Jaski

  • Chris Berens
  • Bram Bogart
  • Kees van Bohemen
  • Victor Castillo
  • The Connor Brothers
  • Miguel Delie
  • Les Deux Garçons
  • Jill Greenberg
  • Femke Hiemstra
  • Emilio Kruithof
  • Cole Morgan
  • Takashi Murakami
  • Dawid Planeta
  • Rob Scholte
  • Hikari Shimoda

All artists

  • Walasse Ting
  • Yoshimasa Tsuchiya
  • Andy Warhol
  • Tom Wesselmann
  • Zhang Xiaogang
  • Pierre Alechinsky
  • Karel Appel
  • Eugène Brands
  • Jacques Doucet
  • Carl-Henning Pedersen
  • Anton Rooskens
  • Theo Wolvecamp
  • Late for School – Victor Castillo
  • Jaski Gallery shows sculpture Damien Hirst
  • The Great Below show Chris Berens in Tokyo

Exhibitions

  • 'Human Visage' 22-04-2023 ... 07-05-2023
  • 'Pain and Wounds' 25-03-2023 ... 16-04-2023
  • 'Never' 26-02-2023 ... 19-03-2023

Nieuwe Spiegelstraat 29 1017 DB Amsterdam Tuesday – Sunday 12:00 - 18:00 +31 20 6203939 [email protected]

Chris Berens

+31 20 6203939 [email protected]

Nieuwe Spiegelstraat 29 1017 DB Amsterdam Open daily 12:00 -18:00

Coevorden, 1980

Don Diablo has taken the art world by storm. Through his vision on NFTs (Non Fungible Tokens), he combines the digital and physical worlds in a unique way. Record sales at the renowned digital art gallery SuperRare and successful auctions at Sotheby’s led to his work being sold and exhibited at the Venice Biennale, Art Dubai, and Art Basel in Miami. His latest work ‘HΞXAVERSΞ by Don Diablo’ is currently on display in downtown Hong Kong and Shanghai in collaboration with K11.

“I am here to create, innovate, and keep pushing forward into the future,” says Don Diablo, who was born as Don Pepijn Schipper in Coevorden. After directing several music videos at the age of 12, he decided to start making his own music. He released his first track when he was only 13 years old. In the years that followed, he climbed his way to the top of the international music industry and branched out into art, fashion, and philanthropy. In doing so, he also partnered with leading brands and organizations such as Star Wars, the United Nations, and DC Comics.

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'Endless Voyage'

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Jaski Gallery is situated in the heart of Amsterdam’s Art & Antiques district, where we’ve been since 1988. We specialise in work from the CoBrA movement and contemporary art. The gallery regularly stages exhibitions and takes part in major art fairs such as TEFAF in Maastricht and PAN Amsterdam.

Nieuwe Spiegelstraat 29 1017 DB Amsterdam Tuesday – Sunday 12:00 – 18:00 +31 20 6203939 [email protected]

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''ENDLESS VOYAGE'' by Don Diablo

Na meer dan 14.500 uren in de lucht te hebben doorgebracht vanaf zijn dertiende tot nu,  kreeg Don Diablo een flinke cultuurschok toen de pandemie toesloeg. Vliegtuigen werden zijn tweede thuis, een home away from home . dus toen hij niet meer kon vliegen, besloot hij het vliegtuig letterlijk in huis te halen. Dit plantte het zaadje voor zijn meest recente expositie " Ξ NDL Ξ SS VOYAG Ξ ". Verschillende uitzichten vastgelegd door Don zelf, verdeeld over de laatste 6 jaar. De op maat gemaakte spiegeldisplays vertegenwoordigen een weerspiegeling van zowel het verleden als het heden. Don Diablo: “De stukken zijn als vensters naar de buitenwereld. Herinneringen die ik heb verzameld en die ik nu deel met het publiek."

OVER DON PEPIJN SCHIPPER

We kunnen wel stellen dat Don Diablo (1980) de kunstwereld stormenderhand heeft veroverd. Met zijn unieke visie op NFT’s (Non-fungible tokens) heeft hij de digitale en fysieke wereld op ongekende wijze weten te combineren. Recordbrekende verkopen bij de gerenommeerde digitale kunstgalerie "SuperRare" en succesvolle veilingen bij Sotheby's leidden tot optredens op de Bië nnale in Veneti ë, Art Dubai, en de verkoop van zijn eerste werk in Art Basel in Miami via Pace Gallery naast DRIFT. Zijn nieuwste werk "H Ξ XAV Ξ RS Ξ by Don Diablo “ is momenteel te zien in Hong Kong en Shanghai in samenwerking met K11.

"Ik ben hier om te creëren, te innoveren en dingen naar de toekomst te blijven pushen". - Don Diablo

Don Pepijn Schipper, ook bekend als Don Diablo, is geboren in Nederland. Nadat hij op twaalfjarige leeftijd verschillende muziekvideo's had geregisseerd, besloot hij dat hij zijn eigen muziek wilde maken, wat leidde tot zijn eerste release op dertienjarige leeftijd. In de jaren die volgden slaagde hij erin zich een weg te banen naar de top van de muziekindustrie, terwijl hij zijn creativiteit uitbreidde op andere gebieden zoals mode, kunst en filantropie, wat leidde tot baanbrekende samenwerkingen met onder andere Star Wars, de Verenigde Naties en Warner Brothers.

De expositie is te zien tot en met 19 maart. De expositie loopt gelijktijdig met onze huidige expositie van Terry O'Neill. 

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endless voyage don diablo

The first artists at Neversea 2023 announced: Alok, Morten, Don Diablo, Salvatore Ganacci, Timmy Trumpet, and Sofi Tukker are coming to Romania this summer

endless voyage don diablo

The organizers of Neversea Festival have announced the first confirmed artists for the 2023 edition which will take place from 6 to 9 July 2023 in Constanta, on the already famous Neversea Beach. Among the names confirmed are internationally acclaimed artists such as Alok, Morten, Don Diablo, Salvatore Ganacci, Timmy Trumpet, or Sofi Tukker duo.

In 5 months on the Neversea main stage, fans will enjoy the coolest combination of Timmy Trumpet and the most powerful trumpet on a festival mainstage. The first wave of artists is completed by Alok, Don Diablo, Morten, SOFI TUKKER, Grasu XXL Live, Nicole Cherry, Rareș x Adi Istrate x Erika Isac, Spike Live and Ștefania, coming to the fifth edition of the biggest beach festival in Europe, which will take place from 6-9 July in Constanța, on Neversea beach.

endless voyage don diablo

THE WORLD’S MOST FOLLOWED DJ ON SOCIAL MEDIA TAKES TO THE NEVERSEA MAINSTAGE

endless voyage don diablo

He is a philanthropist and is involved in climate change, environmental and indigenous community issues and is one of the most loved DJs in Brazil, and this was demonstrated once again at his end of year party in Fortaleza, Brazil. 1.2 million people celebrated the new year with Alok and his guests.

endless voyage don diablo

MORTEN is considered one of the most highly-rated producers/DJs of the new wave, is of Danish origin and will hit the Neversea festival mainstage in July.

He experienced a tremendous rise thanks to his collaboration with David Guetta on the Future Rave project, a sound brand in the area of dance culture. 2019 was the year electronic music reinvented itself with the emergence of this project. In 2021, Morten scored his strongest new entry in the DJ Mag Top 100, directly at number 39.

Dutch DON DIABLO is one of the artists who doesn’t know the word ,,limit”, he is the artist who is said to live in the future. The Hexagon boss managed to sell out the world’s first NFT concert, ,,Destination Hexagonia” with a huge sum – $1.2 million, followed by the project ,,HΞXHIBIT III” – a digital collection that has correspondence in the real world. This digital work was sold to a museum that owns original works by great artists such as Andy Warhol, Keith Haring and Jean-Michel Basquiat. Don Diablo’s work was purchased for $1.2 million, the first time in history that a physical artwork has been attached to an NFT. In 2022, he had a special exhibition, ,,Endless Voyage by Don Diablo”, open at the Jasky Gallery in Amsterdam.

DON DIABLO was invited to participate in Stream to Regreen, an event organised by the United Nations Environment Program, together with Pope Francis, Angela Merkel (former Chancellor of Germany), Antonio Guterres (Secretary General of the United Nations), Gisele Bündchen (UNEP Goodwill Ambassador & Supermodel) and Dr. Jane Goodall (United Nations Messenger for Peace).

The Dutchman was invited to open the Venice International Art Biennale, alongside DRIFT in the first indoor event to be made with drones. On Spotify, Don Diablo has over 6.67 million hits per month. This summer, the artist returns to the main stage of the Neversea festival.

Just saying eccentric isn’t enough, because it’s almost impossible to describe his live appearances. SALVATORE GANACCI is that DJ who breaks away from the conventional. He’s released tracks he’s worked on with Sanjin and Major Lazer’s Jillionaire, and the official video for ,,Money in my mattress”, a production he released with Trinidad James, was deemed by MTV as ,,the weirdest thing to watch all day”.

He followed up by collaborating with Tujamo for “Jook It”, and in 2019 he released the Skrillex-owned Owsla label single ,,Horse”. Ganacci manages to appeal to audiences in a special way, the Swede’s live appearances have gone viral on social media platforms. Journalists from Billboard, Mixmag and New Musical Express have written editorials about Ganacci’s out-of-the-ordinary live sets.

American-born duo SOFI TUKKER take to the Neversea main stage for the first time. Sophie Hawley-Weld and Tucker Halpern are known all over the world for their productions on the themes of unity, empathy and freedom, themes that are also reflected in their chart hits, such as ‘Drinkee’, ‘Best Friend’ and ‘Purple Hat’. For the single ,,Drinkee” they were nominated for a Grammy Award and the album “Treehouse” was nominated for Best Dance/Electronic Album.

During the pandemic period when dance culture moved into livestreaming, SOFI TUKKER were the number two most watched artist of 2020, which was also the time they established a vibrant global fan community.

SOFI TUKKER worked with Alok and Inna for ,,It Don’t Matter”, a single that earned them the #27 spot on the Billboard Hot Dance/Electronic Songs chart, and has over 81 million plays on Spotify.

The collaboration with Gorgon City for the huge hit ,,House Arrest” showcased the underground side of the two SOFI TUKKER members. The track has entered the sets of big DJs from Armin van Buuren, Oliver Heldens, Tiësto, Kryder, EDX to Pete Tong and Alison Wonderland and has been a hit on radio stations worldwide.

Last April the duo released their second studio album, Wet Tennis. The title of this material is an acronym: When Everyone Tries to Evolve, Nothing Negative Is Safe and is based on positive feelings and feelings, beautiful energy, all of which are also found in the live appearances of the two members SOFI TUKKER.

TIMMY TRUMPET means madness on the mainstage and this summer returns to Neversea. He is the only DJ in the world who, in 2019, made history: he played music for 22 seconds in a weightless, zero-gravity state – he literally floated, in a programme run with the European Space Agency and the Germans from BigCityBeats.

Trumpet, Australian by birth, is the beautiful madman of the big-room sound, generating delirium on the mainstage with a combination of dynamic progressive house and the instrument he loves, the trumpet, which he has played since the age of 4.

He entered the Conservatorium in Sydney but was expelled for a prank, continued his studies at a public school and discovered his interest in dance music. He’s a guy with a surreal energy and that’s why he experimented and experimented until 2001, when he discovered the ideal combination: DJ-ing and trumpet.

At the end of 2019, Trumpet was actively involved in fundraising for victims of the devastating fires in Australia, had a sold-out live show at the Sydney Opera House. He has collaborated with everyone, released tracks with Armin van Buuren, Dimitri Vegas & Like Mike, Hardwell, NERVO, KSHMR, Steve Aoki.

The Neversea Mainstage will offer fans live concerts with big names in Romanian music: Grasu XXL, Nicole Cherry, Rareș x Adi Istrate x Erika Isac, Spike Live and Ștefania.

SOME OF TRAP MUSIC’S HOTTEST ARTISTS ON THE ARK STAGE

The ARK stage in 2023 presents the best known names in trap, hip-hop, trip-hop and dubstep: Amuly, Azteca, Berechet, Dub FX & Woodnote, Gheboasa, Ian, IDK, Killa Fonic, Macanache, Marko Glass Ft. BVCOVIA, M.G.L., Nane, OG Eastbull, Oscar, Paraziții, Petre Ștefan, Phunk B, Puya, Rava, Șatra B.E.N.Z., Specii and Yny Sebi. Other artists will be announced in the coming period.

SPECIALLY PRICED SEASON TICKETS UNTIL 11 FEBRUARY

Festival fans can now purchase season tickets for the fifth edition of Neversea from €99 plus tax for General Access and €209 plus tax for VIP. From 11 February, the price of a General Access pass will be €109 plus tax and a VIP pass €209 plus tax.

Subscriptions are available at neversea.com/tickets . Neversea Festival takes place from 6 to 9 July 2023 in Constanta.

endless voyage don diablo

Circularity in Action, the road Romania must take to become sustainable

4/2024

Issue 4/2024

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Over 277,000 fans celebrated the 5th edition of the largest beach festival in...

