory token from the reserve.

7 wonders tour de babel

The player takes from the reserve a corresponding token. They can return it to the reserve to participate in a Grand Project without taking into account the color of this Grand Project.

  • It is not possible to participate in a Grand Project during the construction of a Wonder stage or during the recruitment of a Leader.
  • If the effects of a Wonder or a Leader permits to construct a building, you can participate in the Grand Project.

7 wonders tour de babel

The player takes from the reserve a corresponding token. They can return this token to the reserve to construct a Building for free.

7 wonders tour de babel

The player takes from the reserve a corresponding token. They can return this token to the reserve, to construct a Stage of their Wonder for free.

Note: if the cost of the Wonder stage contains 1 or more coins, these must still be paid.

7 wonders tour de babel

The player takes from the reserve a corresponding token. At the end of the game, this token will be worth 3 points for each group of 3 different scientific symbols.

7 wonders tour de babel

The player takes from the reserve a corresponding token. At the end of the game, this token will be worth 1 victory point for each Guild built by the player and by their neighbors.

7 wonders tour de babel

The player takes a corresponding token from the reserve. At the end of the game, this token will be worth 1 victory point for each stage of a Wonder built on your own City.

At the beginning of each Age, place 2 Participation tokens on the Great Project.

In 2 player games, the Free City cannot participate in the construction of Great Projects of Babel. In all cases, it does not suffer penalties for its lack of participation.

The Full Game

For games using all the expansions, the overview of a game is as follows:

Distribution of Leaders and dividing.

Distribution of the Babel tiles and dividing.

Beginning Of An Age

Leaders recruitment Phase.

Setup of current Age's Great Project.

Distribution of the Age cards.

End of an Age

Resolution of the Great Project (Penalties / Rewards)

Resolution of military conflicts

7 wonders tour de babel

7 Wonders Duel Board Game

7 wonders tour de babel

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7 Wonders: Babel Review

We review the newest expansion to the 7 Wonders card game, Babel. 7 Wonders: Babel comes with two new ways to play your game of 7 wonders and adds a lot more player interaction to your game.

7 Wonders Babel

Since 7 Wonders rocketed onto the scene in 2010, there have been 4 expansions for the game to date. Cities , Leaders , the Wonder Pack , and now Babel . Today, we are going to be looking at Babel, the newest expansion to this great game and also the one that changes up the gameplay the most. So let’s climb the tower of Babel and see what the view looks like from the top.

Expansion Overview:

Tower of babel:.

Tower of Babel

7 Wonders: Babel comes with two different expansions in the box. They can both be tossed into your game together or you can play with just one at a time. They also work just fine with all the previous 7 Wonders expansions.

The first expansion, and the one it’s named after, is the Tower of Babel. At the start of the game, each player is dealt out 3 Babel tiles. One tile is drafted into their hand and the others are passed to the left. This is repeated 2 more times.

Each player now has a new action they can take on their turn. Discard a card and build one of their 3 Babel tiles. When you build a tile, it gets built onto a shared tower board. Once a tile is built there, all players are affected by that tile’s power. However, only 3-4 tiles can ever be active at one time (depending on the player count), so the 5th tile will end up covering the first tile played, and so on.

Tiles have a range of effects from providing free resources to taking away special powers of cards to forcing players to build cards with coins instead of resources.

Each player also gains VPs for building tiles at the end of the game.

Great Projects:

Great Project Tokens

Unlike the Tower of Babel expansion, the Great Projects expansion does not provide a new action for the players to use. Instead, players can contribute to the central, shared Great Project each age when they build a building of a matching color. For example, if the Great Project is a brown one, a player can contribute to the project as they build a brown building by paying the extra cost listed on the project card.

Each Great Project provides a bonus to all the players that helped build it if it’s competed by the end of the age. However, if the Great Project is not competed, everyone that didn’t contribute to it suffers a penalty.

The bonuses range from free coins, military tokens, free buildings, or free science symbols. It’s all good stuff. The penalties are much worse though. They range from a player losing all their coins, being forced to destroy a building in their tableau, or losing the use of their wonder resource.

I should also note that there is only an amount of Great Project tokens as the number of players, minus one. So there will always be at least one person that can’t contribute to the project (even more if a player contributes more than once).

Great Project Card

Game Experience with the Expansion:

One of the main goals of the Babel expansion was to increase the interaction between players that aren’t direct neighbors. With that in mind, I’d say Babel was a success. The Tower of Babel can have a huge effect on the state of the game. Being denied the ability to use cards you played, or conversely, getting access to free resources can really affect every player at the table. There have been countless times I can’t build a card because neither of my neighbors decided to build that one resource I need.

