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Star Trek CCG 1st Edition

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Star Trek CCG 1st Edition is a Collectible Card Game based on the TV series Star Trek . It is published by Decipher from 1994 - 2003. It is designed by Tom Braunlich, Evan Lorentz, Bill Martinson, Jason Robinette and Roland L. Tesh.

At first, Decipher acquired only the license for Star Trek: The Next Generation , but later on acquired the licenses for other Star Trek series and movies.

  • 1 Card Types
  • 3 Expansions
  • 4 Virtual Expansions
  • 6 External Links

Card Types [ ]

  • Combo Dilemma
  • Damage Marker
  • Facility (originally called Outpost )
  • Q Interrupt
  • Time Location

Rarities [ ]

  • Rare+ (also called Triple-Rares)
  • Starter Common
  • Virtual Promo

Expansions [ ]

Virtual expansions [ ].

On 5 December 2007, Decipher announced that it would no longer be releasing new sets or officially supporting the game. Decipher have also since removed all Star Trek related content from their website. A group of players came together and began work on The Continuing Committee (TCC). The name itself comes from the Romulan Continuing Committee, introduced in Deep Space 9, as the name was appropriate for the non-profit work being proposed. Since then, most of the game's faithful community has moved its activities to the new site and work has gone into producing "virtual sets" of cards to provide continuous new blood to the game.

The Continuing Committee has grouped virtual expansions into sets for block play. The block sets are: CORE BLOCK, LIFE FROM LIFELESSNESS BLOCK, THE NEXT GENERATION BLOCK, DEEP SPACE NINE BLOCK, MIRROR UNIVERSE BLOCK, ENTERPRISE BLOCK, and THE ORIGINAL SERIES BLOCK.

The current active block sets are ENTERPRISE BLOCK and THE ORIGINAL SERIES BLOCK.

  • The following Decipher issued sets had no expansion icon until The Continuing Committee produced errata cards: Premiere Limited , Premiere Unlimited '94 , Premiere Unlimited '95 , Collector's Tin , Warp Pack , Alternate Universe , Q-Continuum , Introductory Two-Player Game , First Anthology and Reflections .

Promo

External Links [ ]

  • Star Trek CCG 1st Edition at CCGTrader

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  • Star Trek CCG 1st Edition at The Continuing Committee
  • Star Trek Customizable Card Game Encyclopedia of Collecting at The Continuing Committee
  • Star Trek CCG 1st Edition at Boardgamegeek.com
  • 1 First Edition (expansion)
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Rules, instructions & winning strategies, star trek customizable card game, a guide to the star trek customizable card game – rules, cards & playing instructions, introduction.

The Star Trek Customizable Card Game is a CCG with elements of strategy, knowledge, and a bit of luck. It’s based on the Star Trek universe, and it’s pretty cool if you ask me. The game was first released back in 1994 by Decipher, Inc. It’s not just about battles but also about missions, diplomacy, and exploration, just like in the Star Trek shows and movies.

star trek ccg set list

Players get to build their own decks with characters, ships, and events from the Star Trek universe and then go head-to-head to outsmart each other. The game has a bunch of expansions that add new cards and strategies. But here’s the thing, the game isn’t in print anymore. Decipher lost the license in 2007, so no new official cards have been made since then. However, there’s a dedicated community that keeps the game alive with virtual expansions and organized play events.

  • Quick Tip for Star Trek Customizable Card Game

Always keep an eye on your opponent’s missions. Sometimes, the best defense is a good offense, and disrupting their plans can be as valuable as advancing your own!

  • Rules for playing Star Trek Customizable Card Game

Alright, let’s get into the rules. The game is played with two players, each with their own deck. The goal is to score 100 points first, and you do this by completing missions with your personnel and ships. Each player has an outpost where they play their cards from. You’ve got to manage your resources, like energy and crew members, to play cards and use abilities.

During your turn, you can do a bunch of things like playing cards, attempting missions, engaging in combat, and more. Missions are the core of the game. They have requirements you need to meet with your personnel, like having certain skills or attributes. If you complete a mission, you get points. But watch out, your opponent can mess with your missions using dilemmas, which are like traps or challenges you have to overcome.