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Download PDF: Business Review Magazine April 2024 Issue

Download PDF: Business Review Magazine April 2024 Issue

REMIT II in the light of increasing investigations on market manipulation

EIF closes European Year of Skills with three InvestEU-backed agreements supporting 40,000 students

EIF closes European Year of Skills with three InvestEU-backed agreements supporting 40,000 students

Arh. Claudia Paunescu, Genesis Property: Employees want biophilic designs that reconnect them with nature

Arh. Claudia Paunescu, Genesis Property: Employees want biophilic designs that reconnect them with nature

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Don Diablo embarks on an ΞNDLΞSS VOYAGΞ

don diablo future xl

These upcoming weeks, digital luminary Don Diablo will showcase his brand-new fine art solo exhibition “ΞNDLΞSS VOYAGΞ” in his hometown Amsterdam. The full collection, consisting of seven new works, is on public display and for sale at Jaski Gallery.

In conjunction with his new collection the following three weeks MOCO MUSEUM will also be hosting an exclusive overview of carefully curated Don Diablo art pieces, created by the artist over the past years. This will include two pieces from his new “ ΞNDLΞSS VOYAGΞ ” collection: a life-size plane window on an endless digital flight to an unknown destination and a mixed media video installation.

After spending more than 14,500 hours in the air from the age of 13, Don Diablo ‘s life changed dramatically when the COVID-19 pandemic struck. Over the years, planes had become his second home. When the lockdowns suddenly made it impossible for him to fly, the renowned producer and digital artist decided to literally take the plane into his home. And so, the foundations for Endless Voyage were laid.

endless voyage don diablo

Taking place in his home country, this special exhibition will be a significant moment in Don ‘s artistic career as it is the first time, he will display a wider collection of his works. No stranger to the MOCO , Don’s mind-blowing HΞXHIBIT III art installation, which was auctioned off for 1.2 million euros and then went on public display at the Museum Plein , also went on display at the MOCO museum last year. The kick off for the MOCO exhibition will take place on the 20th of October at the museum where Don Diablo himself will also be present.

Having risen to the upper echelons of electronic music, Don ‘s fascination and preoccupation with the visual arts has always been prevalent throughout every step of his music career, ultimately finding a natural progression into the art world. Disrupting the scene with his take on NFTs (NonFungible Tokens) last year, his name has become synonymous with the digital/physical art space.

Just eighteen months on from the record-breaking sale of his first NFT at digital art gallery SuperRare , the Dutch visionary has achieved incredible success with his work going on to be auctioned at Sotheby’s and exhibited at Venice Biennale, Art Dubai and Art Basel in Miami. His latest work HΞXAVΞRSΞ by Don Diablo is currently on display in downtown Hong Kong and Shanghai in collaboration with K11.

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Every Change Coming In Diablo IV's Massive Loot Reborn Seasonal Overhaul

Loot Reborn is being positioned as Diablo IV’s most important update since launch . While a bit shorter than most seasons and seemingly lighter on new story content and activities, the underlying rework of the action-RPG’s loot chase and end game grind has players excited. Blizzard recently published the full patch notes for season 4 detailing exactly how things will work when the overhaul goes live on May 14.

For anyone not already up to speed on what’s next for Diablo 4, the core of Season 4: Loot Reborn is centered around earning better loot and then upgrading it into the perfect gear for your build. Tempering at the blacksmith adds your most powerful unlocked affixes to your gear, Imprinting adds your most powerful unlocked Aspects, Enchanting changes the least useful affix, and then Masterworking lets you continue to level up all of the affixes you’ve added. The last part requires special crafting materials from a new 200-level dungeon called The Pit of Artificers, and it’s where endgame players will likely be spending most of their time.

That’s the general gameplay loop that Loot Reborn is setting up, but there’s obviously a ton of other changes in it as well, including everything from class rebalancing to accessibility improvements. For example, buffs to Necromancers are supposed to finally make their undead armies viable for endgame activities, while a new feature in the settings menu will let players customize the level of highlighting for all NPCs in the world, including enemies, so they stand out more from the surrounding environment.

One smaller change that players are already celebrating is the ability to finally spur mounts inside towns. No more listening to characters shout “I can’t do that here” or “not while I’m in town” on repeat while impatiently spamming the sprint button. Or as one player on the subreddit put it, “Sweet Friday night horse racing is back!” Here’s the full patch notes for season 4 :

1.4.0 Build #53129 (All Platforms) - May 14, 2024 Developer’s Note: We appreciate all the feedback our players provided us during our Public Test Realm for Season 4: Loot Reborn. The following section highlights key bug fixes and feedback adjustments. Helltide and The Pit For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here. Here are some of the major items coming with Itemization updates: Note: Changes from the PTR have been highlighted in RED . New Character Highlights Helltide has been updated to provide more challenges and rewards. Helltide Threat Accursed Ritual World Tier I and II adjustments A version of Helltide has been introduced for World Tiers I and II, with the following adjustments: Unique Items Tyrael’s Might – Unique Chest Armor Yen’s Blessing – Unique Boots Legendary Aspects Aspect of Frosty Strides Aspect of Concussive Strikes Unique Items Arreat’s Bearing - Unique Pants Twin Strikes - Unique Gloves Legendary Aspects Aspect of Fierce Winds Unique Items Earthbreaker - Unique Ring Wildheart Hunger - Unique Boots Legendary Aspects Aspect of Fevered Mauling Unique Items Ebonpiercer - Unique Amulet Cruor’s Embrace - Unique Gloves Legendary Aspects Aphotic Aspect Unique Items Scoundrel’s Kiss - Unique Ring Saboteur’s Signet - Unique Ring Legendary Aspects Aspect of High Velocity Unique Items Fractured Winterglass – Unique Amulet Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR. Flameweaver – Unique Gloves Legendary Aspects Aspect Of Tenuous Destruction Flamethrower’s Aspect Unique Items Banished Lord’s Talisman Tibault’s Will Razorplate Legendary Aspects Disobedience Assimilation Of Retribution Of Inner Calm Of the Crowded Sage Bold Chieftain’s Needleflare Hectic Aspect Miscellaneous Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor. General Skills Charge Power Charge Furious Hammer of the Ancients Violent Rend Rupture Call of the Ancients Kick Power Kick Passives Unbridled Rage Weapon Expertise Polearm Expertise Two-Handed Mace Expertise Two-Handed Axe Expertise One-Handed Axe Expertise Paragon Marshal Glyph Blood Rage Legendary Node Crusher Glyph Dominate Glyph Seething Glyph Legendary Aspects Aspect of Sundered Ground Earthstriker’s Aspect Aspect of the Relentless Armsmaster Windlasher’s Aspect Devilish Aspect Dust Devil’s Aspect Aspect of Fierce Winds Veteran Brawler’s Of Giant Strides Of Anemia Of Vocalized Empowerment (Previously Of Echoing Fury) Unique Items Rage of Harrogath Azurewrath Fields of Crimson Ancient’s Oath Spirit Boons Packleader Energize Masochistic Wariness Skills Claw Maul Raging Pulverize Shred Debilitating Roar Wolves Hurricane Petrify Lacerate Passives Call of the Wild Quickshift Heightened Senses Clarity Digitigrade Gait Legendary Aspects Of The Changeling’s Debt Of The Unsatiated Of The Blurred Beast Nighthowler’s Raw Might Shepherd’s Mangled Of Mending Stone Of Vocalized Empowerment (Previously of Echoing Fury) Unique Items Fleshrender Waxing Gibbous Paragon Tracker Glyph Bane Glyph Shapeshifter Glyph Wilds Glyph Inner Beast Legendary Node Skills Enhanced Blight Blood Mist Golem Decompose Army of the Dead Passive Inspiring Leader Kalan’s Edict Book of the Dead Legendary Aspects Blood-soaked Aspect Unyielding Commander Aspect Occult Dominion Blood Getter’s Flesh-Rending Rotting of the Damned of Untimely Death of Potent Blood Unique Items Ring of Mendeln Lidless Wall Bloodless Scream Paragon Control Glyph Deadraiser Glyph Dominate Glyph Cult Leader Paragon Node Skills Inner Sight Preparation Flurry Volley Passive Victimize Paragon Exploit Weakness Legendary Node Leyrana’s Instinct Legendary Node Chip Glyph Legendary Aspects Aspect of Encircling Blades Opportunist’s Trickster’s Of Surprise Of Artful Initiative Of Uncanny Treachery Of Siphoned Victuals Frostbitten Escape Artist’s Of Quickening Fog Of Volatile Shadows Blast Trapper’s Of Lethal Dusk Vengeful Of Arrow Storms Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct. Resistant Assailant’s Unique Items Writhing Band of Trickery Beastfall Boots Eaglehorn Skyhunter Enchantments Frost Nova Enchantment Frost Bolt Enchantment Flame Shield Enchantment Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window. Skills Frozen Orb Greater Frozen Orb Ice Armor Shimmering Frost Nova Flame Shield Teleport Supreme Deep Freeze Ice Shards Hydra Lightning Spear Greater Charged Bolts Incinerate Passives Elemental Attunement Mana Shield Devouring Blaze Conjuration Mastery Convulsions Shocking Impact Elemental Dominance Legendary Aspects Bounding Conduit Of Frozen Orbit Of Concentration Of Abundant Energy Snowguard’s Aspect Of Singed Extremities Of Conflagration Of Splintering Energy Shattered Unique Items Staff of Lam Esen Tal Rasha’s Iridescent Loop Flamescar Staff of Endless Rage Esu’s Heirloom Paragon Tactician Glyph Winter Glyph Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again. Existing Elixirs All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50. New Elixirs The following Dungeons will be available as Nightmare Dungeons throughout our next season. Barbarian Druid Necromancer Rogue Sorcerer General

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endless voyage don diablo

Diablo 4: Best Whirlwind Barbarian Build Guide (Patch 1.2.0)

T he Whirlwind build for the Barbarian has historically been one of the most popular builds in the Diablo franchise among any class. With a goal to get enough Fury to sustain the skill for as long as possible, it's natural to wonder if Diablo 4 allows such a build to thrive.

Diablo 4: Best PvE Barbarian Build (Patch 1.0.3)

The answer to this question is a positive one. There are plenty of Barbarian builds in Diablo 4 , but not all of them are good or will work in the long run. Although Whirlwind can't be channeled forever, it can work in bursts to clear even elite groups of mobs before running out of steam.

Updated on March 25, 2024 by Marc Santos: Season of the Construct brought about a couple of notable changes to the way a Shout-focused Barbarian Whirlwind build works. While the core idea and theme of the following build remains the same as it did before, players should be aware of how the change to the Marshal Glyph and the Aspect of Echoing Fury can affect their Fury generation and the uptime of their core buffs. The Gear and Paragon sections of this guide have been updated to reflect these changes.

The main skills for this build are Lunging Strike, Whirlwind, Challenging Shout, Rallying Cry, War Cry, and Wrath of the Berserker. At the maximum level and with all the Renown gathered, players will have 58 skill points to invest. There are a few facets to the Whirlwind Build that make it deadly and sustainable. Players will need to invest in skills that generate Fury, make enemies Vulnerable, and give the player Berserk for extra damage.

Diablo 4: Best PvP Barbarian Build (Patch 1.0.3)

Lunging Strike, War Cry, and the Blood Rage Legendary Paragon Node will be the player's main ways to go Berserk. While Berserking, they'll enjoy bonus damage as well as extra damage reduction and Fury generation via Aggressive Resistance and Prolific Fury.

Enter every fight with Rallying Cry and Challenging Shout, and use War Cry and Wrath of the Berserker when there's a boss or elite on the screen. Rallying Cry and Wrath of the Berserker will help quell Whirlwind's high Fury channeling cost. Players who are having trouble managing their Fury should use Unconstrained instead of Unbridled Rage.

Paragon Boards

The paragon boards and glyphs can be a bit tough to figure out . It's a matter of adjusting the boards so that they snake properly. Few players will get to the maximum 200 paragon points but those that do will find that their powers are enhanced by enormous magnitudes.

Diablo 4 - How to Beat Astaroth

Listing all nodes would be tedious and impossible to read, but if gamers move between the major nodes listed, it shouldn't be an issue. Make sure to purchase all relevant stat bonus nodes inside the designated glyph areas.

As of Season of the Construct, players should avoid using the Marshal glyph when using a Shout-oriented build. Previously, this glyph reduced Shout cooldowns by 1.2 seconds every time a different Shout skill was used. Now, it reduces the cooldown of non-Shout skills by 4 seconds, making it great for reducing the downtime of Wrath of the Berserker, which is tagged as an Ultimate skill.

Ire dramatically increases Berserking's damage bonus while providing damage resistance against elites. This pairs nicely with Exploit to grant players two additional sources of multiplicative damage.

As mentioned earlier, the Blood Rage Legendary Paragon Node can help maintain Berserking's uptime. This is best used with a two-handed sword (either an actual weapon or used in the Technique slot) or the Berserk Ripping Aspect so players can inflict Bleed on targets. In this same board, slot in either Territorial for bonus damage reduction against nearby enemies, or Marshal for cooldown reduction on your Ultimate.

With the new aspect system, gamers have a ton of freedom to take the piece of gear they find with the best stats and then add their favorite effect to it. Increasing potion efficiency helps out a bit but these aspects are game-changing.