The Tower of Babel can also cause players to start working together. There have been times when someone has built the Babel tile that stopped players from using their commerce (gold) buildings, at that point the other players worked together to quickly build over that tile.

7 Wonders Babel Player Aid

So in that way, the Tower of Babel was a success. Player interaction was definitely kicked up a notch. However, one down side of this new pile of interaction is the extra weight it adds to the game. 7 Wonders has always been a little symbol heavy and the Tower of Babel adds an entirely new group of symbols for players to learn. During tile drafting, expect to be passing around the rule book until people get a feel for what all the tiles do. Also, as soon as a player builds a tile, everyone needs to be introduced to the new effects. With that in mind, this is definitely not an expansion that you’d want to introduce to new players.

The Great Projects expansion on the other hand almost feels like the opposite of the Tower of Babel. It’s much easier to incorporate into the game because only one project is dealt out each age. Its effects are static, so at the start of an age you can quickly explain the parts of it and get on with the game as normal. However, the Great Projects do feel a little less epic in scale than the Tower of Babel does. Perhaps is because the rewards or penalties for the project don’t happen until the end of the round.

7 Wonders Babel Tile

The nice thing about Great Projects is that player’s don’t have to spend an action to contribute to the project. To use the Tower of Babel, you have to discard a card as your action. This can be useful when you get that hand of crappy cards, but many times playing the tower piece will be sub-optimal to playing a card into your tableau.

One of my benchmarks for a great game expansion is if it adds variety to a game, without adding too much complexity. I like my expansions to seamlessly integrate into the game without having to feel like I’m learning a whole new game. When you look at Babel in this light, I’d say the Great Projects fits the bill perfectly, while the Tower of Babel…not so much. That doesn’t mean I don’t like the Tower of Babel, I just think I’d only add it to a game where everyone was a really seasoned 7 Wonders players. Overall, I like the interaction it provides, but it does slow the game down some.

Final Thoughts:

There has always been a lot of debate over which of the two main 7 Wonders expansions ( Cities and Leaders ) is the best. I’ve always fallen into the Cities camp. I love how easy it integrated into the base game and how much variety it added to the game play. While Leaders on the other hand always felt a little clunky to me. So where does Babel fall? It’s probably not a required expansion, but I still really enjoy playing with it.

I think that 7 Wonders: Babel did a great job of addressing on of the few “flaws” in 7 Wonders. For people who wanted more interaction in the game, or an option to be nasty to your fellow players, then this one is for you. And Babel can be really nasty at times, be warned. If you didn’t like the broken coin symbols in 7 Wonders: Cities then you probably won’t like playing with Babel.

For the rest of us though, Babel can add a lot of variety to your 7 Wonders game. While I probably won’t play with Babel every time I pull out 7 Wonders, if I’ve got an experienced group who has many plays under their belts, you better believe we’ll be climbing that tower of Babel.

If you’d like to pick up a copy of Babel, you can get it for $30

Expansion Optional

Misses: • Tower of Babel has a bit of a learn curve • Adds even more icons to an already icon heavy game • Tower of Babel can add a bit too much randomness at times.

Get Your Copy

Note: if you’d like a copy of the player aid for 7 Wonders: Babel I designed, you can download it here .

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Dale Yu: Review of 7 Wonders: Babel

7 Wonders: Babel

  • Designer: Antoine Bauza
  • Publisher: REPOS (distributed by Asmodee)
  • Players: 2-7
  • Time: ~40 minutes
  • Times played: 5 (twice with review copy, three times in playtesting with Mr. Bauza or REPOS)

babel

7 Wonders: Babel is the most recent expansion to the 2011 Kennerspiel des Jahres winner, 7 Wonders.  While I would expect that most of the readers of this blog would be familiar with 7W, if you aren’t – take a minute to go read a wonderful review of the base game written 3-and-a-half years ago by Larry Levy:

http://opinionatedgamers.com/2011/02/09/review-of-7-wonders-believe-the-hype/

There, now that we’re all on the same page – let’s talk about this new expansion – which is actually two separate expansions in one box, and they can be played either independently or together.  I will describe them separately…

TOWER OF BABEL EXPANSION

This expansion uses a board that represents the Tower of Babel.  There are also 24 building tiles which are used with this expansion.  Each of these tiles has a different special effect on it.  During setup, each player is dealt 3 Babel tiles.  Since it’s 7W, there’s obviously a draft with these!  You keep one of the three tiles that you were dealt and then pass the rest to your right.  You then keep one of the two tiles that you are given and pass the last one to the right.  Each player now has a hand of 3 Babel tiles.