There’s also combat. You can battle your opponent’s ships to stop them from completing missions or to defend your own space. The game has a lot of depth, with different strategies and card interactions to explore. It’s a good idea to read the full rulebook to get all the details.

  • Card Types for Star Trek Customizable Card Game

Now, let’s talk about card types. There are several kinds of cards in the game:

  • Personnel: These are your crew members and characters from the Star Trek universe.
  • Ships: These are used to travel to missions and engage in combat.
  • Events: Special one-time effects that can change the game.
  • Interrupts: Cards that can be played at almost any time to surprise your opponent.
  • Equipment: Items that can help your personnel.
  • Dilemmas: Challenges that are placed on missions to stop your opponent.
  • Missions: The objectives you’re trying to complete to win the game.
  • Outposts: Your base of operations where you play your cards from.

When you’re starting out, you might want to get a starter set. These come with a pre-made deck and everything you need to learn the game.

  • How to Play Star Trek Customizable Card Game and Game Mechanics

When setting up for the Star Trek CCG, arrange your five mission cards face up in any order in front of you. Put your shuffled dilemma pile to the left and your shuffled deck to the right.

To decide who goes first, use a random method like a coin toss or another fair method. The player determined to go first draws seven cards from their deck to create their starting hand.

Remember the player who takes the first turn, as this order might have significance during the game.

Playing the game involves a few key steps:

  • Play and Draw Cards: At the start of your turn, you have the chance to play cards from your hand and draw from your deck. You’re provided with seven counters to spend – these can be used for playing cards, drawing new ones, or a mix of both. However, it’s crucial to use all seven counters each turn unless your deck is empty. This segment sets up your strategy by building your resources or enacting immediate actions.
  • Execute Orders: In this phase, you use cards already in play to execute various orders. These orders include beaming personnel, moving ships, or attempting missions. You can perform multiple orders in any sequence, allowing for flexible strategy planning and execution. However, you can only execute one order at a time, and if an interrupt specifies an “Order,” it can’t be played while executing another order. Stopped cards due to game text or rules cannot perform orders.
  • Discard Excess Cards: Towards the end of your turn, you must manage your hand size. If you’re holding more than seven cards, you need to discard until you’re left with just seven. This ensures you maintain a strategic hand without excess or unnecessary cards, preparing you for the next turn.

At the conclusion of your turn, previously stopped cards become active again, and the Range of ships is fully restored. Victory in the game is achieved by reaching 100 points or more while commanding at least one completed planet and space mission. The game ends when these conditions align for a player or if all players deplete their decks. In case of a tie, the winner is determined based on mission completions and score, possibly leading to shared victories among multiple players.

  • How to Win at Star Trek Customizable Card Game

Winning the game is all about strategy. Beginners should focus on understanding how different cards work together and how to complete missions efficiently. As you get better, you’ll start to see more advanced strategies, like using dilemmas to mess with your opponent or setting up powerful combos with your cards.

Intermediate players should pay attention to their opponent’s moves and adapt their strategy accordingly. It’s also important to balance your resources and not overextend yourself.

Advanced players will be all about predicting their opponent’s strategy and disrupting it while optimizing their own deck to execute their game plan flawlessly.

  • Best Strategies for playing Star Trek Customizable Card Game

To excel at STCCG, players should focus on several key strategies. First and foremost, deck building is crucial; players should construct their decks to have a solid balance of mission-solving personnel, ships, and events, tailored to their chosen affiliation’s strengths. It’s important to have a clear win condition in mind, whether that’s through completing missions efficiently or interfering with your opponent’s plans. Players should also adapt to the meta-game, understanding popular strategies and building their deck to counter them.

During gameplay, resource management is essential, as is positioning; players need to deploy their ships and personnel effectively to both advance their own objectives and thwart their opponents. A deep understanding of the game’s rules and card interactions is a significant advantage, as is the ability to anticipate an opponent’s moves.

Lastly, remaining adaptable and making tactical in-game decisions based on the state of play can turn the tide of a match. By combining these strategies with a dose of creativity and a strong knowledge of the Star Trek universe, players can boldly go where no one has gone before, achieving victory in the Star Trek Customizable Card Game.

