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Stage 9 (Multiple Versions)

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  • In Memoriam

Stage 9 – Virtual Enterprise D Recreation

A painstakingly detailed recreation of the Enterprise-D, one of the most iconic starships in science fiction history!

The goal of Stage 9 was to allow fans of Star Trek: The Next Generation to put themselves into the Enterprise-D, and explore the ship — every deck, every room, including the places we didn’t get to see on TV!

The project began as a labor of love from our founder, Rob Bryan.  “To be able to walk around on the Enterprise-D, and just for a moment feel like I was a part of that thing, was very exciting to me.”  Very quickly, the project attracted the incredible talents of a diverse group of like-minded developers, all willing to donate their free time to realize the ability to inhabit and explore this environment that symbolized hope and optimism for the future.  Working together, their shared childhood dream took shape, and became a reality.

Over the course of two years, we released 10 versions of Stage 9 for Windows, Mac, and Linux, including multiple VR-compatible releases.  Along the way we added new interactions for props and consoles, and areas to explore.  Unfortunately, despite being very clear that we were a fan creation (and not an official project) with tremendous respect for the IP, and offering the product for free (with no financial support from anyone), the project received a Cease & Desist letter from CBS in September, 2018 and the project was immediately shut down.

This page serves as a fan-art memorial for this groundbreaking project. 

Game Features

The project recreated most of the seen-on-screen sets, including the Bridge, Main Engineering and related spaces, Sickbay, Transporter Rooms, shuttlebays, Ten Forward, Stellar Cartography, various crew quarters variants, Holodecks, cargo bays, labs, and more.

Referencing blueprints and sketches found in our research, the team expanded to lesser-known and even never-before-seen spaces, including the ship’s Computer Core, Nacelle Control, Main Shuttlebay complex, Two Forward and Nine Forward lounges,  escape pods, cargo storage, phase range, and more. 

Along the way, we allowed fans to interact with props, turbolifts, replicators, shuttles, and a variety of consoles scattered around the ship.  You could fire torpedos, warp to different space locations (including DS9), survive a brief encounter the Borg, and more. We also added an interactive Holodeck, where we allowed players to explore differences in the various bridge variants of the Enterprise-D that had appeared over the years.

We encouraged fans to post screenshots from the project on our Discord, and the results were both creative and beautiful — from walking on the hull to glamour shots taken from aboard shuttles, it was clear Stage 9 fans got as much enjoyment out of exploring Stage 9 as we did creating it!

star trek stage 9

In Stasis – No Longer Distributed

PRIMARY DEVELOPMENT

Share your memories of stage 9 on our discord.

star trek stage 9

Messy Desk Interactive Dunster, Minehead, UK

  • Our Projects
  • The Orville - Interactive Fan Experience
  • Stage 9 - Virtual Enterprise-D (Inactive)

(c)2022, Messy Desk Interactive  All Rights Reserved.

Stage 9 was a fan project, to create a virtual reality recreation of the Star Trek Enterprise. Over the two years it was available, the recreation was available for free, and put out ten distinct releases.

What is Stage 9? The aim of the Stage 9 project is to recreate the sets used in Star Trek The Next Generation in Unreal Engine 4 with a focus on attention to detail. The eventual goal is to allow you to explore every part of the ship that you’ve seen on the show and interact with it. [1]

The creators of this project received a cease & desist order from license holders CBS in September 2018. All development ceased, and with TPTB unwilling to compromise, Stage 9 was taken offline.

Stage 9 was described as a work of fanart by its developers.

Not long after the cease and desist, the developers formed a company 'Messy Desk Interactive', and started work on The Orville - Interactive Fan Experience, and in 2020, they started designing Starship Simulator.