4 of the Babel tiles

4 of the Babel tiles

During the course of the game, you follow the regular rules with the additional possible action of discarding your chosen card in order to play one of your Babel tiles.  Babel tiles are build as the very last part of a turn (after all players have performed all of their building, spending coins, wonders, etc).  The Babel tiles in any given turn are built in numerical order from lowest to highest number.

Depending on the number of players, there are either three or four spaces available for Babel tiles.  They are always built in a clockwise fashion.  Thus, as the game continues, the earliest built tiles will end up being covered by more recently built ones.  Each of the tiles has a new rule for the game which must be obeyed while that tile is visible on the tower.

Examples of tile effects include

  •         Pay a tax whenever you build a building of a particular type or use a chain
  •         Ignore the resource cost when building a Wonder or military building
  •         You can use your neighbor’s buildings to chain a building
  •         If you lose in Military conflict, take 2 defeat tokens instead of 1
  •         If you win in Military conflict, take a smaller token
  •         Some affect the cost of purchasing resources from your neighbors (+1 or -1)
  •         You may not use the double production brown cards
  •         Etc

The game ends in the usual fashion, and the scoring has one additional change – at the end of the game you also score points for the number of Babel tiles that you have built:  2 VPs for 1 tile, 5VPs for 2 tiles, 10 VPs for all 3 tiles.

GREAT PROJECTS EXPANSION

This expansion uses 15 different Great Project cards.  In each Age, you randomly draw out a Great Project card that matches the current Age and place it in the center of the table.  On this card, a number of participation markers equal to (the number of players minus one) is placed on top.

Each Great Project card shows a color card in the upper left corner.  Underneath this is a cost in coins and/or resources – this is the cost to participate in the building of this project.  In the bottom of the card, you will see both a penalty (for not participating) and reward (for successfully completing).

example of an event tile

example of an event tile

Play continues following the usual 7 Wonders rules with the following changes for the Project… whenever a player plays a card matching the icon in the upper left corner of the Great Project, the player has the option to pay the participation cost shown on the Project card.  If he does so, he takes a Token and places it on his Wonder board.

Also, near the end of the Age, before you figure out the Military Conflicts – you have to resolve the Great Project.

If all of the tokens are taken from the project, then it is a success.  All players who have a participation token receive the pictured reward for each token they have.  In this case, there is no penalty for not participating

If there are some tokens left on the project, then it has failed.  All players who have a token are safe.  Those players who do not have a token have to pay the penalty pictured on the card (discarding your coins, discarding a card of a particular color, losing the use of your Wonder).  If you cannot pay the penalty, then you take a Penalty token of the corresponding Age.

There is no additional scoring from the Projects other than the tokens collected along the way.

My thoughts on the Expansions

Well, I’ve played this game five times now over the past two years, and each time, I’ve played with both portions in the same game – so I can only comment on how they work in tandem.  The two new ideas add a lot of flexibility (and some chaos) to the game.  The framework of the regular game remains in place, and these two pieces just add an extra layer or two of complexity onto the game.

Not only do you have to try to try to draft well (and try to remember which cards your opponents might have in their hands) – but now you also have to contend with the shifting rules of the Babel tiles.  Your infrastructure may also be a little smaller as you end up discarding a few more cards from play if you play your Babel tiles instead.  In the original game, I already had problems figuring out when to discard cards to build the three parts of my wonder, and now with the Babel tiles, I need to possibly find three more opportunities?!

Furthermore, your resources are stretched even a bit thinner as you might be enticed to participate in the building of the Great Projects.  It’s a hard decision to spend the extra coins and possibly resources to participate – but the rewards can be really good (or honestly, the penalties can be severely painful  – having to discard one of your expensive cards can really suck…)

I’ve found that when I play with these added pieces, there is almost too much going on for me to track – and my solution to this is to simply stop trying to remember all the things that are going on and instead just go with the flow.  Surprisingly, I’ve found that this strategy doesn’t seem to affect my ability to compete in the games, and it takes significantly less brainpower to do so!

Babel Events

I would probably say that I still prefer the base game on its own, but this expansion does add a few interesting twists while keeping the spirit of the base game intact.  For those of you looking for a more complex form of 7W – this may be for you!

Thoughts from Other Opinionated Gamers

Ratings from the Opinionated Gamers:

I like it. Jennifer G, Eric M, Dale Y, John P

Neutral.  Luke H

Not for me…

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About Dale Yu

1 response to dale yu: review of 7 wonders: babel.

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So this review is kind of positive, which is good. I think the great projects looks interesting but perhaps not worth paying the (expensive) price for the entire expansion.