Some of the best strategies involve:

  • Deck synergy: Making sure your cards work well together.
  • Resource management: Not running out of energy or crew members.
  • Adaptability: Being able to change your plan based on what your opponent does.
  • Knowledge: Knowing what cards are in your deck and what your opponent might be playing.

And don’t forget about sneaky tactics like bluffing or using decoys to throw your opponent off.

Deck Building and Best Cards in Star Trek Customizable Card Game

Building a good deck is key. You want a mix of personnel with different skills, some strong ships, and a variety of other cards to handle different situations.

When constructing a deck each player needs a minimum of 60 cards:

  • Missions: At least 5 different missions, including a minimum of 2 non-headquarters missions. These missions form the objectives for players to accomplish during the game.
  • Dilemma Pile: A collection of at least 20 dilemmas. Dilemmas present challenges or obstacles to opposing players attempting missions, adding strategic depth to gameplay.
  • Deck: A deck containing a minimum of 35 cards. This deck comprises the various personnel, ships, equipment, and events you’ll use to navigate missions and overcome dilemmas.

A key rule is the limitation on card copies: You’re allowed a maximum of three copies of each card title, excluding subtitles. For instance, you can have three copies of “Jean-Luc Picard, Explorer” or a combination like two copies of “Jean-Luc Picard, Explorer” and one copy of “Jean-Luc Picard, Argo Pilot.” However, you can’t have three copies of both cards since they share the same title.

This deck-building restriction encourages players to strategize and diversify their decks while allowing room for customization and personalization within the game’s parameters.

In the Star Trek Customizable Card Game, the uniqueness of certain cards, particularly personnel and ships, is denoted by a dot (•) before their title. Here’s how uniqueness works:

  • Unique Cards: Marked with a dot (•) before the card title. You can command only one card with that title at any given time. For example, •Jean-Luc Picard allows only one of that specific card to be under your command. Other players can also have their own •Jean-Luc Picard in play, but each player is limited to one.
  • Subtitles: Even if two cards have different subtitles but the same card title, they’re considered identical and are subject to uniqueness rules. You can’t replace a card in play with another one that shares the same card title or represents the same thing.
  • Taking Command: If you already command a unique card, you can’t take command of an opponent’s identical unique card. Uniqueness prevents duplication or ownership of the same unique card by a single player.
  • Non-Unique Cards: Cards without the dot (•) before their title are non-unique. This means players can have multiple copies of these cards in play simultaneously. Events usually fall into this category, and their effects can stack or accumulate when multiple copies are in play.
  • Best Cards in Star Trek Customizable Card Game

Some of the best cards include powerful characters like Captain Picard or ships like the U.S.S. Enterprise. Events like “Q’s Tent” can be game-changers, and dilemmas like “The Clown: Bitter Medicine” can really mess with your opponent.

In terms of card rarity, mostly the cards from the 1st Edition are considered ‘Ultra-rares’ in the Star Trek CCG. Here’s a list of them:

Common scenarios include being stuck with a hand full of dilemmas when you need personnel or facing a powerful ship without enough firepower to defend yourself. In these cases, it’s important to stay calm and use what you have to slowly turn the situation around.

  • Frequently Asked Questions about playing Star Trek Customizable Card Game

Here are some common questions:

Q: How many cards can I have in my hand? A: You can have up to seven cards in your hand at the end of your turn.

Q: Can I play more than one ship? A: Yes, you can have multiple ships in play.

Q: What happens if I run out of cards in my deck? A: You reshuffle your discard pile to form a new deck.

Q: Can I change my deck between games? A: Yes, as long as it follows the deck building rules.

Q: How do I stop my opponent’s strategy? A: Use dilemmas, battles, and interrupts to disrupt their plans.