Fury generation is the core theme for armor. Anything that buffs core skills and/or Whirlwind specifically deserves a spot in this build, but the biggest issue here is being able to continually channel the skill. Early on, it might be a wise idea to use an ideal leveling build for Barbarians until the necessary gear is acquired. After getting access to the Aspect of the Bold Chieftain and Aspect of Echoing Fury, Fury generation should be enough to allow players to spin as much as they'd like with only occasional and very brief breaks against world or dungeon bosses.

Season of the Construct rebalanced Echoing Fury — it now generates 6-10 Fury per second, instead of 2-4 Fury per second for each active Shout skill. Previously, you had to use all three of your Shouts to reach that 6-10 Fury per second rate. Now, you can space the usage of your Shout skills to get max uptime on Echoing Fury.

For Uniques, Tuskhelm of Joritz the Mighty can make your angry Barbarian even angrier. If you go Berserk while already Berserking, you gain more multiplicative damage, more Fury generated per second, and bonus Cooldown Reduction. If you don't have this, use Aspect of Might on any helmet with good defensive affixes.

  • Two-Handed Axe Expertise

World Tiers can get out of control when it comes to difficulty . Thankfully, techniques are a simple way to keep pace with the escalating challenge. In this case, what demands the most focus is the Two-Handed Axe Expertise, which increases the player's damage and Critical Hit Chance against Vulnerable enemies. When slotted into the Technique slot, these effects will apply to all attacks even if players aren't using a two-handed axe as their main weapon.

There is some flexibility when it comes to the Technique slot, and it'll all depend on what two-handed weapon players are using to cast Whirlwind. Ideally, 2H Mace and 2H Axe Expertise should be the ones active as the former increases Fury generation while the latter increases DPS significantly.

Platform(s) Xbox Series S, Xbox Series X, PS5, PS4, PC, Xbox One

Released June 6, 2023

Developer(s) Blizzard

Genre(s) Action RPG, Hack and Slash

Platforms That Support Crossplay PC, PS4,PS5, Xbox One &Xbox Series X|S

Diablo 4: Best Whirlwind Barbarian Build Guide (Patch 1.2.0)

Diablo 4 Vessel of Hatred Expansion Beta Spotted on Blizzard's CDN

Comment by tolian64.

I enjoyed D4 when it first came out, and wisely took a break until S3 (which a lot of people don't like but I thought it was okay, being the first time I started the real 100 grind for gear). So an expansion is something I'm likely going to get, even if it's just for the campaign.

Comment by mewhywhy

With Season 4 looking like a absolute blast that streamers even quit POE season just to blast on the D4 S4 PTR told me enough that D4 is finally moving into a direction where it's going to be FUN to play the game. The expansion will only add onto it.

Comment by Aspros1st

Hope they don't have a Collector's Edition/Box this time around, the War Within one hit my wallet hard xD

Comment by BenchmarkCAD

Please add a Vampire class, theres so much vampire lore and enemies in the game that would be badas* 🙏

Comment by johntravolta342

d4 good now, stop spreading brain rot doomers

Comment by NinjaFlibble

I just hope it doesn't cost as much as the base game. No reason for it to cost that much as an expansion pack unless it includes the base game.

Comment by hobbidaggy

So…..be honest with me, and don’t turn this into an anti-blizzard/Diablo 4 post. Is it actually fun to play now in Season 3 (or Season 4) and not just an endless mindless grind that feels like your soul is slowly fading away? I enjoyed it at the start but then it just lost that fun aspect when all I did was log on do the same thing and log off each day. WoW is bad enough with that and the fluctuations in your class being fun and becoming more and more powerful and then being shockingly bad the next week just wasn’t fun.

Comment by Drakknfyre

I just hope it doesn't cost as much as the base game. No reason for it to cost that much as an expansion pack unless it includes the base game. It's going to be $70. You know it. I know it.

Comment by Berti

D4 has lost a lot of interest in me, a half-released game has no excuses. I've been playing Diablo for more than 20 years and have never been disappointed with the release of 4. From many points of view it was better in 3 (without AH) Season 2 was certainly the best but the third, like the first, was a *!@#. The only way they can regain first place is to create a complete game that is truly passionate like Diablo 2 was and above all without all this modern management that makes the game incredibly boring. Ah, bring out this Crusader/Paladin, we're just waiting for this.

Comment by Razzileth

it's still not even a 7/10 yet as a game (I'd argue it's hardly a 5). there's a million other better things to play... these pricetags and waits continue to not be worth even remotely that. hard pass on this garbage until it's actually good

Comment by avatarofshadow

i pray they don't price it too low. i don't want to be tempted to buy it.

Comment by baneozan

i pray they don't price it too low. i don't want to be tempted to buy it. The day Blizzard prices anything low is the day I will eat my D4

Comment by Edgysan

fool me once, shame on you... fool me twice... ye no

Comment by SirGentleshark

Diablo 4 has yet to convincec me to return, this expansion is unlikely to do so considering they'll demand a full-priced game fee for it

Diablo Immortal

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Endless Strife Quest Walkthrough and Rewards

endless voyage don diablo

Check out Game8's Diablo 4 Wiki for our latest guides! ☆ Diablo 4 Best Builds ☆ Diablo 4 Interactive Map ☆ Diablo 4 Class Tier List ☆ Diablo 4 Story Walkthrough ☆ Diablo 4 Leveling Guide

Diablo Immortal - Endless Strife

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Endless Strife Overview

Basic information, accepted from the adventure seeker.

Diablo Immortal - Adventure Seeker Side Quests

Endless Strife can be unlocked by checking the available side quests from the Adventure Seeker . If this side quest isn't available, you can pay the NPC gold to shuffle the zone and side quests or check again the next day until it appears.

Side quests from the Adventure Seeker only becomes available after reaching level 60 and changing the difficulty to Hell I .

Diablo Immortal - How to Unlock Endless Strife

Endless Strife Quest Walkthrough

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Bilefen side quests.

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Here’s everything changing in Diablo 4 with Loot Reborn

The new season starts on May 14 and is D4’s biggest yet

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A Diablo 4 hero stands with flaming axe and armor in Loot Reborn

Diablo 4 ’s new Loot Reborn update is nearly here, and will launch on May 14. Season 4’s theme is relatively light, it seems, but that’s to make way for the game’s biggest overhaul yet: loot. If you were tired of the classic “damage on Tuesdays” affixes and the general chaos of the game’s loot over the past year, Blizzard finally has you covered.

Below, we’ve highlighted some of the biggest changes coming with Loot Reborn on May 14. For the complete patch notes , keep scrolling down.

Simplified loot and affixes

At launch, Diablo 4 had a bit of a problem when it came to its loot and loot affixes. There were too many situational effects that could roll onto weapons, making it really hard to get the affixes you want. And, even worse, these complex affixes could result in entirely dead affix spots, essentially bricking an otherwise good item.

Instead of affixes that are very specific, Diablo 4 is getting much broader in Loot Reborn. Now affixes might just read “X% bonus damage” instead of the previous overcomplicated affixes from before (which inspired the “damage on Tuesdays” meme). This should make crafting your perfect build and putting it together much easier, as most affixes will be useful for you at some point.

Tempering and Masterworking

A hero in Diablo 4 uses the new Masterworking system in Loot Reborn

While most loot is getting simplified in Diablo 4 , Blizzard is also adding in two new systems to help create depth for your items: Tempering and Masterworking.

Tempering allows you to replace and add affixes to your weapons, tailoring them to your needs. Masterworking compliments Tempering by allowing you to upgrade your affixes, essentially supercharging the item. Both of these systems will use endgame materials, but Masterworking specifically will use materials from the new, hyper-difficult dungeon: The Pit of Artificers.

Legendaries are always better than other items

Another old problem with Diablo 4 is that you got too much garbage loot while playing. And because you could upgrade your Rare items into Legendaries with the Codex of Power, you had to carefully comb through every single loot drop to make sure you didn’t get perfect affixes on a random Rare item.

Starting in Loot Reborn, Legendaries will just be better than Rares in almost all cases, so at some point you can stop caring about non-Legendary items you pick up. Some of the Diablo 4 developers did hint that they’re looking to make Rares useful again in the future, but for now you can just focus on Legendary items once you’re in the endgame.

An improved Codex

A hero in Diablo 4 inspects the new Codex of Power in Loot Reborn

Speaking of the Codex , it’s getting a major overhaul in Loot Reborn. Instead of only being able to earn certain Aspects for your Codex — and those Aspects always having worse stats than ones you’d find on a new item — you can now catalog all Legendary Aspects inside the Codex. Even better, you can extract Aspects from items directly into the Codex now, which upgrades that Legendary power for the rest of the season.

This means that if you find a max-rolled Aspect that’s great for your class, you can extract it and reprint it at that same max-roll status forever.

There are tons of other big changes coming to D4 on May 14, including a free Legendary set of items via the Season Journey , another Helltide rework, and huge class changes — including buffs that should finally make Necromancer ’s minions a viable option in the endgame. Check out the changes listed in the complete patch notes below:

GAME UPDATES

Accessibility.

New Character Highlights

  • We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.

Standard Highlight

  • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.

Additional Highlights

  • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.
  • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:

Hellborne Demons

  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen’s Blessing – Unique Boots

  • Casting a Skill has a 40-60% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Arreat’s Bearing - Unique Pants

  • Ancients you summon are empowered.
  • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
  • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
  • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes - Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Earthbreaker - Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger - Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Ebonpiercer - Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor’s Embrace - Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Scoundrel’s Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel’s Kiss projectile pattern is now more predictable.

Saboteur’s Signet - Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.
Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

BALANCE UPDATES

Banished Lord’s Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault’s Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.
  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous - You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous - Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now - Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous - You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now - You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain’s

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.
  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
  • Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
  • Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.
  • New Chain tag for abilities like Chain Lightning and Rabies.
  • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
  • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
  • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.
  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
  • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:
  • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.
  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend’s Damage against Vulnerable enemies increased from 12%[x] to 25%[x].
  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.
  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.
  • Damage per 10 Fury consumed increased from 20% to 25%.

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Fury gain increased from 2 to 5.
  • Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
  • Now - You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Additional Bonus
  • Previous - After not Overpowering for 30 seconds, your next attack will Overpower.
  • Now - Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Aspect of Sundered Ground

  • Description reworded for clarity, no functional change.
  • Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker’s Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher’s Aspect

  • Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path.

Devilish Aspect

  • Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil’s Aspect

  • Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).
  • Dust Devils created reduced from 5 to 3.

Veteran Brawler’s

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous - Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
  • Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
  • Previous - Your Shout Skills generate 2-4 Fury per second while active.
  • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Rage of Harrogath

  • Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.
  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Spirit Boons

  • Cooldown reset chance increased from 20% to 25%.
  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.
  • Reduced damage from Elites increased from 10% to 15%.
  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
  • Attack Speed increased from 15% to 20%.
  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
  • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.
  • Damage increased by 10%.
  • Enhanced Shred
  • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.
  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.
  • Damage increased from 134% to 187%.
  • Prime Petrify
  • Previous - Petrify’s effect durations are increased by 1 second.
  • Now - Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Supreme Petrify
  • Previous - Killing an enemy affected by Petrify grants 25 Spirit.
  • Now - Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
  • Damage increased by 22%.
  • Prime Lacerate
  • Previous - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
  • Now - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Supreme Lacerate
  • Previous - Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
  • Now - Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40%

Call of the Wild

  • Damage increased from 10% to 12%.
  • Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
  • Previous - Gain 2 Spirit when transforming into Human form.
  • Now - After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Of The Changeling’s Debt

  • Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler’s

  • Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Now Wrath Skills also gain increased damage from Companions.
  • Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.
  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.
  • Removed the movement speed reduction.
  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.
  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Enhanced Decompose
  • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
  • Now also generates 10 Essence when creating a corpse.
  • Acolyte’s Decompose
  • Previous - Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
  • Now - Decompose explosions make enemies vulnerable.
  • Initiate’s Decompose
  • Movement Speed bonus is now on Decompose explosions instead of channeling.
  • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Inspiring Leader

  • Previous - After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now - While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now - Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • First Upgrade
  • Previous - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
  • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Shadow Mages
  • Attacks now pierce.
  • First upgrade
  • Previous - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
  • Now - You deal 3%[x] increased damage for each active Shadow Mage.
  • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4.
  • Attacks now gain 3 Essence from the first upgrade.
  • Attacks now apply Vulnerable without condition.
  • Previous - Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
  • Now - Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar.
  • Second Upgrade
  • Previous - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
  • Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Blood Golem
  • Golem now absorbs 30%, up from 15%, from the first upgrade.
  • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Previous - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
  • Now - Spawn 5 corpses around the Golem where its ability is used.
  • Previous - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
  • Now - Your Bone Golem unleashes Bone Spikes when taking damage.
  • Now casts the Shockwave every 2 attacks instead of 4.
  • Shockwave damage increased from 40% to 154%.
  • Second upgrade
  • Now also pulls enemies in instead of applying Vulnerable.