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Meople's Magazine

Boardgame talk for Meeple & People

7 Wonders: Babel

7 Wonders: Babel

When it comes to expansions, there are two very different types of players. One type wants more of the same: no new rules, no big, new mechanics just more different cards to play, or maybe more locations to place workers. The other type wants an expansion to mix up the game, adding something new that ties into the original game. Antoine Bauza’s 7 Wonders had both kinds of expansion already. Cities added new cards, even some new icons and abilities, but it didn’t change anything about how 7 Wonders works. Leaders added the leader cards, an entirely new aspect of the game. (If you don’t know how basic 7 Wonders works, now might be a good time to check our review .)

7 Wonders : Babel , the newest expansion, treads on a middle ground. It consists of two independent expansion, Tower of Babel and Great Project. Tower of Babel mixes the game up completely while Great Projects – well, okay, Great Projects still adds something new, but it changes the game less than the tower does. Both expansion module have in common that they add an element to 7 Wonders that is shared by all players, giving you new ways to interact with the other players.

Great Projects

Great Projects

Lets look at Great Projects first, because it’s closer to basic 7 Wonders . The Great Projects are big endeavors that all civilizations can contribute to and profit from. They are represented by large cards, and you get one per age to work on. Contributing to the project does not disrupt your regular activities, you do it on top of playing your regular card for the round. To contribute, you have to play a card of the right color and pay a small price, mostly coins but sometimes also goods that have to be still unused for this round.

Participating in the project lets you take a Participation Token. There is always one per player, and if all tokens are taken by the end of the age, the Great Project is completed. Whether the project is complete or not decides what effect the tokens have. If the project remains unfinished, every player without a participation token receives a penalty, for instance lose a card of a given color, lose all coins or lose the production from their wonder board for the rest of the game. Players with a Participation Token get nothing if the project isn’t finished. On the other hand, if the project is finished all Participation Tokens are exchanged for Reward Tokens that let you build a card or a stage of your wonder for free or increases the score for sets of Science symbols. Or you could just get a bunch of coins. And yes, you can get more than one Participation Token and receive the reward multiple times. Someone else will be empty-handed then, but at least there’s no penalty if the project is finished.

Great Projects doesn’t make 7 Wonders significantly more complex. What it does, however, is make money more important. Participating in projects always costs some coins, so trying to get by with little or no money is a certain way to receive some penalties. Great Projects also adds some more interaction to the game. You’ll want to consider the projects contribution card color when passing cards, possibly denying your neighbor some Participation Tokens. If you then play those cards without contributing to the project yourself, you can force its failure. That’s a useful strategy in some cases, either to deny other players the reward or even to cause a penalty that hits them harder than you. A good example of that is destroying a green card when you have a single clay tablet an your neighbor has five cogs. The penalty will cost you one point, but he loses nine. Situational, sure, but something to keep in mind.

Tower of Babel

This is not helping!

Tower of Babel is the more complex of the two modules, and the one that lets you mess more with your opponents, more than ever before in 7 Wonders . Before the first age, each player receives three Babel Tiles which are drafted much like the cards: you keep one, pass the other two along to your left, keep one of the two two tiles you received from your right, pass the remaining one along, keep the last tile you receive. Every player ends up with three tiles, and would do good to remember which tiles passed through his hand, too.

The Babel Tiles can be played to the shared Babel Board. To do that, you have to discard a card instead of using it for one in one of the three traditional ways (Building, Wonder or discarding for money). When you do, you put one of your tiles on the Babel board. Each tile shows an additional rule that remains in effect for all players while the tile is visible. Those rules can be very beneficial, they can for instance reward you with coins for building certain things, make constructing your Wonder cost no resources or give you an infinite amount of every raw material (brown cards) that you produce with a one-icon resource card. On the other hand, there are some Babel rules that will really mess up your game, adding a tax to certain cards, making some yellow cards unusable or, and this one is nasty, cancelling the production from all brown cards with more than one icon.

Those rules don’t stay active forever. The Babel board has only three or four spots, depending on the number of players, and when they are all full you start covering old tiles with new ones, building the tower in a spiral. That is the only way to get rid of unfavorable rules, but not the only incentive to play the Babel tiles. There’s also the simple fact that playing your tiles is worth up to ten points at the end of the game, that’s not a bad reward for messing with the other players.

