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** Warning ** You will need to exercise keyboard discipline or get set for Mr Toads wild ride! You’ll need a maco keyboard for this which can be a bit pricy. Examples are: - Logitech G910 Orion Spark $109.99 on Amazon (must be on sale?) - Corsair K95 RGB $189.99 Note, I’m using the F and G keys. You can use any characters you want. These may even be the default. In STO, go the keybind tab of options. Find the “Targeting & Interaction” section and set “Interact” to F. Scroll all the way down to the “Miscellaneous” section and set “Roll Need on Loot” to G. Next on the Options “Basic” tab make sure “Enable Auto-Loot” is enabled. STO is ready. I use the G910 so this will be from that point of view. In the Logitech software hit the Customize G-Keys and create a Star Trek Online profile and make sure it is highlighted. The profile will make sure the macro only works when STO is running. In the profile the 2 exe’s are GAMECLIENT.EXE and STAR TREK ONLINE.EXE. Save it. With the STO profile highlighted right click the G-key you want to use to start/stop the macro. I use G5. Set the maco to output FG. At the bottom in the “Repeat Options” select “Toggle” and set the delay to 1400 (1.4 seconds). Keyboard is ready Here’s the keyboard discipline part. When you enter a TFO or mission and the action starts, hit the G5 key (or whatever you selected) and begin vacuuming up loot and selecting need. Remember, you need to get near the loot to vacuum it up. I’ve found that it will vacuum up most of the drops as they occur so your screen is less cluttered. When the TFO mission ends make sure to turn off the macro. I usually hit the chat window to make sure the macro is off before selecting rewards. There are some dangers. The F will click the first selection of any popup/dialog box. So, if you want to read it, turn off the macro. It is handy for missions you have been through a lot like the Delta Patrol “Wanted”, you do the initial fight and then get the recruited dialog. The Macro bam bam’s through that real quick so you can keep fighting. And some areas like parts the Dyson Sphere are not macro friendly and you will pick up missions as you fly around. And then once you get the mission you get the pop up saying you haven’t finished it yet. Annoying! If you forget to turn it off at the end of the TFO/mission and back at Space Dock you’re sanding to close to a bank/supplier/mail or anything to interact the F will trigger them. Just hit the chat window and toggle the macro off. You can lower the delay if you get impatient. Just remember the keyboard can only output so many keys per second and STO can only process so many keys before it starts skipping them. Two anomalies I’ve encountered. There appears to be a buffer in the keyboard or STO and you may see keys appearing after you toggle the macro off for a few seconds. Sometime you’ll be in STO and the macro stops working, usually after several hours of play. The keyboard forgets you are playing STO. All you need to do is alt-tab out and alt-tab back to fix it. Enjoy

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Instead of using the chat box to check what keys are being sent, I use the Carnac program to display them on a separate monitor: http://code52.org/carnac.html Thanks for the guide on loot.

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I did a naughty bit, and did a rebind on the Spacebar to include the autoloot ... /bind Space LootRollNeed $$ GenSendMessage HUD_Root FireAll your milage may vary .. and be carefull to do this one while in space and not on ground, or you will loose the jump...

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STO: Loot modes

star trek online auto loot

Everyone can, in their Social options, set up their preferred Loot Mode, which controls how drops (candy, globes, chicklets) get handled during combat.  The actual control for what happens on the team, though, is with the team leader.

The options:

Here are the basics:

Round Robin – Everyone gets a turn at looting, whatever drops on their turn is what they get, then it’s the next person’s turn. [This is what Margie and I run on.] Free for All – Everyone can loot everything, first come first serve. Need or Greed – When an item is looted you decide whether you “need” the item, meaning you’re actually going to equip it and have a use for it, or “greed” the item, saying that you don’t need it but you’ll take it to sell if nobody else wants it. After everyone on the team has picked need or greed the following happens: If one or more people have picked Need, they all roll random numbers and the highest roll gets the item. If, and only if, nobody picks Need, all the Greed team members roll in the same manner to determine who gets it. Rolling Need on an item you’re not planning on using is generally frowned upon. Master Looter – The team leader loots everything and (in theory) distributes loot as he sees fit among the team.