Blood-soaked Aspect

  • Previous - Your movement speed is no longer reduced while Blood Mist is active.
  • Now - While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous - While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now - While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous - Your Maximum number of Skeletal Warriors is increased by 2.
  • Now - Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous - When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.
  • Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous - You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous - While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Ring of Mendeln

  • Previous - Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now - Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Control Glyph

  • Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].
  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.
  • Damage increased from 66% to 75%.
  • Can now be cancelled slightly earlier from another skill.
  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.
  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.
  • Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now - Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.
Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.
  • Damage bonus increased from 40-60% to 50-70%.
  • Damage bonus increased from 10-30% to 20-40%.
  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.
  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
  • Previous - When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
  • Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
  • Enhanced Ice Armor
  • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
  • Previous - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
  • Now - While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
  • Previous - Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
  • Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous - Frost Nova generates 4 Mana per enemy hit.
  • Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Enhanced Flame Shield
  • Previous - Flame Shield grants 25% increased Movement Speed while active.
  • Now - Flame Shield has a 50% larger burn radius.
  • Mystical Flame Shield
  • Previous - You gain 25% Mana Cost Reduction while Flame Shield is active.
  • Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
  • Enhanced Teleport
  • Previous - Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
  • Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
  • Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
  • Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.
  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
  • Ricochet chance increased from 40% to 50%.
  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.
  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous - You gain 1% increased damage for each active conjuration.
  • Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Bounding Conduit

  • Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now - Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now - Casting a Conjuration Skill grants you 10-20% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard’s Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Staff of Lam Esen

  • Critical Strike Damage replaced with Ranks of Charged Bolts.

Tal Rasha’s Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.
  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu’s Heirloom

  • Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.
Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Elixir of Cold Resistance
  • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
  • Experience gained increased by 5%.
  • Elixir of Cold Resistance II
  • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
  • Experience gained increased by 8%.
  • Elixir of Fire Resistance
  • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
  • Elixir of Fire Resistance II
  • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
  • Elixir of Lightning Resistance
  • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
  • Elixir of Lightning Resistance II
  • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
  • Elixir of Poison Resistance
  • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
  • Elixir of Poison Resistance II
  • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
  • Elixir of Shadow Resistance
  • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
  • Elixir of Shadow Resistance II
  • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
  • Elixir of Iron Barbs
  • Armor increased by 300, Thorns increased by 150.
  • Elixir of Iron Barbs II
  • Armor increased by 500, Thorns increased by 250.
  • Elixir of Fortitude
  • Maximum Life increased by 10%.
  • Elixir of Fortitude II
  • Maximum Life increased by 20%.
  • Elixir of Destruction
  • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
  • Elixir of Destruction II
  • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
  • Elixir of Precision
  • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
  • Elixir of Precision II
  • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
  • Elixir of Advantage
  • Attack speed increased by 7%, Lucky hit increased by 7%.
  • Elixir of Advantage II
  • Attack speed increased by 15%, Lucky hit increased by 15%.
  • Elixir of Resource
  • Resource cost reduced by 10% , Maximum Resource increased by 10.
  • Elixir of Resource II
  • Resource cost reduced by 20% , Maximum Resource increased by 25.

New Elixirs

  • Elixir of Holy Bolts
  • After killing an enemy, holy bolts fire from the corpse of that enemy.
  • Experience gained is increased by 6%.
  • Elixir of Momentum
  • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.

User Interface and User Experience

  • Esu’s Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item’s tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • Miscellaneous changes made to improve overall readability throughout the game.
  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won’t drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • World Tier III
  • Light’s Watch
  • Belfry Zakara
  • Earthen Wound
  • Faceless Shrine
  • Light’s Refuge
  • Forgotten Ruins
  • Renegade’s Retreat
  • Sepulcher Of the Forsworn
  • Tomb of the Saints
  • Jalal’s Vigil
  • Sarat’s Lair
  • Betrayers Row
  • Champions Demise
  • Shifting City
  • World Tier IV
  • Dead Man’s Dredge
  • Forbidden City
  • Hallowed Ossuary
  • Kor Dragan Barracks
  • Mercy’s Reach
  • Rimescar Cavern
  • Tormented Ruins
  • Sanguine Chapel
  • Akkhan’s Grasp
  • Bastion of Faith
  • Blind Burrows
  • Endless Gate
  • Fetid Mausoleum
  • Heathens Keep
  • Leviathan’s Maw
  • Maugan’s Works
  • Serpents Lair
  • Steadfast Barracks
  • Collapsed Vault
  • Crusaders Cathedral
  • Deserted Underpass
  • Prison of Caldeum
  • Renegades Retreat
  • Shivta Ruins
  • Sirocco Caverns
  • Uldur’s Cave
  • Yshari Sanctum
  • Broken Bulwark
  • Flooded Depths
  • Howling Warren
  • Lubans Rest
  • Mariners Refuge
  • Vault of The Forsaken
  • Wretched Delve
  • Betrayer’s Row
  • Bloodsoaked Crag
  • Buried Halls
  • Carrion Fields
  • Charnel House
  • Guulrahn Canals
  • Komdor Temple
  • Path of the Blind
  • Whispering Vault
  • Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.
  • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.
  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • The bonus experience for World Tiers II , III and IV have been increased.
  • World Tier I: Unchanged.
  • World Tier II: Increased from 20% to 50%.
  • World Tier III: Increased from 100% to 150%.
  • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.
  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.
  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr’s Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker’s Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.
  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.
  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death’s Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn’t complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer’s Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death’s Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.
  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.
  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.
  • Fixed an issue where a player’s defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith’s Death from Above attack didn’t sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer’s Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner’s Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban’s Rest, and Conclave could fail to complete and block progression.
  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X’fal’s Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class’s resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don’t have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin’s Crest didn’t display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn’t persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect’s tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.
  • Fixed various instances where some items were class-restricted when they shouldn’t be.
  • Fixed an issue where Ancestral items could only be gambled for when the player’s character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.

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  • The Inventory

Every Change Coming In Diablo IV 's Massive Loot Reborn Seasonal Overhaul

The full patch notes for season 4 are huge and hiding some neat surprises.

A blacksmith tempers a weapon.

Loot Reborn is being positioned as Diablo IV ’s most important update since launch . While a bit shorter than most seasons and seemingly lighter on new story content and activities, the underlying rework of the action-RPG’s loot chase and end game grind has players excited. Blizzard recently published the full patch notes for season 4 detailing exactly how things will work when the overhaul goes live on May 14.

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For anyone not already up to speed on what’s next for Diablo 4 , the core of Season 4: Loot Reborn is centered around earning better loot and then upgrading it into the perfect gear for your build. Tempering at the blacksmith adds your most powerful unlocked affixes to your gear, Imprinting adds your most powerful unlocked Aspects, Enchanting changes the least useful affix, and then Masterworking lets you continue to level up all of the affixes you’ve added. The last part requires special crafting materials from a new 200-level dungeon called The Pit of Artificers, and it’s where endgame players will likely be spending most of their time.

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That’s the general gameplay loop that Loot Reborn is setting up, but there’s obviously a ton of other changes in it as well, including everything from class rebalancing to accessibility improvements. For example, buffs to Necromancers are supposed to finally make their undead armies viable for endgame activities, while a new feature in the settings menu will let players customize the level of highlighting for all NPCs in the world, including enemies, so they stand out more from the surrounding environment.

One smaller change that players are already celebrating is the ability to finally spur mounts inside towns. No more listening to characters shout “I can’t do that here” or “not while I’m in town” on repeat while impatiently spamming the sprint button. Or as one player on the subreddit put it, “Sweet Friday night horse racing is back!” Here’s the full patch notes for season 4 :