The Tower changes everything

Tower of Babel is a very interactive expansion, as 7 Wonders goes. You still won’t trade or negotiate with other players, but you will have to keep a close eye on what they are doing, because they can really ruin your day with their Babel tiles – or make your day, if you can take advantage of their beneficial rules. Through the tile drafting, you know some tiles that are in the game, and you might guess some others from their owners’ actions. Is Gizeh just not building the resources needed for the 20 point Wonder? Then maybe he’s waiting for the right time to make building Wonders cost nothing, you might bet on that for your own Wonder.

As fun as playing with the Tower is, it must also be said that it makes the game harder to control and may sometimes unbalance it. For instance, cancelling the production from all brown cards with more than one icon can be devastating if you couldn’t know that tile was in play. After all, avoiding those cards just in case is not a solution, either. Mostly, the tiles even out, but sometimes one player doesn’t get a fighting chance.

Putting it together

Once you mastered both modules on their own, you can put them together and play with Great Projects and the Tower of Babel. While that’s a bunch of fun, it’s something I’d only recommend to experienced players, because it can get confusing. Between Babel rules and the rewards and penalties for Great Projects, there are many things to consider, and inexperienced players might take a long time making a decision, slowing down the beautifully quick 7 Wonders .

Contributing to the greater good

That’s something great about 7 Wonders: Babel : it adds new mechanics to 7 Wonders , but they barely slow down the game . After a first game to get the new rules, you’ll be playing as quickly as ever, but with new things to consider and new strategies to explore. It does lose a little of the amazing simplicity of 7 Wonders , but on the other hand it gains a little interaction. That’s a fair trade, as far as I’m concerned.

Now, if you would enjoy Babel depends on what type of expansion player you are. If you want your expansions to mix up the game, then I can probably stop talking at this point, you’re already sold on the idea. If, on the other hand, you only wanted more of the same, then Babel is not quite that. It does change some things, it does force you to reconsider your options. It is, however, a very fun way to mix up 7 Wonders , and I found it worth to come out of my expansion comfort zone and play it.

7 Wonders: Babel

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Babbling about babel – 7 wonders: babel review.

7 wonders tour de babel

Expansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat wrinkle or new twist to an already good game without adding too much complexity or clutter. By including two expansions in the box, 7 Wonders: Babel manages to be both necessary and frivolous at the same time.

The original 7 Wonders is a fantastic game on its own. The artwork is great, it’s fast, it’s easy to learn, it plays up to seven people, and there’s multiple paths to victory. It also has some of the best artwork you’re going to find in a game. For those of you who may be unfamiliar, 7 Wonders is a card-based game where players play a card from a hand and pass the remaining cards to the player next to them. Different types of cards do different things. Some help you fight, some give victory points, some provide resources, etc. Trust me, it’s a fantastic game. My gaming group and I have played 7 Wonders dozens of times. It’s our go-to game when there’s six or seven players at the table. But when you play a game so many times, things naturally begin to get a bit stale after a while.

7 Wonders has been expanded several times over the years. The expansions have mostly been pretty good and have helped breathe some new life into the original game. Now we have 7 Wonders: Babel, the newest expansion in the lineup. Babel is actually two expansions in one: Tower of Babel and Great Projects of Babel. These can be played separately or in any combination with the other expansions.

Tower of Babel consists of a board representing the ubiquitous tower and 24 tiles. Three tiles are given to each player. Each player chooses one tile and passes the other two to the left. Players then take the two tiles they receive from the player on their right, choose one, and pass the remaining tile to the next player, who keeps it. During the game, players are given the option of playing a tile instead of playing a card. If they choose to play a tile, the player places it on the Babel board. Each played tile has an effect that creates a new rule. This rule affects all players and remains in effect until the tile is covered by a different tile. Some rules help all players, such as giving a coin bonus for playing certain types of cards, and some rules hurt all players, such as making all double or mixed resource cards unusable. As an incentive to play tiles, players are rewarded for the number of tiles they played at end of game scoring.

7 Wonders Babel Expansion Components Review

This expansion is as simple as it seems. The tiles add one extra option for players without getting in the way of the rest of the gameplay. On the surface, it’s just a simple expansion that adds a little bit more depth to the game. The problem is that this whole endeavor seems unnecessary. In order to play a tile, players must sacrifice playing a card. The reward for playing a card is usually superior to whatever happens when a tile is played. There just isn’t enough incentive to introduce an arbitrary rule to the game when playing a card is so much more helpful. Playing with this expansion reminds me of playing a drinking game where players are just tossing random rules around. In fact, incorporating drinking into this expansion is exactly what it needs. If we could work some sort of drinking mechanic into playing tiles, then we might be onto something. But as it is, there’s really no compelling reason to play tiles, leaving this expansion squarely in the Unnecessary Unless You’re Drinking category.