The Loot Threshold is what level of item should have the above done to it.  I.e., if “Common” then every drop will be subject to the above.  If “Rare” then only rare items and above will be; all else will be Free for All.

Honestly, I’d love to see some added options/features:

  • Autograb .  Breaking attention in battle to grab candy is irksome.  Circling back after combat is also  a pain.  If it’s mine, it should just go in my inventory, and I’ll look at it later.
  • Lion’s Share .  Give the drop to the person who did the greater percentage of the damage, or tilt the die rolls above to that person.  It’s irksome as well when you’ve tackled a ship all on your own and the drop goes to someone else on the team (who, to be fair, was tackling something else without your help).  This would also impact folks who don’t engage in combat quite as vigorously.
  • Smart Need-Greed .  Allow users to set options (I really am not interested in X) and/or do some smart examination of what the (for space combat) ships already have — if someone is missing a component (a Tac console), or only has something of a lower value or rarity, then they should get priority for the drop of that item.

If the Loot Threshold actually defaults to Free for All, I’d rather have that smartened, too — e.g., be able to choose Need/Greed, with stuff below the threshold going to Round Robin (it’s worth credits, even if not all that interesting).

Not surprisingly, this setup is much like CO’s (and many other games).  I still prefer CoX’s mechanic, where it’s personal and automatic.  Looting ships/debris is ghoulish, in some ways, not to mention time-wasteful.  But at least now having read the options, it gives me a better idea of what’s going on.

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star trek online auto loot

Star Trek Online

star trek online auto loot

Originally posted by uni790 : You only need to press the spacebar once, then watch it go, still have to manually activate all your abilities though, can't automate those.

star trek online auto loot

Originally posted by MattInHD : razer synapse works for me

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Star Trek Online Partners with Loot Crate!

By Ambassador Kael | Wed 17 Jan 2018 11:00:00 AM PST

star trek online auto loot

Star Trek Online is partnering with Loot Crate to bring you STO goodness throughout 2018! Loot Crate is bringing the final frontier to your doorstep every two months with their new Star Trek Mission Crate, and starting at the end of January, each of these boxes will include codes for Star Trek Online. You’ll be able to unlock in-game items like Starships, Bridge Officers, gear and exclusive emotes!

But that’s not all – head to our Facebook and Twitter today through Saturday night for a chance to win a one year subscription to the Star Trek Mission Crate, and the brand new T6 Denorios-class Bajoran Interceptor! Enjoy these new Mission Crates, Captains, and we’ll see you in game!

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Moskva-Class Cruisers

Separate design teams often attempt to meet a set of ship specifications with completely different, although equally valid, strategies. To fulfill the requirements issued in April 2169 for the successor (NX-223) to the Daedalus class, which was introduced at the end of the Romulan War, Prosser & Ankopitch proposed a ship with an extremely large, spherical command hull attached to a nearly vestigial engineering hull. The proposal from the Mikoyan-Tupolev-Dassault Bureau used a long narrow command hull with a minimal frontal silhouette counterbalanced by an equally long engineering hull.

The engineers at Tezuka-Republic decided that the division of ship's functions between a command/crew hull and an engineering hull was arbitrary and unnecessarily restricted design options. Therefore, rather than gathering all the specified facilities in a single hull, their design TR-223A spread them across two hulls, as in Daedalus , and segregated the SSWR-IV-C warp core to a "bustle" at the extreme aft end of the secondary hull. This bustle could be separated easily and quickly from the rest of the engineering hull in the event of a warp core breach. The now-unpowered warp nacelles would then be shed. In this way, the demands of safety would be met without warp dynamics being degraded either by an excessively large frontal silhouette or by longitudinal warp field imbalance.

Although the Ship Specifications Review Board praised Tezuka-Republic for its creative solution to the problem of admittedly contradictory requirements for extreme safety and improved warp performance, they were forced to disqualify design TR-223A for not precisely meeting contract specifications. Therefore, in October 2171, construction contract NX-223 for Starfleet's new cruiser was awarded to Prosser & Ankopitch for what would become the Wasp class .