1.4.0 Build #53129 (All Platforms) - May 14, 2024 UPDATES FROM THE PUBLIC TEST REALM Developer’s Note: We appreciate all the feedback our players provided us during our Public Test Realm for Season 4: Loot Reborn. The following section highlights key bug fixes and feedback adjustments. Feature Updates There is no longer a chance for Masterworking to fail. The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc). The Tempering Result screen now shows the result affix, its roll, and the affix range. Various UI improvements for the Tempering and Masterworking experiences. Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available. A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped. You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes. We’ve added an inventory icon to indicate items that have at least one Greater Affix.When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix. Helltide and The Pit The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount. Artillery and Blast Wave shrines no longer spawn in the Pit. Hellborne spawn chance in Helltide zones has been increased. Baneful Heart drop rate has been adjusted to be more consistent. Overall loot quality from the Blood Maiden has been improved.Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward. Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost. Balance Adjustments Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels. The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%. Itemization Updates For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here. Here are some of the major items coming with Itemization updates: Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.Each item affix has a chance to be a Greater Affix in World Tier IV. New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes. Legendary items dropped from enemy level 95+ are always 925 item power. Unique Items can now drop earlier in the game:World Tier III Unique Items now drop as non-Sacred in World Tier I and II.World Tier IV Unique Items now drop as Sacred in World Tier III.Uber Unique Items can start dropping from monster level 55, drops at 925 item power. The Minimum levels required to equip Sacred and Ancestral items has been reduced.Sacred: 35Ancestral: 55 Note: Changes from the PTR have been highlighted in RED . GAME UPDATES Accessibility New Character Highlights We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.Standard HighlightSets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.Additional HighlightsGreatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors. Helltide Reborn Helltide has been updated to provide more challenges and rewards. Helltide Threat As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide. There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked. Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.There are five variants representing each Class in Diablo IV. Upon activating the Hellborne ambush, your Threat will reset. Dying will reset your Threat. Accursed Ritual Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:Hellborne DemonsDoomsayers A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual. Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight. This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death. World Tier I and II adjustments A version of Helltide has been introduced for World Tiers I and II, with the following adjustments: All Tortured Gifts are Mystery chests. No roaming bosses. Monster density adjusted to match expected difficulty of World Tier III and IV. NEW ITEMS General Unique Items Tyrael’s Might – Unique Chest Armor While at full Life, your Skills unleash a divine barrage dealing damage. Yen’s Blessing – Unique Boots Casting a Skill has a 40-60%   20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8   12 seconds. Legendary Aspects Aspect of Frosty Strides While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds. Aspect of Concussive Strikes Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies. Barbarian Unique Items Arreat’s Bearing - Unique Pants Ancients you summon are empowered.Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.Talic leaves behind Dust Devils that deal damage while he whirlwinds.Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground. Twin Strikes - Unique Gloves After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage. Legendary Aspects Aspect of Fierce Winds Your Shout Skills create 3   5 Dust Devils that deal damage to enemies along their path. Your Dust Devils are 5%-20%   15% bigger and deal 1% increased damage for each 1% their size is increased. Druid Unique Items Earthbreaker - Unique Ring Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within. Wildheart Hunger - Unique Boots When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times. Legendary Aspects Aspect of Fevered Mauling When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5%   1%-2% and you gain 1%-3%   1-4% Damage reduction for 5 seconds, stacking up to 5 times. Necromancer Unique Items Ebonpiercer - Unique Amulet Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds. Cruor’s Embrace - Unique Gloves Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed. Legendary Aspects Aphotic Aspect Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20%   5%-15% chance to Stun enemies for 1.5 seconds. Rogue Unique Items Scoundrel’s Kiss - Unique Ring Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage. Scoundrel’s Kiss projectile pattern is now more predictable. Saboteur’s Signet - Unique Ring Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2%   5% Lucky Hit Chance. Legendary Aspects Aspect of High Velocity Barrage arrows now pierce through 1 enemy. Barrage has 10%-20% increased Attack Speed. Sorcerer Unique Items Fractured Winterglass – Unique Amulet Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70%   70-100% chance to launch a Frozen Orb at Nearby enemies. Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR. Flameweaver – Unique Gloves Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage. Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%. Legendary Aspects Aspect Of Tenuous Destruction Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar. Flamethrower’s Aspect Incinerate splits into 3 beams, each dealing 70-85% of normal damage. BALANCE UPDATES General Unique Items Banished Lord’s Talisman Updated visuals and sounds to indicate that your next Core Skill will Overpower. Critical Strike Overpower damage reduced from 80-120% to 20-60%. Resources needed for guaranteed Overpower reduced from 300 to 275. Tibault’s Will Damage increase while Unstoppable reduced from 20-40% to 10-20%. Damage increase persists for 1 second longer after being Unstoppable. Razorplate Razorplate has been updated to function within the new Masterworking system. Now has four Thorns affixes instead of no affixes. New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage. Legendary Aspects Disobedience Armor stacks no longer fall off independently. They now refresh or reset at the same time. Armor gain changed to 25-40%. Assimilation Previous - You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource. Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10%   5-20% of your Maximum Life. Of Retribution Chance to Stun increased from 8% to 10%. Now increases damage to Stunned and Knocked Down enemies. Of Inner Calm Previous - Deal 5-10% increased damage for each second you stand still, up to 40%. Now - Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds. Of the Crowded Sage Previous - You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second. Now - You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life. Bold Chieftain’s Now usable by both Barbarians and Druids. Needleflare Now also applies Thorns to Necromancer minions. Hectic Aspect Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds. Miscellaneous Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor. Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes. Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.New Chain tag for abilities like Chain Lightning and Rabies.New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.Additionally, various Aspects have been updated to account for these changes. Damage Reduction granted by Fortify has been increased from 10% to 15%. Cooldown Reduction is now capped at 75%. Physical Damage calculation against Damage Reduction now caps at level 100. The Maximum Evade Charges affix has been increased from 2 to 3. The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds. The Evade Grants Movement speed affix has been increased from 50% to 125%. All Resistance from Amulets has been increased from 19% to 25%. Single element resistance on Rings has been increased from 8% to 10%. Barbarian General Barbarian’s 10% innate Damage Reduction has been removed. Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner. Skills Charge Damage reduced from 250% to 180%. Power Charge Cooldown Reduction per Target Hit reduced from 3 to 2 seconds. Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds. Maximum Cooldown Reduction reduced from 9 to 6 seconds. Furious Hammer of the Ancients Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it. Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it. Violent Rend Rend’s Damage against Vulnerable enemies increased from 12%[x] to 25%[x]. Rupture The initial damage dealt from Rupture is now guaranteed to Overpower. Call of the Ancients Korlic Leap damage increased from 104% to 156%. Korlic Frenzy damage increased from 39% to 59%. Talic Whirlwind damage increased from 65% to 98%. Madawc Upheaval damage increased from 195% to 293%. Kick Range of damage increased from 2.2 meters to 3 meters. Additional damage when enemy is knocked into a wall increased from 70% to 105%. Power Kick Damage per 10 Fury consumed increased from 20% to 25%. Passives Unbridled Rage Bonus damage reduced from 135%[x] to 100%[x]. Weapon Expertise Polearm Expertise Lucky Hit chance increased from 10%[x] to 15%[x]. Damage while Healthy increased from 10%[+] to 15%[x]. Two-Handed Mace Expertise Fury gain increased from 2 to 5.Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.Now - You deal 15%[x] increased Critical Strike damage while Berserking. Two-Handed Axe Expertise Vulnerable Damage reduced from 15%[x] to 10%[x]. One-Handed Axe Expertise Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+]. Paragon Marshal Glyph Cooldown reduction reduced from 4 to 2 seconds. Blood Rage Legendary Node Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus. Crusher Glyph Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x]. Dominate Glyph Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21. Additional BonusPrevious - After not Overpowering for 30 seconds, your next attack will Overpower.Now - Every 30 seconds, your next attack will Overpower. Seething Glyph Additional Bonus: Fury gain on enemy kill increased from 3 to 5. Legendary Aspects Aspect of Sundered Ground Description reworded for clarity, no functional change.Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. Earthstriker’s Aspect Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x]. Aspect of the Relentless Armsmaster Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%. Windlasher’s Aspect Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target. Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds. Devilish Aspect Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target. Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path. Dust Devil’s Aspect Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds). Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second). Aspect of Fierce Winds Dust Devils created reduced from 5 to 3. Veteran Brawler’s Now increases the damage for Charge, Leap, and Kick. The timer on the buff has been removed. Of Giant Strides Previous - Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds. Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction. Of Anemia Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds. Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds. Of Vocalized Empowerment (Previously Of Echoing Fury) Now equippable by both Barbarians and Druids.Previous - Your Shout Skills generate 2-4 Fury per second while active.Now - Your Shout Skills generate 5-10 Primary Resource per second while active. Unique Items Rage of Harrogath Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second. Azurewrath Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5. Can now trigger from Non-Core skills. Fields of Crimson The blood pool now makes enemies take increased damage from all damage types. Damage bonus increased from 20% to 30%. Ancient’s Oath Bonus damage duration increased from 3 to 5 seconds. Druid Spirit Boons Packleader Cooldown reset chance increased from 20% to 25%. Energize Spirit restoration increased from 10 to 20. Masochistic Critical Strike Healing increased from 3% to 5%. Wariness Reduced damage from Elites increased from 10% to 15%. Skills Claw Damage increased by ~10% (.25 to .28). Enhanced ClawAttack Speed increased from 15% to 20%. Maul Damage increased by ~10% (.24 to .26). Enhanced MaulFortify increased from 5% to 8%. Raging Pulverize Stun duration increased from 2 to 3 seconds. Shred Damage increased by 10%. Enhanced ShredHealing increased from 2% to 4%. Debilitating Roar Now categorized as a Shout skill. Wolves Wolves now gain Unstoppable when the Skill is cast. Health increased by 200%. Respawn reduced from 10 seconds to 5 seconds. Hurricane Damage increased from 134% to 187%. Petrify Prime PetrifyPrevious - Petrify’s effect durations are increased by 1 second.Now - Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second. Supreme PetrifyPrevious - Killing an enemy affected by Petrify grants 25 Spirit.Now - Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds. Lacerate Damage increased by 22%. Prime LaceratePrevious - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.Now - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage. Supreme LaceratePrevious - Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.Now - Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40%   your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%. Passives Call of the Wild Damage increased from 10% to 12%. Quickshift Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage. Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%. Heightened Senses Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds. Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active. Clarity Previous - Gain 2 Spirit when transforming into Human form. Now - After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%. Digitigrade Gait Movement Speed increased from 3% to 4%. Legendary Aspects Of The Changeling’s Debt Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning. Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. Of The Unsatiated Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage. Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit. Of The Blurred Beast Damage increased from 25-32% to 25-35%. Nighthowler’s Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. Raw Might Now all Shapeshifting Skills contribute to the buff stacks. Damage increased from 35-50% to 40-55%. Stun duration increased from 2 to 3 seconds. Shepherd’s Now Wrath Skills also gain increased damage from Companions. Mangled Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit. Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds. Of Mending Stone Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills. Of Vocalized Empowerment (Previously of Echoing Fury) Now equippable by both Barbarians and Druids.Previous - Your Shout Skills generate 2-4 Fury per second while active.Now - Your Shout Skills generate 5-10 Primary Resource per second while active. Unique Items Fleshrender Damage bonus increased from 10% to 15%. Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have. Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have. Waxing Gibbous Life On Kill replaced with Spirit On Kill. Paragon Tracker Glyph Poisoning damage effect duration increased from 33% to 40%. Bane Glyph Poison effect double damage chance increased from 10% to 15%. Shapeshifter Glyph Critical Strike Chance increased from 20% to 25%. Wilds Glyph Damage increased from 120% to 130%. Inner Beast Legendary Node Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%. Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds. Necromancer Skills Enhanced Blight The Tooltip now correctly references the defiled area for the Slow effect. Blood Mist Removed the movement speed reduction. Golem This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable. Decompose Reworded description to be more consistent with the use of Corpses. Interval reduced from 1.5 seconds to 1 second. Increased channeling Essence generation from 8 to 10 per second. Upgrades now activate when spawning corpses instead of channeling for 1 second. Enhanced DecomposeDecompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.Now also generates 10 Essence when creating a corpse. Acolyte’s DecomposePrevious - Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.Now - Decompose explosions make enemies vulnerable. Initiate’s DecomposeMovement Speed bonus is now on Decompose explosions instead of channeling. Bonus Movement Speed duration increased from 5 to 8 seconds. Army of the Dead Increased spawn rate of Volatile Skeletons by 50%. Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons. Is now categorized as a Summoning skill. Passive Inspiring Leader Previous - After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed. Now - While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance. Kalan’s Edict Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions. Now - Your Minions gain 3% Attack Speed for each active Minion. Book of the Dead Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat. Skirmishers – Removed 3 second limit from the second upgrade. ReapersFirst UpgradePrevious - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds. DefendersNow Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%. Shadow MagesAttacks now pierce.First upgradePrevious - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.Now - You deal 3%[x] increased damage for each active Shadow Mage. The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4.   Additional Shadow Bolt now occurs every 2nd attack after the second upgrade. Cold MagesAttacks now gain 3 Essence from the first upgrade.Attacks now apply Vulnerable without condition. Bone MagesFirst UpgradePrevious - Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.Now - Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar.   Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills. Second UpgradePrevious - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify. Blood GolemGolem now absorbs 30%, up from 15%, from the first upgrade.The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained. Bone GolemFirst UpgradePrevious - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.Now - Spawn 5 corpses around the Golem where its ability is used.Second UpgradePrevious - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.Now - Your Bone Golem unleashes Bone Spikes when taking damage. Iron GolemFirst upgradeNow casts the Shockwave every 2 attacks instead of 4.Shockwave damage increased from 40% to 154%.Second upgradeNow also pulls enemies in instead of applying Vulnerable. Legendary Aspects Blood-soaked Aspect Previous - Your movement speed is no longer reduced while Blood Mist is active. Now - While in Blood Mist form, increases movement speed by 20%. Unyielding Commander Aspect Previous - While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage. Now - While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage. Occult Dominion Also increases the max number of Skeletal Warriors by 2. Blood Getter’s Previous - Your Maximum number of Skeletal Warriors is increased by 2. Now - Your Skeletal Priests also empower you at 55-70% effectiveness. Flesh-Rending Previous - When Decompose spawns a Corpse, gain 25-40 Essence. After: When Decompose explodes, gain 25-40 Essence. Rotting Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets. After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage. of the Damned Previous - You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden. After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse. of Untimely Death Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus. After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus. of Potent Blood Previous - While Healthy, Blood Orbs grant 10-25 Essence. After: Blood Orbs grant 10-25 Essence. Unique Items Ring of Mendeln Previous - Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage. Now - Every 6th attack from each Minion is empowered, exploding for X Physical damage. Lidless Wall Lucky Hit Chance increased from 5-25% to 15-30%. Bloodless Scream Essence gain increased from 7-10 to 15-20. Paragon Control Glyph Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies. Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets. Deadraiser Glyph Additional Bonus maximum bonus buffed to 15%[X]. Dominate Glyph Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.* Cult Leader Paragon Node Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have. Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus. Rogue Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second. Skills Inner Sight While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds. Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate. Preparation Reduced energy requirement from 100 to 75. Flurry Damage increased from 66% to 75%. Volley Can now be cancelled slightly earlier from another skill. Passive Victimize Fixed an issue where this wasn’t activating and scaling from certain instances. Increased chance to proc from 45% to 50%. Paragon Exploit Weakness Legendary Node Maximum increased damage buffed from 15%[x] to 25%[x]. Leyrana’s Instinct Legendary Node Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus. New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full. Chip Glyph Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range. Legendary Aspects Aspect of Encircling Blades Increased damage range buffed from 10-25% to 15-30%. Opportunist’s Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds. Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage. Trickster’s Now additionally increases Grenade Skill damage by 25-40%. Of Surprise Now additionally increases Grenade Skill damage by 25-40%. Of Artful Initiative Grenade Skill damage increase is now a range with higher potential, increased to 25-40%. Of Uncanny Treachery Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds. Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15%   85-100% Dodge Chance for 2 seconds. Of Siphoned Victuals Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion. Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion. Frostbitten Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies. Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies. Escape Artist’s Number of attacks dodged reduced from 2-7 to 2-5. Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20   25 seconds. Of Quickening Fog Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5. Of Volatile Shadows Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage. Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits. Blast Trapper’s Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds. Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds. Of Lethal Dusk Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds. Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life. Vengeful Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage. Of Arrow Storms Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms. Now - Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage. Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct. Resistant Assailant’s When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds. Unique Items Writhing Band of Trickery Reduced cooldown from 10 to 6 seconds. Beastfall Boots Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%. Energy restored from using a Cooldown increased from 5 to 15. Eaglehorn Damage bonus increased from 40-60% to 50-70%. Skyhunter Damage bonus increased from 10-30% to 20-40%. Sorcerer Mastery Skills are now also considered Core Skills. Enchantments Frost Nova Enchantment Chance for conjuration skills to case a Frost Nova increased from 30 to 35%. Frost Bolt Enchantment Chill amount increased from 15% to 18%. Flame Shield Enchantment Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds. Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds. Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window. Skills Frozen Orb New Functionality: Travel distance is now controllable. Damage increased by 20% (.34 to .41). Enhanced Frozen OrbPrevious - When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage. Greater Frozen Orb Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds. Ice Armor Enhanced Ice ArmorMana Regeneration increased from 25% to 30%. Shimmering Ice ArmorPrevious - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.Now - While Ice Armor is active, you reduce its Cooldown by 1   2 seconds for every 50 Mana you spend. Mystical Ice ArmorPrevious - Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies. Shimmering Frost Nova Previous - Frost Nova generates 4 Mana per enemy hit. Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana. Flame Shield Enhanced Flame ShieldPrevious - Flame Shield grants 25% increased Movement Speed while active.Now - Flame Shield has a 50% larger burn radius. Mystical Flame ShieldPrevious - You gain 25% Mana Cost Reduction while Flame Shield is active.Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike. Teleport Enhanced TeleportPrevious - Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.Now - You gain 30% Movement Speed for 3 seconds after Teleporting. Mystical TeleportPrevious - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3. Supreme Deep Freeze Now applies Vulnerable for 5 seconds when it ends. Ice Shards Damage increased by 28% (1.25 to 1.6). Enhanced Ice ShardsRicochet chance increased from 40% to 50%. Hydra Baseline maximum amount increased from 1 to 2. Lightning Spear Damage increased by 8% (.15 to .16). Greater Charged Bolts Damage increased from 25% to 35%. Incinerate New Functionality: Gain 15% baseline Damage Reduction while channeling. Damage increased by 10% (.76 to .84). Passives Elemental Attunement Cooldown reset chance increased from 5% to 7%. Mana Shield Damage Reduction increased from 7% to 8%. Devouring Blaze Crowd Controlled enemies now provide the damage bonus instead of Immobilized. Conjuration Mastery Previous - You gain 1% increased damage for each active conjuration. Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration. Convulsions Lucky Hit Chance increased from 3% to 5%. Shocking Impact Damage increased by 100% (.2 to .4). Elemental Dominance Damage increased from 3% to 4%. Legendary Aspects Bounding Conduit Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting. Now - Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds. Of Frozen Orbit Damage increased from 30-40% to 45-60%. Of Concentration Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds. Now - Casting a Conjuration Skill grants you 10-20%   10-25% Damage Reduction for 5 seconds. Of Abundant Energy Chance to chain to an additional enemy increased to 35-50%. Snowguard’s Aspect Damage reduction increased from 10-25% to 15-30%. Of Singed Extremities Now both Immobilize and Stun trigger the Slow effect. Of Conflagration Previous - While channeling Incinerate, your Burning damage is increased by 25-40%. Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds. Of Splintering Energy Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it. Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds. Shattered Enemies no longer need to die while Frozen to trigger the bonus damage. Damage increased from 25-40% to 30-45%. Unique Items Staff of Lam Esen Critical Strike Damage   Damage to Close Enemies replaced with Ranks of Charged Bolts. Tal Rasha’s Iridescent Loop Maximum stacks now capped at four. All Resistance variants increased from 8%/3% to 10%/4%. Flamescar Ember damage increased by 25%. Staff of Endless Rage Damage bonus increased from 20-40% to 40-60%. Esu’s Heirloom Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds. Paragon Tactician Glyph New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar. Winter Glyph Cold damage increase maximum raised from 15% to 18%. Loot Updates All items dropped in World Tier III will now be Sacred. All items dropped in World Tier IV will now be Ancestral. Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50. Item Power now increases every 5 levels after 50 instead of on a linear scale. Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again. Elixir Updates Existing Elixirs All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50. Elixir of Cold ResistanceCold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.Experience gained increased by 5%. Elixir of Cold Resistance IICold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.Experience gained increased by 8%. Elixir of Fire ResistanceFire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.Experience gained increased by 5%. Elixir of Fire Resistance IIFire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.Experience gained increased by 8%. Elixir of Lightning ResistanceLighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.Experience gained increased by 5%. Elixir of Lightning Resistance IILighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.Experience gained increased by 8%. Elixir of Poison ResistancePoison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.Experience gained increased by 5%. Elixir of Poison Resistance IIPoison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.Experience gained increased by 8%. Elixir of Shadow ResistanceShadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.Experience gained increased by 5%. Elixir of Shadow Resistance IIShadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.Experience gained increased by 8%. Elixir of Iron BarbsArmor increased by 300, Thorns increased by 150.Experience gained increased by 5%. Elixir of Iron Barbs IIArmor increased by 500, Thorns increased by 250.Experience gained increased by 8%. Elixir of FortitudeMaximum Life increased by 10%.Experience gained increased by 5%. Elixir of Fortitude IIMaximum Life increased by 20%.Experience gained increased by 8%. Elixir of DestructionOverpower damage increased by 7%, Vulnerable damage increased by 7%.Experience gained increased by 5%. Elixir of Destruction IIOverpower damage increased by 15%, Vulnerable damage increased by 15%.Experience gained increased by 8%. Elixir of PrecisionCritical Strike Chance increased by 4%, Critical strike damage increased by 25%.Experience gained increased by 5%. Elixir of Precision IICritical Strike Chance increased by 6%, Critical strike damage increased by 35%.Experience gained increased by 8%. Elixir of AdvantageAttack speed increased by 7%, Lucky hit increased by 7%.Experience gained increased by 5%. Elixir of Advantage IIAttack speed increased by 15%, Lucky hit increased by 15%.Experience gained increased by 8%. Elixir of ResourceResource cost reduced by 10%   15% , Maximum Resource increased by 10.Experience gained increased by 5%. Elixir of Resource IIResource cost reduced by 20%   30% , Maximum Resource increased by 25.Experience gained increased by 8%. New Elixirs Elixir of Holy BoltsAfter killing an enemy, holy bolts fire from the corpse of that enemy.Experience gained is increased by 6%. Elixir of MomentumAfter killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.Experience gained is increased by 6%. User Interface and User Experience Esu’s Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item’s tooltip, instead of as a buff on the buff bar. A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu. Crafting materials now have rarities associated with them. New notifications related to the expiration of migrated Seasonal stashes has been added. Search through your Stash now supports filtering by Item Power. ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard. The Skill Tree can now be navigated with the D-pad on controller. There is now a pop-up on the HUD when picking up materials. Miscellaneous changes made to improve overall readability throughout the game. Gauntlet   Trials Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item. Boss Monsters won’t drop a shrine if they have been regenerated by the Pillar of Proving. Nightmare Dungeon Rotation The following Dungeons will be available as Nightmare Dungeons throughout our next season. World Tier IIILight’s WatchZenithBelfry ZakaraEarthen WoundFaceless ShrineLight’s RefugeForgotten RuinsRenegade’s RetreatSepulcher Of the ForswornTomb of the SaintsGaran HoldJalal’s VigilSarat’s LairBetrayers RowChampions DemiseShifting City World Tier IVDead Man’s DredgeForbidden CityHallowed OssuaryKor Dragan BarracksMercy’s ReachRimescar Cavern Tormented Ruins Sanguine ChapelAkkhan’s GraspBastion of FaithBlind BurrowsEndless GateFetid MausoleumGhoa RuinsHeathens KeepLeviathan’s MawMaugan’s WorksSerpents LairSteadfast BarracksCollapsed VaultConclaveCrusaders CathedralDeserted UnderpassInfernoPrison of CaldeumRenegades RetreatShivta RuinsSirocco CavernsUldur’s CaveYshari SanctumAldurwoodBroken BulwarkFlooded DepthsHowling WarrenLubans RestMariners RefugeOldstonesUnderrootVault of The ForsakenWretched DelveBetrayer’s RowBloodsoaked CragBuried HallsCarrion FieldsCharnel HouseGuulrahn CanalsKomdor TemplePath of the BlindWhispering Vault Miscellaneous Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to. More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved. Experience rewards from completing Dungeon Events have been increased. Damage over time effects will no longer interrupt channeled skills. Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds. Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account. Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail). Glyph Experience gains have been increased by 25%. Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower. The bonus experience for World Tiers II , III and IV have been increased.World Tier I: Unchanged.World Tier II: Increased from 20% to 50%.World Tier III: Increased from 100% to 150%.World Tier IV: Increased from 200% to 250%. Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset. The Gold cap has been increased from 9 trillion to 99 trillion. Mutterlock chests now additionally drop 500 obols. World Boss Health has been greatly increased for World Tiers III and IV. Increased Murmuring Obols maximum capacity from 2,000 to 2,500. Players can now change their hairstyle in the wardrobe. BUG FIXES Accessibility Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu. Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu. Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes. Fixed an issue where the Screen Reader did not announce currency types in the Character panel. Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field. Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up. Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page. Gameplay Barbarian Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources. Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled. Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative. Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects. Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr’s Devastating Grips, could grant stacks of Furious Upheaval. Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly. Fixed an issue where the guaranteed Overpower from the Earthstriker’s Aspect could not be used by Ground Stomp. Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node. Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes. Druid Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative. Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive. Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice. Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player. Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect. Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life. Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions. Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets. Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier. Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury. Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions. Fixed an issue where Blood Howl would not work properly when Ravens was also equipped. Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times. Fixed an issue where Shred could target invisible enemies. Necromancer Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison. Fixed an issue where the bonus Movement speed from Death’s Approach was not active while in town. Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended. Fixed an issue where a Golem attack initiated right after dismounting wouldn’t complete. Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer’s Aspect. Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies. Fixed an issue where the Movement Speed bonus from Death’s Approach was marked as multiplicative when it was additive. Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions. Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed. Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss. Fixed an issue where Hewed flesh did not trigger Necrotic Carapace. Rogue Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets. Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip. Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node. Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect. Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage. Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects. Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected. Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus. Sorcerer Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative. Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage. Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage. Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade. Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment. Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment. Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer. Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative. The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously. Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability. Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended. Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen. Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage. Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed. Fixed a rare issue where Crackling Energies could fail to spawn. General Fixed an issue where a player’s defensive capability could prevent Fortify from being applied. Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability. Fixed an issue where the animation for Echo of Lilith’s Death from Above attack didn’t sync up with the actual area of effect for the damage. Fixed an issue where players could be damaged while using a traversal. Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand. Fixed an issue where sometimes enemies would not be immobilized when they should be. Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended. Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time. Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip. Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life. Fixed an issue where free casts of abilities, such as Sorcerer’s Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking. Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up. Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty. Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP. Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended. Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible. Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage. Quests and Dungeons Fixed an issue where the Drowned Seahag in Mariner’s Refuge could drop no loot. Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest. Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression. Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect. Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run. Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban’s Rest, and Conclave could fail to complete and block progression. User Interface and User Experience Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values. Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding. Fixed an issue where the tooltip for X’fal’s Corroded Signet implied a larger area of effect than the ring actually did damage in. For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class’s resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don’t have enough resources to cast. Fixed an issue where the damage reduction from Harlequin’s Crest didn’t display in Character Stats while in Town or mounted. Fixed an issue where swapping key binding presets wouldn’t persist between play sessions if that was the only setting changed. Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash. Fixed an issue where the Glacial Aspect’s tooltip in the Codex of Power was inaccurate. Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped. Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus. Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings. Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed. Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon. Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op. Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate. Miscellaneous Fixed various instances where some items were class-restricted when they shouldn’t be. Fixed an issue where Ancestral items could only be gambled for when the player’s character was Level 73 or higher. Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances. Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide. Various performance, stability, visual, and UI improvements.