Luckily, the other expansion included in the box, Great Projects, is considerably better than Tower of Babel. Great Projects consists of 15 giant cards that represent Great Projects. These cards are awesome for the artwork alone. The art has always been a giant selling point for 7 Wonders, and here it gets to shine in  an oversized format. Gameplay works just like in the base game, except that players now have the option of supporting the Great Project when they play a card. At the end of the age, if a Great Project has enough support, it rewards those who supported it. If if has not received enough support, players who failed to support the Great Project are penalized. This is such a simple mechanic, but it adds a whole new dimension to the game. Players must now weigh the benefits and penalties of the Great Project and decide if they want to spend resources on supporting it. The rewards and penalties are substantial enough that players can’t simply ignore the Great Project like they can ignore the drinking tiles of the Tower of Babel expansion. There’s simply one more thing to think about, which is a very welcome development when you’ve played a game dozens of times. Add to this the fact that the giant cards have the same beautiful artwork that we’ve come to expect from 7 Wonders, and we’ve got a winner here.

7 Wonders Babel Great Projects Components Review

Because the Babel expansion contains Great Projects, which I consider to be the second best 7 Wonders expansion (behind Leaders), I have to consider Babel an essential expansion for 7 Wonders fans. It’s too bad that the set also contains some dead weight in Tower of Babel, causing the set to be priced higher. And $43 for an expansion is a steep price. But let’s face it: fans of 7 Wonders are going to buy this set if there’s anything at all to recommend it. I’m happy to report that there are indeed enough good things about this expansion to recommend it to fans.

7 Wonders: Babel Designed By: Antoine Bauza Published By: Asmodee, Repos Productions Players: 2-7 Ages: 10 & Up Time: 40 Minutes Mechanics: Card Drafting, Simultaneous Card Playing Weight: Light – Easy to learn, Easy to play MSRP: $42.99

7 wonders tour de babel

7 Wonders: Babel

This one is tricky. The Great Projects expansion is great. It’s an absolutely essential expansion. But Tower of Babel is pretty unnecessary. The tiles simply don’t benefit players enough to play them very often. Unfortunately, if you want one expansion, you gotta pony up for both. If there was a set with just Great Projects that cost $25, I’d give it a 90.

— Joseph Pinchback

  • Great Projects is fantastic
  • Easy to learn
  • Added with minimal effort
  • Both expansions can be mixed and matched with base game and previous expansions
  • Tower of Babel is forgettable
  • Bits are difficult to keep organized
  • Steep price for one good expansion and one mediocre one

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7 Wonders: Babel

7 Wonders: Babel

Description.

7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.

In one half of 7 Wonders: Babel , players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource cards provide an infinite number of resources each turn, or winners in military conflicts receive fewer points than normal.

During the game, players now have an additional option when discarding a card. Instead of gaining three coins, they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it's covered. (Should a fifth tile be placed, for example, it's placed on top of the first tile played.) At the end of the game, players receive points based on how many tiles they played.

In the second half of 7 Wonders: Babel , one of five law cards is randomly revealed at the start of each age, and a number of tokens are placed on it, based on the number of players. This card imposes a tax on players who want to play cards of a certain color. When a player pays this tax, he takes one of the tokens from this law card. At the end of the age, if all of the tokens have been removed, then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card, then each player without a token is penalized.

Just as the cost of cards increases in each age, the number of resources required to pay the tax also increases.

Customer Reviews

Babel is a nice addition to 7 Wonders.

7 Wonders Babel is a good expansion that adds extra building options on a side board and new strategic paths to explore. Although it is an interesting addition, and I like the options and mechanic it introduces, we rarely use it. Get this after Cities, Leaders and the Wonders Pack.

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Fun, same premise as wingspan, but more complicated with a Dragon Guild that gives you little bonuses. There are 3 habitats like before, but you can hatch 4 dragons per habitat max. There are hatchlings, then small, medium, and large size dragons. Overall a pretty game.

I wasn't expecting a great game - I was just hoping for something fun and thematic. But it's hard to get past how thin the cardboard punchouts are, or how flimsy the cards are. The game also comes with stickers with arrows for you to put on the player piece bases. I'm not a fan of games where you have to apply the stickers yourself. It makes a cheap game look even cheaper.

The game is a classic. The quality of the pieces are top notch. Don’t hesitate, buy this game.

Concordia Venus: Balearica / Italia

So 1st play of it, it felt very strange as we were barely doing anything, the game let's you do just one thing, draw pieces from the bag. Like many simpler Knizia titles this one's gameplay is revealed after few tries. The initial few turns are simpler, put the base of pagodas and score meditation points. Its when the third-floor comes in that people start using offerings and try to get more meditation points and every action you take might end up benefiting the other player, and around mid game its race to get the best scoring tile and to push your luck with higher floor.