However, almost no one was happy with the new Wasp ships. Even before the contract was awarded, voices within Starfleet and within industry had strongly criticized the specifications of April 2169. These critics charged that they would lead to a mediocre, albeit safe, fighting ship. Two separate classes were needed, not a single class that was neither a proper explorer nor a proper warship. When Wasp was finally launched in 2173, her performance during precommisioning trials clearly showed that the critics had been correct. Although the performance problems were related in part to the continuing unavailability of the more powerful Tezuka-Republic Hiryu ("Flying Dragon") mark III warp nacelles, Wasp was obviously not the ship Starfleet had hoped for.

In a second attempt to obtain a reliable and capable warship, new specifications (NX-374) were issued in September 2175, little more than a year after USS  Wasp had entered service. Adding to this sense of urgency were intelligence reports suggesting that the Romulans had either developed or otherwise acquired matter/antimatter (M/AM) reactors. This time the specifications put less emphasis upon safety. The original requirement for completely separate command and engineering hulls was eliminated; instead, any hull configuration was allowed as long as the warp core could be quickly separated from the rest of the ship. Furthermore, requirements for speed, acceleration, and maneuverability both under impulse power and under warp power were increased, as were performance levels for target acquisition, tracking, and servicing.

These new specifications were a clear, albeit belated, admission that the critics had been correct all along: one class could not be expected to serve as both an explorer and a main battleship. In fact, starship technology was not considered sufficiently mature for a single ship to adequately fulfill both mission profiles until 2245, when the Constitution -class heavy cruiser was launched. (The controversy continues even today in the wake of the problems of the Galaxy -class explorer.)

Luckily, the designers and engineers at Tezuka-Republic had not been idle since their disappointing loss of the Wasp contract in 2171. Instead, they had spent their time refining design TR-223A so that their new entry (TR-374A) was markedly superior to what had been submitted 5 years earlier. In particular, the new SSWR-V warp reactor allowed the bustle to be made smaller, lighter, and even more easily separable. Therefore, it was hardly surprising when in November 2176 Tezuka-Republic was awarded the production contract over designs from Shimata-Dominquez, Prosser & Ankopitch, Mikoyan-Tupolev Dassault, Monarch R&U, and Thornycroft/Ebisu for what was to become the Moskva class.

However, engineering prowess may not have been the only factor in Tezuka-Republic's winning of the contract. There were accusations that the delay in delivery of the Hiryu warp engines was an attempt by Tezuka-Republic to prevent Wasp from reaching her designed performance levels. While no conclusive incriminating evidence has come to light, the delivery of the long-awaited engines shortly before the scheduled launch of Moskva in December 2177 is certainly suspicious. Tezuka-Republic maintains that if their submission of 2169 had been selected, its performance would also have not have met design specifications without the Hiryu engines. However, critics charge that TR-223A was not as reliant as Wasp on the type of engine used. Furthermore, once the Wasp contract was awarded, and even after Wasp was launched, Tezuka-Republic certainly made no efforts to accelerate delivery of Hiryu.

These controversies were soon rendered moot as the new Moskva class was recognized as a significant advance in starship design. The most important new feature was Moskva's discoid primary hull. Earlier designs had chosen a spherical primary hull for reasons of economy. Simple geometric relationships dictate that a spherical hull has the smallest surface area for a given volume. Therefore, construction costs are lower and shields are more efficient. Furthermore, institutional inertia had led nearly all exploratory cruisers originating until that time from the National Aeronautics and Space Administration, the United States Astronautics Agency, the United Earth Space Probe Agency, and its successor organizations to have spherical hulls.

star trek online auto loot

The designers of USS  Moskva employed a biconvex disc for several reasons. Their initial motive was to increase hull volume while minimizing both frontal and lateral silhouettes. A warship with large frontal and lateral silhouettes would be at a greater disadvantage in most tactical situations than would be a ship with an increased superior silhouette. However, the discoid hull allowed the traditional radial layout of command hulls to be retained.