Diablo 4 Update 1.4.0 Changes Overview and Patch Notes

Diablo 4’s fourth season, the Season of Loot Reborn, is coming. With it comes a massive overhaul to Itemization and Helltides. Here’s everything you need to know about Update 1.4.0.

Season 4 Start Time and Summary

Diablo 4’s fourth season, the Season of Loot Reborn, will begin May 14th, 2024 at 11 AM PST.

This massive update overhauls a lot of Diablo 4’s crafting and itemization systems, providing overall better loot and more ways to customize it. This opens the path forward for way more build potential and player power.

While there are no Seasonal Powers or Seasonal Mechanics to make us absurdly strong, you’ll quickly find that the new crafting systems will often do just that when used effectively.

There is still a small Seasonal Quest, which has us assisting the Iron Wolves with combatting the Helltides. This comes with the same Reputation System of past seasons.

Patch 1.4.0 Changes Highlights

Below are the key features of Patch 1.4.0. As usual, first, we will offer you the  highlights with the most important changes explained  and then we will leave you with the full patch notes if you need the extra details.

Itemization was changed in Update 1.4.0 to focus on improving the overall quality of loot. This affects how we find it and how we can upgrade it in many ways.

Item Affix Changes

To start, the Base Affix Count for all items has been reduced . Magic items are limited to a single Affix, Rare Items only have two, and Legendary items have three. This sounds like a loss of power but is an overall increase alongside the other systems.

While there are fewer Affix Slots, there are fewer Affixes in general . Many conditional Affixes are removed, and very few remain in the form of Tempered Affixes. Long gone are the days of “Damage on Tuesdays”.

There were new Affixes added , like Resource per Second, or Resource on Kill, not to mention all of the fancy affixes that can be added through the Tempering System.

Some other Affixes were disturbed to other slots as well. Things like Weapons got access to Resource Cost Reduction, Attack Speed, and Maximum Life.

Finally, Ancestral Legendary and Ancestral Unique Items can drop with Greater Affixes . If you’re at all familiar with Last Epoch, you might be familiar with their Exalted Affixes.

These work similarly in the fact they are drop-only. However, these have a fixed value, equal to a maximum roll boosted by ~50%

Overall, a very good thing for the game’s health. It’s significantly easier to not only find a good item, but one worth using. Combined with the crafting systems we’re going to cover below, it’s very easy to find and make items that boost your power.

New Crafting Systems

This patch also brings two new Crafting systems, Tempering and Masterworking. Tempering is more of a mid-game crafting system and Masterworking is an endgame crafting system.

Tempering is more of a mid-game system but has its uses throughout all stages of the game. Tempering is available to all Rare and Legendary Items , which have a single slot for a Tempered Affix. Ancestral Legendary Items instead get two Tempered Affix Slots.

To Temper an item, you’ll need to collect Tempering Manuals out in the world. These drop randomly from Elites, Bosses, and various other sources.

Like other Items, they also have rarities of Magic, Rare, and Legendary. Though you won’t see the Legendary version until later World Tiers.

Each Tempering Manual has a small set of affixes within a distinct category , sharing the same categories as Aspects, with the addition of a Weapon category. They even get applied to the same gear slots as similar Aspects.

With Tempering Manual in hand, we go to the Blacksmith to craft on a Tempered Affix. These Affixes are often focused around one archetype of the class. Using Necromancer as an example, they have Blood, Bone, Minion, and Shadow as their general archetypes.

Tempering is a great system that lets you customize your gear to better fit your build. Unfortunately with the limited Tempering Rerolls still in place, it can just as easily make an amazing item worthless since there’s very little control over the result.

Masterworking

Masterworking goes hand in hand with the Pit of the Artificer, a newly added endgame dungeon; more on that later. Masterworking replaces the current Upgrade system in favor of a more powerful endgame-focused version.

This system allows you to take your gear, along with Masterworking Materials from the Pit of the Artificer, to the Blacksmith and upgrade it.

This system has twelve Ranks, instead of the previous five , with every fourth upgrade being a Milestone upgrade that boost a single Affix by a larger amount.