Stage 9 Developers Announcement

On behalf of all of the developers, we’d like to say that we’re grateful and humbled for all the support our fans have been sending our way after the news broke. We have, however, read a couple of false statements being passed around on social media, and would like to briefly clarify them here: Stage 9 is and always was intended as a free and non-profit fan-made project. None of the developers involved received any form of payment or compensation of any kind for helping out with the development. We haven’t ‘lawyered up’, and we don’t intend to. No lawyer representing us ever called CBS or was at all involved when we tried to negotiate a solution for this. We’re just a group of fans, we respect CBS’s right to protect their IP, we just hoped to find an amicable solution that would leave everybody happy. Once again, we’re very thankful for all the support on social media, we hope to continue seeing you all out there during this journey. [2]
The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity. A quote from Jean Luc Picard referenced by Scragnog in his final video update

Fan Reaction and Opinions

In light of the removal of Stage 9 many fans discussed issues of fair use , and what constituted a transformative work .

STAGE9 was a free fan project, hardly different than writing fan fiction or sharing drawings, it is embarrassing that anyone would defend this legal bullying preventing a fan from sharing a hobby with other fans. [3]
but a personal drawing of copyrighted material is probably covered under fair use. Nope, that's a derivative work, unless a judge deems it is sufficiently different from the original as to be transformative. For example, if you made a sketch of Captain Picard directly viewed from a paused scene, that technically copyright infringment; if, however, you did that but in a Picasso-esque cubist style, that's probably not copyright infringment by virtue of it's transformative nature. Of course, such a ridiculously minor infringment would be laughed out of court if anyone tried to pursue it. [4]
It still doesn't fall under fair use as they are still using some one else's property in a non-transformative way, that was not educational or a parody. eh not seeing any harm done to star trek from this. Many of the rooms were made up with their own imagination, not copied. Not trying to profit from it. The verdict is in.... Stage 9 declared Fair Use. Not your decision to make. [5]

Links and Further Reading

  • Stage 9: Complete TNG Enterprise 1701-D Walkthrough created by Youtube user, bcbotkillerpresents, in response to rumors of a shutdown.
  • Enterprise - D is Destroyed! - Stage 9 SHUTDOWN via CBS! - Star Trek Recreation , vid discussing shutdown by Youtube user Captain Jack.
  • ^ Archived version of Official Site , accessed 3 January 2019
  • ^ Official announcement from Stage 9 developers accessed 3rd January 2019.
  • ^ Comment on thread, The reasons behind Stage 9 Star trek project shutdown revealed , Reddit , October 2018.
  • ^ Comment on thread, A bunch of nerds gave me the Enterprise, and CBS took it away. I don't think i'll ever forget that , Reddit, October 2018.
  • ^ Discussion on the trekbbs.com thread Stage 9 gets cease and desist order from CBS , Oct 8 2018.
  • Star Trek TNG
  • 2016 Fanworks
  • Star Trek Fanworks

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DSOGaming

Stage 9 is a fan remake of Star Trek The Next Generation in Unreal Engine 4, available for download

Star Trek fans, here is something special for you today. Stage 9 is a fan project that aims to remake the sets used in Star Trek The Next Generation in Unreal Engine 4. According to its creators, the ultimate goal of this remake is to allow players to explore the entire Enterprise D from Star Trek The Next Generation in a detailed virtual recreation.

Once the ship is completed, the team will be adding in some subtle easter eggs and create different things to interact with in each room. Furthermore, the LCARS displays will one day allow players to perform various actions in the game by pressing buttons on the displays.

What’s really cool here is that there is a version of this project that you can go ahead and download right now. Not only that, but there is a VR version too that supports both the Oculus Rift and the HTC Vive VR headsets.

Those interested can download Star Trek The Next Generation Unreal Engine 4 from here , and below you can find the key features of its latest version (as well as some screenshots). Kudos to our reader HAL9000 for informing us!