More important than these tactical advantages were functional advantages. As was shown with the Wasp class, warp field geometry would have been awkward if a spherical hull with its relatively large frontal area had been used. The discoid hull was also found to channel warp field flow across its upper surface towards the bussard ram scoops of the warp nacelles. This channeling effect improved field efficiency at all power levels and speeds. As the understanding of warp field mechanics was refined, the trend towards saucer-shaped primary hulls would be intensified in later Starfleet vessels.

star trek online auto loot

In most respects, the Moskva class continued design and engineering trends established in the Comet and Daedalus classes introduced at the end of the Romulan War. As in these classes, ship functions were clearly divided between a command/crew hull and an engineering/propulsion hull. The bridge was returned to its customary position atop the command hull and the shuttlecraft bay was again placed in the secondary hull. The fusion reactor was centered along the longitudinal axis of the ship, and impulse thrust ports exited immediately in front of the warp bustle detachment seam.

Weaponry was the then-standard mix of fusion-warhead missiles and lasers. New to this class was an early type of ultraphased pulse laser cannon, two of which were mounted in the chin of the primary hull. Although the on-target energy output of this new weapon approached that of early phasers, its power requirement was higher and its range was substantially less. However, subsequent refinements lead to steady improvement and, ultimately, to the development of true phasers in 2202. Although Moskva -class ships were the first to be fitted with phasers in 2204, lasers were still carried by the Moskva class and later classes until the 2220s. Finally, warp capability was supplied by the long-awaited Hiryu mark III drive units.

The first ship of the new class, USS  Moskva (NCC-374), entered service with Starfleet in April 2179. An additional 30 ships (NCC-375 to NCC-404) joined the fleet through 2183. Moskva -class ships gained immediate popularity with officers and crews. First, total laser firepower was increased some 75% over that in the preceding Wasp class. Second, because the ship's mass was more equally distributed along the longitudinal axis than in the Wasp class, Moskva was significantly more maneuverable at both sublight and warp speeds. Finally, the more warp-dynamic design allowed greater cruising and maximum speeds.

The Moskva class had an outstanding safety record. No ships were lost because of mechanical failures. However, an incident occurred aboard USS  Johannesburg in 2186 when a faulty nacelle flow monitor falsely indicated a runaway positive feedback power loop within the plasma flow governor. Believing that a catastrophic warp core explosion was imminent, Chief Engineer Roberta Bocharnikov ordered the warp nacelles and warp bustle to be separated. Although unnecessary, these maneuvers were successful in causing the separated warp core to initiate its automatic shut-down routine. The warp core, nacelles, and the rest of the ship were towed to Starbase 13, where they were successfully re-mated. Despite her supreme embarrassment, Bocharnikov oversaw the reassembly and relaunching of Johannesburg and retained her position as chief engineer.

Although most ships of the Moskva class had left front-line service by 2215, some continued to serve as auxiliaries and training vessels until the 2240s. After retirement from active duty, Moskva -class ships were used as testbeds for many emerging technologies owing to the similarities of their layouts to those of succeeding classes. USS  Moskva was the site of the first successful ship-to-surface transport of a Human being in 2206, and USS  Gato was the first ship to fire photon torpedoes in 2214. In addition, Taurus -class tugs, which entered service in 2182, and Sanford -class repair tenders, which entered service in 2185, were derived from the Moskva class and used the same primary hull and warp drive assembly.

The Moskva -class cruiser USS  Aurora (NCC-377), a participant of the Battle of Eohippus IV, is on display at the Starfleet Museum.

Standard displacement: 67,750 t

Crew complement: 160 (27 officers + 133 crew) Weapons: 8 Type VI laser turrets (8 × 1 mounts), 2 Type VII laser cannons (fixed mounts), 2 missile launchers with 36 Spartak missiles Embarked craft: 4 medium cargo/personnel shuttlecraft, 2 light personnel shuttlecraft, 5 fighter/scouts Warp drive: SSWR-V-A spherical cavity M/AM reactor with 2 Hiryu III nacelles Velocity: wf 4.0, cruise; wf 5.0, supercruise; wf 5.2, maximum Units commissioned: 31

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CelebWatch: Shatner Gets “Weird” + Pine Goes To “Moscow” + Nimoy Wraps “Fringe” + Quinto On The “Margin”

| April 12, 2010 | By: Anthony Pascale 19 comments so far

Shatner pitches "Weird or What" in Cannes

We will find in May if William Shatner’s new sitcom Bleep My Dad Says gets picked up, but one Shatner show that is definitely going on the air is Weird or What , a new documentary series Shatner is co-producing an hosting. The show description press release make it sound a bit like Leonard Nimoy’s In Search Of :

in Weird or What? William Shatner will investigate and analyze all that is weird in the world, including everything from paranormal phenomena to weird and wonderful creatures, from medical oddities to mysterious disappearances, and bizarre natural disasters to mystical monster attacks.  