Certainly not in my 10 Knizia games, but it stays in collection for now for the gameplay.

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7 Wonders: Babel 2nd Edition

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Product Overview

From Boardgame Geek:

7 Wonders: Babel   includes two modules for use with the   7 Wonders   base game, and they can be used individually or together in any combination with other expansions.

In one half of   7 Wonders: Babel , players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource cards provide an infinite number of resources each turn, or winners in military conflicts receive fewer points than normal.

During the game, players now have an additional option when discarding a card. Instead of gaining three coins, they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it's covered. (Should a fifth tile be placed, for example, it's placed on top of the first tile played.) At the end of the game, players receive points based on how many tiles they played.

In the second half of   7 Wonders: Babel , one of five age specific great project cards is randomly revealed at the start of each age, and a number of tokens are placed on it, based on the number of players. This card imposes a tax on players who want to play cards of a certain color. When a player pays this tax, he takes one of the tokens from this law card. At the end of the age, if all of the tokens have been removed, then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card, then each player without a token is penalized.

Just as the cost of cards increases in each age, the number of resources required to pay the tax also increases.

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Board Game Reviews

7 wonders babel review - with tom vasel.

Tom Vasel takes a look at the newest expansion for 7 Wonders board game

Tom Vasel

7 Wonders: Babel

7 wonders tour de babel

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7 wonders tour de babel

TDT # 376 - Essen Spiel 2014 Preview

In this episode, Eric is on vacation, so Tom is joined by Zee Garcia. We spend the show joined by contributors, talking about some of the games coming out at Essen Spiel, and the different games and expansions that we are most interested in.

IMAGES

  1. 7 wonders Babel

    7 wonders tour de babel

  2. 7 Wonders

    7 wonders tour de babel

  3. Tower of Babel, High Resolution Images and Bible Lessons

    7 wonders tour de babel

  4. La tour de Babel (Genèse 11)

    7 wonders tour de babel

  5. Le mythe de la tour de Babel

    7 wonders tour de babel

  6. 7 Wonders: Babel Review

    7 wonders tour de babel

VIDEO

  1. Série

  2. Dario wonders

  3. 7 Wonders

  4. La tour de Babel et comment se débrouiller. 

  5. tour de babel sex victim ba wangani ba cronimafinga na bango ndegue yudas awanganaka yesus

  6. "La tour de Babel"

COMMENTS

  1. 7 Wonders: Babel

    7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.. In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource ...

  2. How to play 7 Wonders Babel

    Discard the card to gain 3 coins. Discard the card to build a Babel tile. When a player chooses to build a Babel tile, that player places it near the Babel board face down and discards their card. Once all the players have resolved their actions, the Babel tiles are revealed and placed on the Babel board.

  3. First Thoughts on 7 Wonders: Babel

    Let's look at how the player interaction is done. Rules. 7 Wonders: Babel comes in two parts. First is the Tower of Babel and the second are the Great Projects. In the Tower of Babel, players are given three tiles and will then draft these tiles. Then during a turn a player can discard a card to build one of their tiles on the Babel board.

  4. 7 Wonders

    Découvrez les règles de 7 Wonders - Babel, la troisième extension pour 7 Wonders.Centrée autour de la fameuse tour de Babel, cette extension propose deux mod...

  5. PDF 7 Wonders: Babel Rulebook

    At the end of the game, players earn victory points according to their participation in the construction of the Tower of Babel: 1 Babel tile built: 2 victory points. 2 Babel tiles built: 5 victory points. 3 Babel tiles built: 10 victory points. Note: The victory points earned through Babel tiles are scored directly on the score sheet.

  6. 7 Wonders: Babel Review

    Designed by Antoine Bauza and published by Asmodee Games, this card game has won more awards than I can count. Since 7 Wonders rocketed onto the scene in 2010, there have been 4 expansions for the game to date. Cities, Leaders, the Wonder Pack, and now Babel. Today, we are going to be looking at Babel, the newest expansion to this great game ...

  7. 7 Wonders (board game)

    7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production (part of Asmodee Group). Three decks of cards featuring images of historical civilizations, armed conflicts, and commercial activity are used in the card drafting game 7 Wonders. ... 7 Wonders: Babel (December 2014) Babel consists of two ...