Stage 9 Version 0.0.10 Key Features

  • An entirely new Main Bridge, created by Rekkert with high fidelity accurate LCARS displays made by Stealth_Ferret
  • Our first set of ongoing changes to implement better lighting in the interior rooms (turns out, baked lighting is actually awesome!) thanks to Jeff_The_Sloths awesome work!
  • The Main Bridge Viewscreen is now a proper viewscreen, change the angles from Worfs Tactical Console
  • Our 3rd new NPC, Miles O’Brien, created by Z4G0
  • Test your phaser skills in the 2 Phaser Ranges on Deck 4
  • A bunch more star systems to warp to
  • Type 15 Shuttle is now flyable
  • Fly the ship around inside star systems in both first and third person
  • Fully functioning Holodeck with a list of simulations to run (including the original series Enterprise Bridge, created by the talented Ian62)
  • Brand new music sequences composed by Patrick Phillips
  • New Ressikan Flute, you too can play the Inner Light theme tune!
  • By popular request, you can see the ship hull outside the Ready Room and Observation Lounge now!
  • Often requested, the reinstatement of Disco mode on the Main Bridge, featuring the amazing ‘Data & Picard’ by Pogo.
  • Real working replicators (well, most of them anyway)
  • Borg Encounter!
  • Warp Core Breach!
  • Earth, Dry Dock! The Defiant! LOTS OF THINGS!

star trek stage 9

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.” Contact: Email

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Memory Alpha

Paramount Stage 9

Paramount logo

Paramount logo found at the intro of many Star Trek films

Paramount Stage 9 is located on the Paramount Pictures lot in Hollywood, California.

Stage 9 was used in most Star Trek productions including the first seven feature films , Star Trek: The Next Generation , and Star Trek: Voyager .

In addition, it was used through the four-year run of Star Trek: Enterprise and also housed sets for the 2009 film Star Trek .

  • 1 1977-1986
  • 2.1 Break-in
  • 3 1994-2001
  • 4 2001-2005
  • 6 Productions
  • 8 External links

1977-1986 [ ]

During its 1977 pre-production, sets for Star Trek: Phase II were slated for construction and permanent use on Stage 9.

Constitution II class bridge, 2293

Main bridge from Star Trek VI: The Undiscovered Country

Constitution II class engineering, 2270s

Main engineering from Star Trek: The Motion Picture

Most of Phase II 's sets were completed when that series gave way to production of Star Trek: The Motion Picture , at which point they were modified and expanded for use in the feature film.

Stage 9 contained the primary interiors of the refit Enterprise and the USS Enterprise -A including the main bridge , transporter room , sickbay , corridor complex , Captain Kirk's cabin , and engineering .

Paramount Stage 8 housed the rec deck of the Enterprise , seen in The Motion Picture .

After the first feature, the dilithium chamber was added to engineering for the climax of Star Trek II: The Wrath of Khan . The sets remained mostly unchanged for Star Trek III: The Search for Spock .

The stage was used through Star Trek IV: The Voyage Home for Bird-of-Prey and Enterprise -A interiors, until it was taken over for permanent use in Star Trek: The Next Generation .

1987-1994 [ ]

In 1987 , with the start of Star Trek: The Next Generation , the sets on Stage 9 underwent modifications to become the USS Enterprise -D , the most drastic of which being the overhaul of the engineering and main bridge sets – the latter becoming the battle bridge .

Galaxy class engineering corridor

Corridors from Star Trek: The Next Generation

Edward K. Milkis and Robert H. Justman viewed the existing film sets for the first time in October 1986 to determine what could be reused for the new series. They found the sets in poor shape due to damage caused by cats living on the stage. ( Star Trek: The Next Generation Companion , 3rd ed., p. 8)

With new bridge and living quarters sets being constructed on Stage 6 for season one , Stage 9 contained the Enterprise -D's engineering, sickbay, crew quarters, transporter room, shuttlebay , and corridor complex sets. Other sets included the fullsize shuttlecraft mockups and interiors.

Sickbay doubled as the observation lounge : the observation lounge windows were covered with carpet during the sickbay scenes. A new conference lounge was built on Stage 8 for season two . ( Star Trek: The Next Generation Companion , 3rd ed., pp. 10 & 65)

Space across from the transporter room was saved for swing sets such as Troi's office and the battle bridge doubled as Data 's lab and other locations, on and off the Enterprise .

Stage 8 housed the remaining Enterprise -D interiors used post TNG Season 2 and Generations .

Over the seven season run of TNG, the sets were refined – the corridors were expanded for longer tracking shots – but remained mostly unchanged even through the production of the seventh feature, Star Trek Generations .