Non-Milestone Ranks ( those besides 4, 8, and 12) increase all Non-Unique Affixes by 5%. Milestone Ranks instead boost a single Affix by 25%. Unfortunately, the Affix is selected randomly for the Milestone Rank.

Ranks 1-4 will require Obducite, acquired from Tiers 1-29 of the Pit. Ranks 5-8 will require Ingolith, acquired from Tiers 30-59 of the Pit. Ranks 9-12 will require Neathiron, acquired from Tier 60+ of the Pit.

If you end up with a less favorable result, you can reset the Masterworked item back to Rank 0 and start the process over until you get the desired result. This will consume additional resources but can be worth it when chasing a high-end item.

Helltide Changes

Helltides are being drastically improved in this patch with a ton of Quality of Life and additional Content. The biggest change is that Helltides are now available in World Tiers 1 and 2 . This makes them a great alternative to leveling over spamming dungeons.

Helltide has a new Threat System , where as you slay demons and cultists, you’ll gain Threat. Threat has three stages, each spawning enemies when reached.

When the final Threat level is reached, it will drain slowly and summon additional foes, ending with a Hellborne.

If you recall the Blood Seekers from Season 2 , they’re very similar in how they act. Being tied to the Threat System means you’ll know exactly when they’re spawning.

In the Seasonal Realm for Season 4, these H ellborne will also have a high chance to drop Profane Mindcage , a new Helltide-boosting Elixir. This powerful elixir can accelerate your XP Gain and give you better loot. It does so by increasing the rate at which Aberrant Cinders drop as well as increasing Helltide Monster Level by 10.

Regardless if you’re in the Seasonal Realm or not, you’ll come across Baneful Hearts , a material used to summon an Open World Helltide Boss called the Blood Maiden . The Blood Maiden is quite a rewarding and challenging fight early on, but as you get stronger it will become easier.

If you wanted Faster Helltide Farming , you also get your wish this season as well. Not only will Aberrant Cinder drop at a higher rate, but opening Tormented Gifts is also faster. Tormented Gifts open twice as fast, as they take 1.5 seconds to open.

Take all of this, and add in the new Iron Wolves events , and other Helltide mini-events like Doomsayers, and it’s a much more rewarding experience overall. There’s a lot more to do, and it’s faster than ever to do it. This overall makes the Helltides a great time, even if you’re not just leveling.

Class Changes

We’ll keep this brief, but due to the other system changes, the Class Changes for this season are very light.

Damage Calculations against Armor now stop scaling at Monster Level 100 . This means 9,230 Armor will grant 85% Physical Damage REduction against all enemies over level 100. This greatly simplifies and reduces the total Armor needed to cap this resistance.

Cooldown Reduction now has a soft cap of 75% from gear. This cap can still be exceeded by Passive Tree and Paragon effects.

There are now additional Skill Tags and some existing ones have been expanded . Shouts now include Druid’s Debilitating Roar and Blood Howl. Core Skills now include most skills that consume Resources and additional categories like Sorcerer’s Mastery Skills.

Damage Reduction Rolls are now limited to Shields and Unique items . This will not be applied to existing gear, which will be marked as Legacy Gear and unable to be Tempered or Masterworked. However, D amage Reduction from Fortify is being increased to 15% , up from 10%.

All forms of Minions or Companions now inherit 100% of player stats like Critical Strike, Attack Speed, and Damage.

Barbarians are losing their 10% Damage Reduction to bring them in line with other classes. Effects that previously required Call of the Ancients on your hotbar no longer have that requirement.

Dust Devils are getting buffed , receiving new aspects, and being tuned to behave consistently across them. Furious Hammer of the Ancients is changed from increased damage per Fury to Increased Critical Strike Chance per 10 Fury. Power Charge is going to provide less Cooldown Reduction per hit.

Overall good changes for Barbarian, toning back a few of the outlier builds, while other are brought up.

Druids have multiple buffed Spirit Boons , including Packleader, Energize, Masochistic, and Wariness. Claw, Maul, and Shred all received ~10% increased damage and had the effects of their first upgrades improved as well.

Petrify was changed so the Prime upgrade grants Spirit in addition to its normal increased effect duration instead of the second upgrade. The Supreme Upgrade reduces the active cooldown when defeating enemies or hitting a boss.

Lacerate also received changes, including a direct increase in damage. Prime Lacerate now guarantees the first hit is a Critical Strike, resulting in the old Prime and Supreme Upgrades on the new Prime upgrade. Supreme Lacerate now increases all damage dealt by 4% per Critical Strike with Lacerate, up to a max of 40%.

Necromancer

Decompose got a buff and a slight rework . It now grants more Essence per second and creates corpses at a faster rate. Its Enhanced Upgrade now triggers an explosion when creating a corpse and generate additional essence. The Acolyte upgrade makes the newly added explosions cause Vulnerable. Initiate grants it movement speed after triggering an explosion, rather than channel time.

Inspiring Leader was changed to the “While Healthy” condition, instead of “Healthy for 2 seconds”. It now grants Critical Strike Chance for you and your minions, rather than attack speed.

Kalan’s Edict is finally a strong option for Minion Builds, now providing 3% Attack Speed per active minion. This works well in combination with Blood Getter’s Aspect being combined with Aspect of Occult Dominion, providing +2 to both skeleton types .

Many Minions were buffed or changed , in addition to the general minion change. Many of them are significantly better at performing their designated roles. They also added the Apothic Aspect and reworked Blood Getter’s Aspect to give more options for Minion Builds.

Minion Necromancer is eating well in this patch, and it’s likely to be the most predominant build especially with the Season Journey supporting it. Due to the Dominate glyph being nerfed, Blood Build will likely suffer a fair bit, though they have more access to Overpower Damage on gear now.

Rogue is seeing buff to two of their Specializations , Inner Sight and Preparation. Inner Sight’s meter will now fill slightly even when not hitting marked enemies and grant an additional 25% Critical Strike Chance for the duration. Preparation’s Energy requirement is reduced to 75, from 100.

Flurry is seeing a direct buff this patch, in addition to its Legendary Aspect. Flurry;s base damage is increased by 9%, while the Aspect is increased by 5% at the low and high end of the range.

Grenades are seeing a big increase in power , with many related Aspects adding Grenade Damage in addition to their base effects.

Rogues aren’t shifting too much in terms of power, but they do also get a quite powerful Unique Ring in this patch that creates a slightly different Rapid Fire playstyle.

Much like Druid and Necromancer, Sorcerer’s Conjurations will also benefit from the general minion changes , making them easier to scale. Conjuration Mastery was also buffed to increase Damage, Movement Speed, and Mana Generation, instead of just damage.

The Flame Shield Enchantment no longer serves as mechanic to cheat death , instead triggers any time you lose 100% of your maximum Life within 30 seconds. While this has a shorter cooldown, it’s much harder to control and get maximum value out of it. Additionally, the Enhanced upgrade now grants increased radius instead of Movement Speed and the Mystical upgrade stuns all nearby enemies and guarantees a crit when it ends, rather than Reduced Mana Cost.

Frozen Orb is buffed to deal more damage, as well as the Enhanced upgrade dealing 45% increased damage to all enemies while healthy, rather than just Elites. This also comes alongside a Unique Amulet, giving a new way to build it with Conjurations.

Teleport’s upgrades were adjusted . Enhanced now grants Movement speed after Teleporting, with CDR effect moving to the Bounding Conduit Aspect instead. Mystical increases the damage dealt by 500%, while also generating Crackling Energy for each enemy hit.

Several other skills received damage buffs. This includes Ice Shards, Lightning Spear, Greater Charged Bolts, and Incinerate. These are all pretty minor increases, but Incinerate also gains 15% Damage Reduction while channeling.

Sorcerers are going to be in a good spot for the season, taking no major hits to most builds and seeing mainly buffs.

We will be updating shortly our Diablo 4 Builds catalog with new builds and will be also updating the existing builds for Season 4.

Full Patch Notes

Below are the patch notes in their entirety, as published on the Diablo 4 Patch Notes List.

Feature Updates

  • There is no longer a chance for Masterworking to fail.
  • The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).
  • The Tempering Result screen now shows the result affix, its roll, and the affix range.
  • Various UI improvements for the Tempering and Masterworking experiences.
  • Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.
  • A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.
  • You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes.
  • When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.

Helltide and The Pit

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.
  • Artillery and Blast Wave shrines no longer spawn in the Pit.
  • Hellborne spawn chance in Helltide zones has been increased.
  • Baneful Heart drop rate has been adjusted to be more consistent.
  • Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.
  • Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

Itemization Updates

For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.

Here are some of the major items coming with Itemization updates:

  • Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.
  • Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.
  • Each item affix has a chance to be a Greater Affix in World Tier IV.
  • New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.
  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • World Tier III Unique Items now drop as non-Sacred in World Tier I and II.
  • World Tier IV Unique Items now drop as Sacred in World Tier III.
  • Uber Unique Items can start dropping from monster level 55, drops at 925 item power.
  • Ancestral: 55

Game Updates

Accessibility.

New Character Highlights

  • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
  • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Hellborne Demons
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen’s Blessing – Unique Boots

  • Casting a Skill has a  40-60%   20-30%  chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every  8   12  seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Arreat’s Bearing – Unique Pants

  • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
  • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
  • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes – Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Aspect of Fierce Winds

  • Your Shout Skills create  3   5  Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are  5%-20%   15%  bigger and deal 1% increased damage for each 1% their size is increased.

Earthbreaker – Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger – Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by  1%-2.5%   1%-2%  and you gain  1%-3%   1-4%  Damage reduction for 5 seconds, stacking up to 5 times.

Ebonpiercer – Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor’s Embrace – Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a  5%-20%   5%-15%  chance to Stun enemies for 1.5 seconds.

Scoundrel’s Kiss – Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel’s Kiss projectile pattern is now more predictable.

Saboteur’s Signet – Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a  2%   5%  Lucky Hit Chance.

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a  50-70%   70-100%  chance to launch a Frozen Orb at Nearby enemies.
Developer’s Note:  Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

BALANCE UPDATES

Banished Lord’s Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault’s Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.
  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous – You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now – You have 8% increased Dodge Chance. When you Dodge, Fortify for  5-10%   5-20%  of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous – Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now – Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous – You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now – You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain’s

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note:  Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.
  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
  • Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.
  • New Chain tag for abilities like Chain Lightning and Rabies.
  • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
  • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
  • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.
  • Barbarian’s 10% innate Damage Reduction has been removed.
  • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.
  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous – Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now – Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend’s Damage against Vulnerable enemies increased from 12%[x] to 25%[x].
  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.
  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.
  • Damage per 10 Fury consumed increased from 20% to 25%.

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Previous – You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
  • Now – You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Previous – After not Overpowering for 30 seconds, your next attack will Overpower.
  • Now – Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Aspect of Sundered Ground

  • Previous – Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Now – Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker’s Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher’s Aspect

  • Previous – Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now – Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path.  Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous – After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now – After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil’s Aspect

  • Previous – Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now – Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).
  • Dust Devils created reduced from 5 to 3.

Veteran Brawler’s

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous – Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now – Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
  • Previous – Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now – Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Previous – Your Shout Skills generate 2-4 Fury per second while active.
  • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

Rage of Harrogath

  • Previous – Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now – Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.
  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Spirit Boons

  • Cooldown reset chance increased from 20% to 25%.
  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.
  • Reduced damage from Elites increased from 10% to 15%.
  • Damage increased by ~10% (.25 to .28).
  • Attack Speed increased from 15% to 20%.
  • Damage increased by ~10% (.24 to .26).
  • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.
  • Damage increased by 10%.
  • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.
  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.
  • Damage increased from 134% to 187%.
  • Previous – Petrify’s effect durations are increased by 1 second.
  • Now – Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Previous – Killing an enemy affected by Petrify grants 25 Spirit.
  • Now – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
  • Damage increased by 22%.
  • Previous – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
  • Now – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Previous – Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
  • Now – Whenever Lacerate Critically Strikes,  you deal 4% increased damage for 10 seconds, up to 40%   your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Call of the Wild

  • Damage increased from 10% to 12%.
  • Previous – When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now – When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous – Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
  • Previous – Gain 2 Spirit when transforming into Human form.
  • Now – After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Of The Changeling’s Debt

  • Previous – Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous – After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler’s

  • Previous – Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now – Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.

Shepherd’s

  • Now Wrath Skills also gain increased damage from Companions.
  • Previous – When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now – While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous – Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now – Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.
  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous – After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.
  • Removed the movement speed reduction.
  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.
  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
  • Now also generates 10 Essence when creating a corpse.
  • Previous – Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
  • Now – Decompose explosions make enemies vulnerable.
  • Movement Speed bonus is now on Decompose explosions instead of channeling.
  • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Inspiring Leader

  • Previous – After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now – While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous – After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now – Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Previous – Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Now – Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
  • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Attacks now pierce.
  • Previous – Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen to the same enemy more than once every 5 seconds.
  • Now – You deal 3%[x] increased damage for each active Shadow Mage.
  • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4.   Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Attacks now gain 3 Essence from the first upgrade.
  • Attacks now apply Vulnerable without condition.
  • Previous – Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
  • Now –  Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar.   Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
  • Previous – Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
  • Now – Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Golem now absorbs 30%, up from 15%, from the first upgrade.
  • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Previous – Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
  • Now – Spawn 5 corpses around the Golem where its ability is used.
  • Previous – Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
  • Now – Your Bone Golem unleashes Bone Spikes when taking damage.
  • Now casts the Shockwave every 2 attacks instead of 4.
  • Shockwave damage increased from 40% to 154%.
  • Now also pulls enemies in instead of applying Vulnerable.