  8. 7 Wonders Babel Review

    7 Wonders Babel Review - with Indiana John John Richard takes a look at this expansion for 7 Wonders. Highest rating Tom Vasel Rating: 8.5 Game Boy Geek Rating: 8.0 Indiana John Rating: 6.0 7 Wonders: Babel Published by: Repos Production, Rebel Sp. z o.o., Asterion Press, Asmodee ...

  9. Dale Yu: Review of 7 Wonders: Babel

    7 Wonders: Babel Designer: Antoine Bauza Publisher: REPOS (distributed by Asmodee) Ages: 10+ Players: 2-7 Time: ~40 minutes Times played: 5 (twice with review copy, three times in playtesting with Mr. Bauza or REPOS) 7 Wonders: Babel is the most recent expansion to the 2011 Kennerspiel des Jahres winner, 7 Wonders. While I would…

  10. 7 Wonders Babel Review

    Tom Vasel takes a look at the newest expansion for 7 Wonders board game00:00 - Introduction01:03 - Game overview06:06 - Final thoughtsBuy great games at http...

  11. Just played the "Babel" expansion for Seven Wonders. Here are my

    63 votes, 19 comments. Had a few friends over tonight to dive into the "Babel" expansion for Seven Wonders. First of all, it's two expansions in one…

  12. Jeu de société 7 Wonders : BABEL

    7 Wonders : BABEL. Un jeu de Antoine Bauza. Illustré par Miguel Coimbra. Edité par Repos Production. Langue et traductions : Allemand, Anglais, Français. Date de sortie : 10-2014. De 2 à 8 joueurs , Optimisé à 3,4 joueurs. A partir de 10 ans. Durée moyenne d'une partie : 60 minutes.

  13. Complete English Babel Rules!

    Stonehenge side B rules wrote: Stage 1: This Stage grants 1 coin for each Stone resource symbol present on the player's brown cards when it is. built. At the end of the game, this Stage scores 1 victory point for each Stone resource symbol present on the player's brown cards. The word "symbol" is missing for side A.

  14. 7 Wonders: Babel

    7 Wonders is still one of the most popular games out there. Simple rules, quick to play even with 7 players, different every time you play. It's no wonder the expansions keep coming. They might not necessarily improve the game, just because it's very good already, but they add enough to keep 7 Wonders interesting even after many, many games played. Babel is the latest expansion, and the one ...

  15. Antoine Bauza unveiled a picture of his new 7 Wonders expansion, "Babel

    The second half of 7 Wonders: Babel consists of, if I recall the right word for it, agreements between various groups: trade agreements, military agreements, etc. What this means in game terms is that at the start of each age, you draw one card from the appropriate age agreement deck and reveal. A certain type of cards (commerce, military, etc ...

  16. 7 Wonders: Babel Review

    Dan King takes a look at the latest expansion for 7 Wonders00:00 - Introduction01:06 - Game overview10:04 - Final thoughtsBuy great games at https://www.game...

  17. Babbling about Babel

    Now we have 7 Wonders: Babel, the newest expansion in the lineup. Babel is actually two expansions in one: Tower of Babel and Great Projects of Babel. These can be played separately or in any combination with the other expansions. Tower of Babel consists of a board representing the ubiquitous tower and 24 tiles. Three tiles are given to each ...

  18. 7 Wonders: Babel & Board Game & Board Game Bliss

    7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.. In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource ...

  19. Can you play 7 Wonders 2nd edition with Babel expansion?

    Yes you can. Great projects (part of the babel expansion) are rumored to be reprinted, but nothing confirmed yet. Babel will propably never be reprinted as it was not very well received. Projectbarett. • 3 yr. ago.

  20. 7 Wonders: Babel 2nd Edition

    From Boardgame Geek: 7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.. In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g ...

  21. Edifice variant (Babels new edition)

    7 wonders is releasing the second edition of the Babel expansion (the great works module). I thought of using the new reworked rules on the original to spice things up. 2) Lay out all the great works (instead of just before a new age). 3) You would be able to participate onceper age. 4) You can even change the participation from drafting a card ...

  22. 7 Wonders Babel Review

    7 Wonders Babel Review - with Tom Vasel Tom Vasel takes a look at the newest expansion for 7 Wonders board game. Image. gamefound train rush project. Highest rating Tom Vasel Rating: 8.5 Game Boy Geek Rating: 8.0 Indiana John Rating: 6.0 7 Wonders: Babel Published by: ...

  23. 7 wonders, quelle extension ?

    Test de 7 Wonders Armada hier, a 6. Avis unanime qu'elle est bien cet extension. Elle apporte un bonus contrairement à Babel ou l'on se doit de choisir pour faire la tour. Par contre, les gens qui ont l'habitude de faire peu de ressources risquent d'être plus pénalisés.