The vast TNG interior sets were redressed for the final two original series movies, Star Trek V: The Final Frontier and Star Trek VI: The Undiscovered Country , in 1988 and 1991 respectively.

Temporary sets filmed on Stage 9 included the Rutian plaza in the episode " The High Ground " as well as scenes aboard the Talarian observation craft in the episode " Suddenly Human ", filmed on 27 July 1990 . Stage 9 also housed the workout room seen in episodes such as " Clues ", filmed on 29 November 1990 . The Tamarian bridge seen in the episode " Darmok " was built on Stage 9, filmed on 24 July 1991 and 25 July 1991 .

Break-in [ ]

On 10 January 2007 , a user on the video sharing website YouTube posted four videos entitled Stage 9 Interlopers

Consisting of four parts, the videos were shot on the night of 10 March 1988 by (at least) two fervent Star Trek fans who had broken onto the Paramount lot. Wandering through the darkened sets of Star Trek: The Next Generation (circa season one), the fans were able to light select parts of the sets, including most of the ship's display terminals and part of the warp core . Dressed in a makeshift Starfleet uniform (with white socks), one of the fans acted as the host of what was likely intended to be a homemade documentary – at one point climbing onto a sickbay biobed , then accidentally knocking it to the floor. Taking still photographs of the various "working" control panels, the fans can be heard discussing ways of removing set pieces from the stage.

According the YouTube user's description of the videos, when the fans were caught, they dropped the camcorder containing the footage and fled. [1]

1994-2001 [ ]

After their use in Generations , the sets on Stage 9 underwent yet another revamp for their debut as the USS Voyager . ( Star Trek: The Next Generation Companion , 3rd ed., p. 321) Richard James used his TNG experience and designed the Voyager sets to be easier to film than previous ones. ( A Vision of the Future - Star Trek: Voyager , page 91)

USS Voyager corridor

Corridors from Star Trek: Voyager

As on TNG , Stage 9 housed engineering, sickbay, transporter room, junior officers' quarters, the corridor complex, and the shuttlebay/cargo bay/holodeck. A large science lab was eventually constructed here as well. ( A Vision of the Future - Star Trek: Voyager , page 83)

While most sets retained their general positions, the Voyager engineering set was dramatically expanded, gaining a large second level. In its previous incarnation, engineering stood as part of the corridor complex and was often modified to represent a junction or living area. The revamp for VOY corrected this problem by making engineering its own compartment – a permanent standing set.

Sickbay was joined by a small biomedical laboratory for the second season , to the consternation of some crew members who felt the space would be better utilized for production storage. ( A Vision of the Future - Star Trek: Voyager , page 91)

Stage 8 housed the remaining Voyager interiors used in VOY.

In 1996 , Voyager 's sickbay was modified for use in Star Trek: First Contact and again in 1998 for Star Trek: Insurrection . The entrance to main engineering also represented the USS Enterprise -E 's library, while the transporter room was also reused and slightly redressed.

For the second season episode " Resistance ", Stage 9 housed the set of Caylem 's shelter. The scenes were filmed on Monday 25 September 1995 and Tuesday 26 September 1995 .

On Monday 2 April 2001 , Stage 9 housed the sets for the cave interiors, jungle sets, and rocky side areas during second unit for the seventh season episode " Natural Law ".

The science lab set was the first standing Voyager set on Stage 9 to be demolished, on 22 March 2001 . Tuvok's hospital room from " Endgame " was constructed in its place. Engineering was dismantled over 29 March 2001 to 5 April 2001 . Demolition started on the cargo bay set on 5 April 2001 as well. ( Star Trek: The Magazine Volume 2, Issue 4 , pages 69-71)

2001-2005 [ ]

In 2001 , following the end of Voyager 's final season , all of the sets in Stage 9 were permanently removed.

USS Defiant (NCC-1764) bridge

Star Trek: Enterprise , " In a Mirror, Darkly "

Instead of being home to the interiors of Enterprise NX-01 for Enterprise , Stage 9 housed only that series' cave set and various swing sets. Paramount Stages 18 and 8 housed all of the NX-01 interiors used in Enterprise .