The show has been sold to Discovery Channel in the US and History Channel in Canada. Today Shatner is at the MIP TV convention in Cannes today selling  the show to the world. Variety reports that production company Cineflix has successfully sold the show to "nearly every territory". At the event Shatner described the show:

We’re looking at weird circumstances but we’re presenting them in a light-hearted, jaunty way. We’re not taking ourselves too seriously.

Chris Pine headed to Moscow as Jack Ryan

Last year Chris Pine, the new Kirk, was tapped as the new Jack Ryan, to head up another big Paramount franchise. New details have emerged on this next film based on the Tom Clancy character. Pajiba reports the following story synopsis for the next Jack Ryan film (now with the working title of "Moscow"):

The movie will pick up with the Jack Ryan not long after his stint in the Marines, before he’s joined the CIA, while he’s a Wall Street stock broker, an occupation that will play heavily into the script. In the Clancy novels, Jack Ryan was a successful financial analyst in Baltimore for Merrill Lynch. In the new movie, he will have transplanted to Moscow to continue his financial advising, not for Merill Lynch (which has been absorbed by Bank of America), but for a billionaire employer. It is that billionaire employer who eventually sets Jack Ryan up to take the fall for terrorist plot designed to collapse the U.S. economy. After that, Ryan must race against time to clear his name, reveal the terrorist plot, and save his wife, who has been taken hostage by the billionaire employer.

No word yet on when "Moscow" will go in front of cameras or be released, but probably following Pine’s work on the next Star Trek .

Nimoy’s last day as an actor? + honored as space inspiration

Spock Prime, Leonard Nimoy has recently stated he is ready to back into acting retirement. This would mean his last job as an actor would be reprising his role as William Bell in the season finale  JJ Abrams’ Fringe . And yesterday, Nimoy tweeted " Finishing work on Fringe today. Really good experience. The two parter will air in May." Today he tweeted that his back home. Speaking of Twitter, in just four days TheRealNimoy has picked up almost 33,000 followers.

But Mr. Nimoy is still out and about. On Thursday Leonard is being honored by the Space Foundation at the National Space Symposium in Colorado. Nimoy is being presented with the Douglas S. Morrow Public Outreach award for being an inspiration to people around the world "to explore the wonders of science, space, and technology." And a reminder, next Friday the original Spock is headed to the Vulcan, Alberta, Canada (the official Star Trek capital of Canada) to unveil a bust of himself, and then he is off to the Calgary Entertainment Expo for the weekend.

Quinto on NYSE floor

Finally we come to the new Mr. Spock, Zachary Quinto. The actor is currently in New York  filling out his resume as a producer an actor in Margin Call , a film set in the world of the stock market. Last week Zach tweeted this pic of himself with his Before the Door production company partners.

While he has been in New York, Quinto has been a frequent Twitterer, sending gems like this one last Thursday:

the t-shirt i was wearing today smelled. so i bought a new t-shirt. now it smells. already. why you got to be so smelly t-shirts?

But no worries, Zach was cleaned up all nice by the next night…

Jeez, that photo of Nimoy is fierce! :D

I cant wait to see nimoy and the shat at vegas will miss them when their gone

Shats new show sounds fun–long as they dont make fun of believers cuz that could be bad n sad–

Like a jaunty “In Search Of…”

If I see one more word with quotes around it I’m going to “scream”.

Has Shatner seen Star Trek 11 yet?

How really cares. I don’t. maybe I did at one point. But I don’t now. Let it go. For crying….out….loud

“We’re not taking ourselves too seriously.”