  • Additional Tips

Here are some extra tips:

  • Practice makes perfect. Play as much as you can to get better.
  • Join online communities to learn from other players and find virtual expansions.
  • Keep your deck updated with new strategies and cards you discover.
  • External Links

For more info, check out these links:

  • Continuing Committee (Fan-run organization)
  • 2nd Edition Rulebook [PDF]

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A digital native around since the early days of online gaming communities around 2001. An early contributor to the cult gaming site ClanTemplates, Adam has spent years giving free gaming resources to the community. With BoardCards, Adam is most experienced and commonly writing the articles on Strategy multi-player games like Settlers of Catan and Avalon. His first introduction to board games was via Mancala, an Egyptian-origin stone game and one of the oldest known games still played worldwide. Contact me via email

A guide to Star Trek: The Card Game rules, instructions & strategy tips

Tags: Star Trek Customizable Card Game , Star Trek Customizable Card Game deck building , Star Trek Customizable Card Game how to play , Star Trek Customizable Card Game how to win , Star Trek Customizable Card Game instructions , Star Trek Customizable Card Game rules , Star Trek Customizable Card Game strategy

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Star Trek CCG 2E Master Checklist

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Star Trek CCG 2E Master Checklist #31638

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Re: Star Trek CCG 2E Master Checklist #31686

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Re: Star Trek CCG 2E Master Checklist #31689

theECH wrote: 0P Promos (86 cards) - There are two cards labeled 0P24 (In the Pah-Wraith’s Wake and Worf, First Officer) - There are two cards labeled 0P32 (In the Pah-Wraith’s Wake and The Edge of Forever) - There are two cards labeled 0P33 (Party Atmosphere and Unexpected Difficulties) Are you certain that this card was printed twice once with the wrong collectors number and once with the correct number as i have only seen the one . . .

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Welcome to a universe with endless possibilities. We are the Continuing Committee, an all-volunteer, not-for-profit committee that releases free, printable, virtual sets and organizes tournaments for three Star Trek-themed customizable card games that were originally created by Decipher, Inc.

In the spirit of Infinite Diversity in Infinite Combinations , the Continuing Committee welcomes people of all backgrounds to our community.

Follow us on Twitter  @TrekCC

Memory Alpha

CCG: Enhanced First Contact

  • View history
  • 2 Incidents
  • We are the Borg

Incidents [ ]

  • Add Distinctiveness
  • Population 9 Billion - All Borg
  • Service the Collective
  • Sphere Encounter

Personnel [ ]

  • Bareil of Borg
  • Dukat of Borg
  • Eleven of Seventeen
  • Gowron of Borg
  • Six of Nineteen
  • Tomalak of Borg

Overlays [ ]

  • Assimilated Counterpart Overlay
  • Communication Drone Overlay
  • Defense Drone Overlay
  • Navigation Drone Overlay
  • 2 ISS Enterprise (NCC-1701)

COMMENTS

  1. Star Trek CCG 1st Edition

    Star Trek CCG 1st Edition is a Collectible Card Game based on the TV series Star Trek. It is published by Decipher from 1994 - 2003. It is designed by Tom Braunlich, Evan Lorentz, Bill Martinson, Jason Robinette and Roland L. Tesh. At first, Decipher acquired only the license for Star Trek: The Next Generation, but later on acquired the licenses for other Star Trek series and movies. Artifact ...

  2. First Edition

    Each copy of The Fajo Collection set contains 18 super-rare cards designed to enhance the value and playability of all other cards of the Star Trek CCG universe to date. Each set contains these extraordinary elements: a presentation binder, a signed Certificate of Authenticity, a Fajo Collection rules document, a collectible art poster ...

  3. Star Trek CCG 1E Master Checklist

    Star Trek CCG 1E Master Checklist #31639. By fred1701d. - Beta Quadrant. - Sat Dec 20, 2008 4:59 am. Same thing as for my 2E list, wanted to have a checklist accounting for all of the 1E cards! Hope this is useful too! Star Trek CCG 1E Complete Card List. 1994 BB Limited Edition Premiere Set (363 cards)

  4. Star Trek CCG Card Lists

    The cards are in binders, sorted into folders. Each folder has pages with individual slots for the cards. Included are the "game cards", oversize cards, misprinted cards, test cards, three "CGI" images of cards Decipher listed but never were printed & a few that were reference cards. Excel file - 1.45MB. harrington2008 @ bellsouth.net.

  5. The Continuing Committee

    The World Championships head to Starfleet Command in San Francisco! Apply to host a Regional Championship today! Star Trek Customizable Card Game lives on under the Continuing Committee. We create virtual 1E, 2E and Tribble cards. Join for local and online games.

  6. Star Trek Customizable Card Game

    The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG.It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.