Stage 9 housed the following sets:

  • Captain's mess ( ENT : " Terra Nova ")
  • Terra Nova underground tunnels , caves , gutting room , and well ( ENT : " Terra Nova ")
  • Underground catacombs , stairwell , archway, meditation room, and reliquary at the monastery at P'Jem ( ENT : " The Andorian Incident ")
  • Surface of Archer's Comet ( ENT : " Breaking the Ice ")
  • Shuttlepod 1 interior, Akaali forest clearing , and basement mine control room and stairwell ( ENT : " Civilization ")
  • Risan bistro, nightclub, and basement under the nightclub and Hoshi Sato's apartment ( ENT : " Two Days and Two Nights ")
  • Rura Penthe ( ENT : " Judgment ")
  • Bridge of the USS Defiant ( ENT : " In a Mirror, Darkly ", " In a Mirror, Darkly, Part II ")
  • Rigel X ( ENT : " These Are the Voyages... ")

Paramount Stage 9 roof

Stage 9 roof in " These Are the Voyages... "

The ceiling of the stage was actually seen in the scenes of " These Are the Voyages... ", as it was deemed a good fit for the interior of the complex.

Stage 9 was home to the mines of Remus in 2002 for the filming of scenes from Star Trek Nemesis .

Following the cancellation of Enterprise in 2005 , Stage 9 was, for the first time in many years, put into use in non- Star Trek productions.

According to a May 2007 news item from The Trek Movie Report website, J.J. Abrams ' 2009 film, Star Trek , was – in part – filmed on Paramount's Stage 9.

Set construction was scheduled to take place in July 2007 , utilizing other "historic" Star Trek sound stages including Stages 8, 11 , 14 , 15 , and 18. [2]

Productions [ ]

  • Star Trek: Phase II
  • Star Trek: The Motion Picture
  • Star Trek II: The Wrath of Khan
  • Star Trek III: The Search for Spock
  • Star Trek IV: The Voyage Home
  • Star Trek: The Next Generation
  • Star Trek V: The Final Frontier
  • Star Trek VI: The Undiscovered Country
  • Star Trek Generations
  • " Caretaker " ( Val Jean interior, transporter room, corridors, Kazon bridge, Cardassian bridge, Neelix's junk ship, Neelix's quarters and bathroom, sickbay, Mark's House, engineering)
  • Star Trek: First Contact
  • Star Trek: Insurrection
  • Star Trek: Enterprise
  • Star Trek Nemesis
  • Star Trek ( 2009 )

Sources [ ]

  • Judith and Garfield Reeves-Stevens , Star Trek Phase II: The Lost Series
  • Stephen Edward Poe , A Vision of the Future - Star Trek: Voyager
  • Michael and Denise Okuda , Star Trek Nemesis (Special Edition) text commentary
  • Michael Okuda, A Brief History of Paramount Stages 8 & 9 , StarTrek.com [3] (X)

External links [ ]

  • Paramount Pictures – official website
  • StarTrek.com , the official Star Trek website
  • 1 Daniels (Crewman)

My Enterprise D

My Enterprise D

star trek stage 9

“As the saucer skeleton continues to expand, an intricate arrangement of deck windows starts to take shape – along with the working lights that will bring your Enterprise-D to life. “

Fun Fact: Stage 9 on the Paramount lot is where filming sets from the first four Star Trek movies were redressed to become The Next Generation sets containing the corridors, Engineering, Transporter Room, Sickbay, junior officer’s quarters, and a ‘swing’ area that could portray a cargo bay, shuttlebay, or holodeck. It is pretty easy to notice the similar designs between the early movies and the TV show.

Also, in the first season of the television show, Sickbay also doubled as the Observation Lounge and was redressed as needed. You can see the Observation Lounge’s windows covered up in various shots of Sickbay. After the first season, a new Observation Lounge was built on Stage 8 and this Sickbay was rebuilt as a dedicated set.

star trek stage 9

Materials: All of the parts in this stage are plastic, except for the metal Upper Skeleton 3 .