In contrast to some of today’s Hollywood actor wannabees, Shatner can afford to not take himself too seriously. :)

Nimoy looks like an old, and very wise Spock on that photo. Acting retirement surely would be a waste of material…

#6 No, he’s busy having a life. :))

The two shows should be combined to form a show called “Weird Fringe”, and in the first show William Shatner could focus on mysteries of Mr.Spock’s bowl haircut.

Wow whats up with Quinto’s nerdball galsses….First we see a hobo Spock and now dork Spock.

ZQ’s follow up tweet is hilarious!

Nimoy always look cool…kinda badass…you wish Fringe would throw a evil Spock beard on him! Shat looks kinda pudgy…a jolly old type… I was really hoping Mr Nimoy would make it in the new MI movie as Paris…maybe a evil Paris with a beard!

Jack Ryan before Star Trek or after???

From everything I’ve seen of Ben Affleck, he’s pretty impressed with himself. Chris Pine will be 1000 times better than him.

Quinto needs a fashion adviser.

I think Quinto should do a music video as Bilbo Baggins

Alec Baldwin was a great Jack Ryan. Tough act to follow (and I’m a big Ford fan).

16. Yeah! xD lol

Quinto is always dressed stylish, cool and modern- I love it. Zach, just rub some patchouly on yourself and get back to work please!!!!!!!! And Bleep Jack Ryan!

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Star Trek Into Darkness Moscow Premiere

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Yesterday was the Moscow premiere of Star Trek into Darkness and in attendance were J.J. Abrams, Chris Pine, Zachary Quinto , and Alice Eve .

It was a rainy day in Moscow, but that didn’t deter the stars or the fans waiting to see them.

Click on thumbnails for larger-sized photos from the event.

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Salvage icon

In Star Trek Online Salvage is a currency used in Re-engineering of items to change their mods.

Equipment obtained from loot drops may be salvaged by selecting "Salvage" from the contextual menu, next to Discard. Salvaging an item destroys it to reward both the Salvage currency and additional Research and Development Materials .

Salvage per item [ | ]

The amount of salvage gained per item is based on its mark level and rarity , with each increase in rarity approximately doubling the salvage. Standard Issue and Mk I items cannot be salvaged. The type of item, ground or space, does not matter. The amount gained is within 20% of the values in the table below:

Note: These values were determined on Tribble prior to the addition of the ±20% range.

  • 2 Playable starship
  • 3 List of canon starships

COMMENTS

  1. Enabling Auto Loot in STO

    A request that I honestly thought I got around to fufilling earlier but here it is for anyone who might want to know; enabling auto loot in Star Trek Online....

  2. [Guide]

    Next on the Options "Basic" tab make sure "Enable Auto-Loot" is enabled. STO is ready. I use the G910 so this will be from that point of view. In the Logitech software hit the Customize G-Keys and create a Star Trek Online profile and make sure it is highlighted. The profile will make sure the macro only works when STO is running.

  3. List of console commands

    PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot (Does not apply to Star Trek Online) TrayChangeIndex. TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow. TrayExec.

  4. Is there a way to set auto loot to only pick up blue and better gear

    I agree it's 'working as intended,' but mei is right.. it doesn't actually 'auto loot.' Every other game you press the loot key once and it just takes all loot in range and picks up all of it sending it straight to inventory. Filters are also a common part of autoloot. Pick up all loot of Blue or higher rarity for example and leave the rest.

  5. Automatic looting? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  6. Loot setting

    Star Trek Online offers different loot settings for the distribution of item containers among the members of a player group. Looting an item because you intend to equip and use that item yourself. This is an important distinction when looting with a team as it is considered polite to let those who need an item have it. Looting an item because you intend to sell it or pass it on to a friend or ...

  7. Loot hogs using Master Loot to get all loot.

    January 2010 edited July 2023 in Star Trek Online General Discussion. ... However, I just instantly leave any groups I am auto-ed into that show as Master Loot and leave then re-enter the instance. This however, does not stop a user from changing this once the team has already been formed.