Blood-soaked Aspect

  • Previous – Your movement speed is no longer reduced while Blood Mist is active.
  • Now – While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous – While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now – While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous – Your Maximum number of Skeletal Warriors is increased by 2.
  • Now – Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous – When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.
  • Previous – Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous – You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous – Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous – While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Ring of Mendeln

  • Previous – Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now – Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Control Glyph

  • Previous – Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now – Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].
  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous – Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now – Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.
  • Damage increased from 66% to 75%.
  • Can now be cancelled slightly earlier from another skill.
  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous – When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.
  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous – When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now – When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous – Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now – Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain  10-15%   85-100%  Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous – Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now – Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous – Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now – Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to  20   25  seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous – When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now – When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous – Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now – Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.
  • Previous – Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now – Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now – Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.
Developer’s Note:  The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.
  • Damage bonus increased from 40-60% to 50-70%.
  • Damage bonus increased from 10-30% to 20-40%.
  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer’s Note:  We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.
  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Previous – When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
  • Now – While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
  • Mana Regeneration increased from 25% to 30%.
  • Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
  • Now – While Ice Armor is active, you reduce its Cooldown by  1   2  seconds for every 50 Mana you spend.
  • Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
  • Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous – Frost Nova generates 4 Mana per enemy hit.
  • Now – Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Previous – Flame Shield grants 25% increased Movement Speed while active.
  • Now – Flame Shield has a 50% larger burn radius.
  • Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
  • Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
  • Previous – Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
  • Now – You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Previous – For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
  • Now – Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.
  • Damage increased by 28% (1.25 to 1.6).
  • Ricochet chance increased from 40% to 50%.
  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.
  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous – You gain 1% increased damage for each active conjuration.
  • Now – You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Bounding Conduit

  • Previous – Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now – Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous – Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now – Casting a Conjuration Skill grants you  10-20%   10-25%  Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard’s Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous – While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now – While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous – Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now – Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Staff of Lam Esen

  • Critical Strike Damage   Damage to Close Enemies  replaced with Ranks of Charged Bolts.

Tal Rasha’s Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.
  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu’s Heirloom

  • Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.
Developer’s Note:  This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
  • Experience gained increased by 5%.
  • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
  • Experience gained increased by 8%.
  • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
  • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
  • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
  • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
  • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
  • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
  • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
  • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
  • Armor increased by 300, Thorns increased by 150.
  • Armor increased by 500, Thorns increased by 250.
  • Maximum Life increased by 10%.
  • Maximum Life increased by 20%.
  • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
  • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
  • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
  • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
  • Attack speed increased by 7%, Lucky hit increased by 7%.
  • Attack speed increased by 15%, Lucky hit increased by 15%.
  • Resource cost reduced by  10%   15% , Maximum Resource increased by 10.
  • Resource cost reduced by  20%   30% , Maximum Resource increased by 25.

New Elixirs

  • After killing an enemy, holy bolts fire from the corpse of that enemy.
  • Experience gained is increased by 6%.
  • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.

User Interface and User Experience

  • Esu’s Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item’s tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.
  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won’t drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • Light’s Watch
  • Belfry Zakara
  • Earthen Wound
  • Faceless Shrine
  • Light’s Refuge
  • Forgotten Ruins
  • Renegade’s Retreat
  • Sepulcher Of the Forsworn
  • Tomb of the Saints
  • Jalal’s Vigil
  • Sarat’s Lair
  • Betrayers Row
  • Champions Demise
  • Shifting City
  • Dead Man’s Dredge
  • Forbidden City
  • Hallowed Ossuary
  • Kor Dragan Barracks
  • Mercy’s Reach
  • Rimescar Cavern
  • Tormented Ruins
  • Sanguine Chapel
  • Akkhan’s Grasp
  • Bastion of Faith
  • Blind Burrows
  • Endless Gate
  • Fetid Mausoleum
  • Heathens Keep
  • Leviathan’s Maw
  • Maugan’s Works
  • Serpents Lair
  • Steadfast Barracks
  • Collapsed Vault
  • Crusaders Cathedral
  • Deserted Underpass
  • Prison of Caldeum
  • Renegades Retreat
  • Shivta Ruins
  • Sirocco Caverns
  • Uldur’s Cave
  • Yshari Sanctum
  • Broken Bulwark
  • Flooded Depths
  • Howling Warren
  • Lubans Rest
  • Mariners Refuge
  • Vault of The Forsaken
  • Wretched Delve
  • Betrayer’s Row
  • Bloodsoaked Crag
  • Buried Halls
  • Carrion Fields
  • Charnel House
  • Guulrahn Canals
  • Komdor Temple
  • Path of the Blind
  • Whispering Vault
  • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.
  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • World Tier I: Unchanged.
  • World Tier II: Increased from 20% to 50%.
  • World Tier III: Increased from 100% to 150%.
  • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.
  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.
  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr’s Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker’s Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.
  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.
  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death’s Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn’t complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer’s Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death’s Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.
  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.
  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.
  • Fixed an issue where a player’s defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith’s Death from Above attack didn’t sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer’s Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner’s Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban’s Rest, and Conclave could fail to complete and block progression.
  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X’fal’s Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class’s resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don’t have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin’s Crest didn’t display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn’t persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect’s tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.
  • Fixed various instances where some items were class-restricted when they shouldn’t be.
  • Fixed an issue where Ancestral items could only be gambled for when the player’s character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.

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IMAGES

  1. Jaski Gallery Voyage (lights on)

    endless voyage don diablo

  2. Jaski Gallery Voyage (lights off)

    endless voyage don diablo

  3. Don Diablo signs to MTArt Agency

    endless voyage don diablo

  4. Don Diablo

    endless voyage don diablo

  5. Don Diablo presenta 'FORΞVΞR', su álbum más icónico

    endless voyage don diablo

  6. Jaski Gallery 1441-AMS.MP4

    endless voyage don diablo

VIDEO

  1. Diablo 4 Massive Itemization Changes Coming! Will this SAVE DIABLO 4 ~PTR OVERVIEW AND PATCH NOTES!~

  2. Don Diablo

  3. Endless Fortune Diablo 4 Quest

  4. Endless Dungeon

  5. Diablo Immortal

  6. Langrisser Mobile

COMMENTS

  1. First Don Diablo exhibition in The Netherlands

    A special exhibition at Jaski Gallery in Amsterdam: Endless Voyage by Don Diablo. From Saturday 15 to Sunday 30 October, six of his video installations were on display, combined with a life-size plane window "on an endless digital flight to an unknown destination", in the words of Don Diablo himself. The official opening took place on ...

  2. Jaski Gallery Endless Voyage

    'Endless Voyage' - Don Diablo. 15-10-2022 ... 30-10-2022 . Subscribe to our newsletter. About. Jaski Gallery is situated in the heart of Amsterdam's Art & Antiques district, where we've been since 1988. We specialise in work from the CoBrA movement and contemporary art. The gallery regularly stages exhibitions and takes part in major art ...

  3. Don Diablo

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  4. Jaski Gallery Don Diablo

    Don Diablo has taken the art world by storm. Through his vision on NFTs (Non Fungible Tokens), he combines the digital and physical worlds in a unique way. ... Voyage (lights off) mixed media ... Exhibitions 'Endless Voyage' 15-10-2022 ... 30-10-2022. Subscribe to our newsletter. About. Jaski Gallery is situated in the heart of Amsterdam's ...

  5. ''ENDLESS VOYAGE'' by Don Diablo

    ''ENDLESS VOYAGE'' by Don Diablo. 5 maart - 19 maart . Na meer dan 14.500 uren in de lucht te hebben doorgebracht vanaf zijn dertiende tot nu, kreeg Don Diablo een flinke cultuurschok toen de pandemie toesloeg. ... Don Diablo: "De stukken zijn als vensters naar de buitenwereld. Herinneringen die ik heb verzameld en die ik nu deel met het ...

  6. Don Diablo

    This is "Don Diablo - Endless Voyage" by Jaski Gallery on Vimeo, the home for high quality videos and the people who love them.

  7. Don Diablo

    Don Pepijn Schipper (Dutch pronunciation: [ˈdɔn pɛˈpɛin ˈsxɪpər]; born 27 February 1980), better known by his stage name Don Diablo, is a Dutch DJ, digital artist, record producer, musician and songwriter of electronic dance music.He is one of the pioneers of the future house genre and was ranked sixth in the Top 100 DJs - 2020 list by DJ Mag.

  8. Don Diablo

    Welcome to the electrifying world of Don Diablo! Dive into the realm of innovative beats, pulsating rhythms, and infectious melodies with one of the most dyn...

  9. Don Diablo

    Don Pepijn Schipper (Coevorden, 27 februari 1980) is een Nederlandse producer en dj. Onder zijn artiestennaam Don Diablo maakt hij een mix tussen verschillende housenummers. Singlesucces was er met nummers als BAD (met Zak Abel), Blow, This Way, Hooligans (met Example), Make You Pop (samen met de Amerikaanse producer Diplo), Animale (met Dragonette) en Cutting Shapes. - (https://nl.wikipedia ...

  10. Don Diablo Lyrics, Songs, and Albums

    Don Pepijn Schipper, better known as Don Diablo, is a Dutch DJ, record producer, musician, singer and songwriter. He is known for his electric style of production and vocalizing in most of his songs.

  11. Don Diablo Embarks on An Ξndlξss Voyagξ

    showcasing his brand-new fine art solo exhibition from 20th of october at moco museum in amsterdam

  12. Don Diablo Is Scoring an Interactive Theater Production

    Don Diablo is looking to leave his mark far beyond just his music. This fall, the famed Dutch dance music producer will score a new interactive theater production called Forever Young , written by ...

  13. Don Diablo evokes wanderlust with 'Journey (Take Me Where You Wanna)'

    Don Diablo continues to be a spearhead in the Future House genre, releasing the wanderlust-inducing track 'Journey (Take Me Where You Wanna)', a track dedicated to his fans.. When you think of the Future House genre, no other than the Dutch mastermind Don Diablo comes to your brain. Spearheading the genre for well over a decade now, the producer and DJ has never been short of an ...

  14. Don Diablo

    Don Diablo va aconseguir completar els seus estudis i aconseguir un títol de llicenciatura en periodisme. A més de la seva carrera com a artista, Don Diablo També ha produït per a altres artistes. ... 2001: Endless Voyage 2001: On My Own 2001: Take Off 2002: Cloud Nr. 9 2002: Is Anybody Out There 2002: Xarxa Planet 2003: Amplified Heart ...

  15. The first artists at Neversea 2023 announced: Alok, Morten, Don Diablo

    Don Diablo's work was purchased for $1.2 million, the first time in history that a physical artwork has been attached to an NFT. In 2022, he had a special exhibition, ,,Endless Voyage by Don Diablo", open at the Jasky Gallery in Amsterdam.

  16. Don Diablo embarks on an ΞNDLΞSS VOYAGΞ

    Welcome! Log into your account. your username. your password

  17. Every Change Coming In Diablo IV's Massive Loot Reborn Seasonal ...

    Loot Reborn is being positioned as Diablo IV's most important update since launch. While a bit shorter than most seasons and seemingly lighter on new story content and activities, the underlying ...

  18. Diablo 4: Best Whirlwind Barbarian Build Guide (Patch 1.2.0)

    With a goal to get enough Fury to sustain the skill for as long as possible, it's natural to wonder if Diablo 4 allows such a build to thrive. Related Diablo 4: Best PvE Barbarian Build (Patch 1.0.3)

  19. Diablo 4 Vessel of Hatred Expansion Beta Spotted on Blizzard ...

    Blizzard has not shared any details on when the expansion will move out of internal testing into the hands of the Diablo community. Back in October 2023, we reported that one of Diablo 4's internal testing branches had been updated to version 2.0, indicating the first deployment of a Diablo 4 expansion in the form of a Technical Alpha build.

  20. Endless Strife Quest Walkthrough and Rewards

    Endless Strife Quest Walkthrough. Objective. 1. Collect Bygone Weapons. Kill nearby Returned Warriors and Returned Mages to obtain 4 Bygone Blades and a Bygone Staff. 2. Give Ross the Bygone Weapons. Talk to Ross and deliver the Bygone Weapons to him to proceed. 3.

  21. Here's everything changing in Diablo 4 with Loot Reborn

    Diablo 4's new Loot Reborn update is nearly here, and will launch on May 14. Season 4's theme is relatively light, it seems, but that's to make way for the game's biggest overhaul yet ...

  22. Diablo 4 Loot Reborn Full Patch Notes: Every Change In Season 4

    Loot Reborn is being positioned as Diablo IV's most important update since launch.While a bit shorter than most seasons and seemingly lighter on new story content and activities, the underlying ...

  23. Diablo 4 Update 1.4.0 Changes and Patch Notes Overview

    Diablo 4's fourth season, the Season of Loot Reborn, is coming. With it comes a massive overhaul to Itemization and Helltides. Here's everything you need to know about Update 1.4.0. Season 4 Start Time and Summary. Diablo 4's fourth season, the Season of Loot Reborn, will begin May 14th, 2024 at 11 AM PST.