  7. Star Trek Customizable Card Game

    How to Play Star Trek Customizable Card Game and Game Mechanics. When setting up for the Star Trek CCG, arrange your five mission cards face up in any order in front of you. Put your shuffled dilemma pile to the left and your shuffled deck to the right. To decide who goes first, use a random method like a coin toss or another fair method.

  8. Star Trek Customizable Card Game

    A customizable card game (CCG) set in the Star Trek universe. Players play ships and crewmembers and attempt to "solve" or complete missions at discrete "locations" while preventing their opponent from completing them. First player to 100 points, or with the most points when one player's deck runs out, wins. Spinoffs include Tribbles Customizable Card Game See also the 1996 release from Fleer ...

  9. CCG: Premiere Edition

    This is a list of cards from The Premiere Edition, a series of the Star Trek Customizable Card Game: First Edition from Decipher. The Premiere Edition was the first deck in the Star Trek Customizable Card Game. It was released as a limited edition in November of 1994 with a black border. It was re-released as an unlimited edition in December of 1994 with a white border. In November of 1995 ...

  10. Star Trek CCG Rulebook

    3: BUILDING A DECK. Borg Rule: Borg Cards in Your Deck (3.0.1) Your Star Trek CCG game deck consists of a seed deck of up to 30 cards, plus a draw deck of at least 30 cards. Your seed deck consists of the cards you play during the game setup, while your draw deck consists of the cards you will play during the main game.

  11. Star Trek Cards Set Index

    Use the card set index as a starting point to look up the Star Trek cards you would like to find. If you aren't sure where to look, use the card identifier. ... Star Trek Beyond Promo Set: Unknown: United States: 2017: Star Trek Beyond: Rittenhouse Archives: United States: Star Trek: Mixed Series : 1991: Star Trek 25th Anniversary Series I: Impel:

  12. CCG: The Enterprise Collection

    This is a list of cards from The Enterprise Collection, a series of the Star Trek Customizable Card Game: First Edition from Decipher. This pack was released after the First Edition officially ended. Starfleet Phaser Pistol Revisionist History Temporal Shifting Seat of Starfleet Charles Tucker III Elizabeth Cutler Emory Erickson Ethan Novakovich Hoshi Sato Jeremy Lucas Jonathan Archer Malcolm ...

  13. Star Trek CCG 2E Master Checklist

    Star Trek CCG 2E Complete Card List. 2E Premiere Set (415 cards) - 52 cards are fount exclusively in starter decks. Energize (184 cards) - 4 cards are reprints. Call to Arms (232 cards) - 14 Cards are reprints found in the starter decks. - 28 cards (of those that are not reprints) are found only in starter decks. Necessary Evil (198 cards)

  14. Where can I find price-lists for Star Trek CCG cards?

    2. Ebay is a good way to offload cards, although the "value" you get is sometimes questionable. For example, the Future Enterprise can sell for anything from £20 to £40 depending who is watching/buying, but then you might buy 1,000 cards for £12 and get 2 of them (i've recently won a bid for 1,000+ cards for £22, and the only reason I went ...

  15. CCG: First Contact

    This is a list of cards from First Contact, a series of the Star Trek Customizable Card Game: First Edition from Decipher. The First Contact expansion was released in December of 1997. This expansion introduced the Borg Affiliation as well the "Objective" card type. All cards in this expansion were taken from Star Trek: First Contact. Notable cards include "Espionage Mission", set on Earth ...

  16. CCG: Alternate Universe

    This is a list of cards from The Alternate Universe, a series of the Star Trek Customizable Card Game: First Edition from Decipher. The Alternate Universe expansion pack was released in November of 1995. This was the first normal expansion pack to be released for the First Edition. The "AU" introduced time travel and parallel universes. This expansion pack paved the way for future excursions ...

  17. CCG: Enhanced First Contact

    This is a list of cards from Enhanced First Contact, a series of the Star Trek Customizable Card Game: First Edition from Decipher. We are the Borg Add Distinctiveness Nightmare Population 9 Billion - All Borg Service the Collective Sphere Encounter Bareil of Borg Dukat of Borg Eleven of Seventeen Gowron of Borg Six of Nineteen Tomalak of Borg Assimilated Counterpart Overlay Communication ...