  8. STO: Loot modes

    The options: Here are the basics: Round Robin - Everyone gets a turn at looting, whatever drops on their turn is what they get, then it's the next person's turn. [This is what Margie and I run on.] Free for All - Everyone can loot everything, first come first serve. Need or Greed - When an item is looted you decide whether you "need ...

  9. Loot drop : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  10. Fly-In Group Loot Messages

    tom61stowrote: ». Drop down next to minimap -> Notification Settings -> Squadron Looting -> toggle it on and back off. Tom, this worked for me - the toggle on then back off. There may have been a relog in there somewhere to but no notifications now after several TFO's on the character that tried it so all is good.

  11. Notification Setting for Loot Rolls? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  12. Lockbox Drop Rates Revealed

    Xeri-Star's post: https://reddit.com/r/sto/comments/uhfkom/sto_gambleboxes_a_guide_to_winning_the_jackpot/Neverwinter Blog: https://www.arcgames.com/en/games...

  13. How to set ship to auto fire at everything... :: Star Trek Online

    Clicking the RMB on the weapon icons on your board will switch them between single burst and auto-fire. You'll see a green outline on the icon when it's on auto and the outline wil "pulse" when your weapons are active. For firing at everything in range you'll need the Fire At Will ability. #5. DiabloDBS Aug 6, 2018 @ 2:51pm.

  14. Item container

    Item container (or loot containers or drops) have a chance of appearing after defeating an enemy in space combat or ground combat. They can be interacted with to take the item(s) so they are stored in the inventory. These containers differ in shape according to the rarity of the item(s) within, providing a visual reference to the player to recognize items of greater rarity and thus higher ...

  15. Star Trek Online Partners with Loot Crate!

    Star Trek Online is partnering with Loot Crate to bring you STO goodness throughout 2018! Loot Crate is bringing the final frontier to your doorstep every two months with their new Star Trek Mission Crate, and starting at the end of January, each of these boxes will include codes for Star Trek Online. You'll be able to unlock in-game items ...

  16. Lock Box

    The latest box drops as loot during normal gameplay but can only be opened by using a [Master Key]. Keys are purchasable from the Zen Store for 125 per key, 1125 for 10 keys or 2250 for 20 in the Key Ring Bundle. Master keys can also be found traded on the exchange. ... Star Trek Online Wiki is a FANDOM Games Community.

  17. The Starfleet Museum

    The first ship of the new class, USS Moskva (NCC-374), entered service with Starfleet in April 2179. An additional 30 ships (NCC-375 to NCC-404) joined the fleet through 2183. Moskva -class ships gained immediate popularity with officers and crews. First, total laser firepower was increased some 75% over that in the preceding Wasp class.

  18. Salvage would be better : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. ... We need an option to auto-loot, really auto ...

  19. CelebWatch: Shatner Gets "Weird" + Pine Goes To "Moscow" + Nimoy Wraps

    Today we have a special Kirk and Spock edition of CelebWatch, or make that Kirks and Spocks. We have William Shatner selling his new "Weird" show Cannes, Leonard Nimoy wrapping on Fringe (and ...

  20. Mosco Lottery

    Players must be 18 years or older to participate in online gambling. Copyright 2018 Powered By moscowlottery.com. All rights herein are strictly reserved.

  21. Tactical

    Console - Tactical - Auto Targeting Modules increase your accuracy with all starship weapons as well as offering a modest boost to proton damage. They also include one of the following Modifiers, based on standard Tactical Consoles, that boost damage to specific energy or projectile weapon types: The damage boost on both the generic and specific damage modifiers is equal to 2/3 what is found ...

  22. Star Trek Into Darkness Moscow Premiere

    Star Trek: Lower Decks September 21, 2021 . Classic Trek Games Now On GOG Gaming September 8, 2021 . Star Trek: Prodigy Opening Credits Released Star Trek: Prodigy August 31, 2021 .

  23. Salvage

    In Star Trek Online Salvage is a currency used in Re-engineering of items to change their mods. Equipment obtained from loot drops may be salvaged by selecting "Salvage" from the contextual menu, next to Discard. Salvaging an item destroys it to reward both the Salvage currency and additional Research and Development Materials. The amount of salvage gained per item is based on its mark level ...