Connecting the Third Upper Skeleton Section

star trek stage 9

Retrieve your Skeleton assembly from the previous stage. Fit the Upper Skeleton 3  to this side of the Skeleton assembly:

star trek stage 9

Secure the Upper Skeleton 3  to the two existing Skeletal Supports with four (4) BM screws.

When working with the skeleton frames, be gentle. They are metal, but can bend easily and cause warping of your saucer section. This is also your friendly reminder to try using 3-in-One Oil  on all screws going into metal:

star trek stage 9

Fitting the First Individual Windows

star trek stage 9

Cut seven (7) Clear Windows from the sprue.

I recommend using  sprue cutters or sharp hobby knife here to have as clean a cut as possible.

star trek stage 9

It is also worth mentioning here that I sanded all of these windows down so they do not stick out of the hull: see The Windows page for more details:

star trek stage 9

Retrieve your Battle Section Rear Neck assembly from the previous stage. Fit these Clear Windows into the matching slots on the left side, as shown.

Be sure that the ‘L’ embossed on the back of each window is facing right-side up. On my model, I am following the layout in the instructions, but you can fit these windows in any arrangement you choose:

star trek stage 9

Cut eight (8) Dark Windows from the sprue:

star trek stage 9

Fit these Dark Windows into the remaining matching slots on the left side, as shown.

Again, make sure the the ‘L’ embossed on the back of each window is facing right-side up:

star trek stage 9

As I have done before, I used my turquoise Sharpie brush marker to add a different color to a couple of the Clear Windows :

star trek stage 9

Then, also as before, I used pieces of black electrical tape to mask off the Dark Windows to prevent light leakage:

star trek stage 9

Installing the Window Lights

Slot the LEDs on the end of the Left Windows Light cable into the matching notches of the Window Reflector Left , as shown.

I used a tiny drop of super glue to hold these in place to take the picture. However, these lights may need to come out later, so do this at your own risk:

star trek stage 9

Carefully bend the leads of the LED on the black/yellow wire to a 90° angle, as shown.

There is a notch in the Window Reflector Left for these wires to rest in:

star trek stage 9

Fit this Window Reflector Left over the Windows we installed earlier, aligning the four screw holes as shown.

You will note that the leads of the LED on the red/blue wire also needed to be bent back a little to make this reflector fit flush. I have a feeling we will need to bend them back even more to install the shuttlebay door later on:

star trek stage 9

Secure the Window Reflector Left into place using four (4) BP screws:

star trek stage 9

We can test these lights by connecting the Left Windows Light cable to one of the 4-pin connectors on the PCB and the Battery Box to the ‘F’ connector.

I did do this and both LEDs worked, I just did not take a picture. We will see these lights working in the next stage.

The saucer skeleton just keep getting bigger. Soon, we will be able to see its full width. I can’t wait!

star trek stage 9

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Building the U.S.S. Enterprise NCC-1701-D from Fanhome/Eaglemoss

star trek stage 9

Upon Loading: The title screen provides options for watching the intro Sequence, changing settings, and launching the simulation. We recommend adjusting the settings (particularly on the Video tab) to an appropriate level based on your hardware before launching the first time. Note that you can always change your settings later if you pick incorrectly.

When you’re ready to get started, hit Launch!

Like most visitors to the Enterprise, you will start out in the Transporter Room (where you will find a familiar face!). Take a moment to familiarize yourself with the controls:

The Esc or Tab keys will bring up the Settings – note there are tabs on the left hand side, and there is a scroll bar on the right hand side for further options. Pressing V will toggle between first person and third person mode. Pressing Z will toggle between head-bob and static camera mode. W-A-S-D controls the standard walking movement. Pressing Spacebar will cause the character to Jump. Shift toggles between walking, jogging, and running.

Interacting with the ship: The little red dot (reticle) in the center of your screen is used for aiming. Pressing Enter or the F key will allow you to pick up items. Press again to drop the item. Enter is also used to access interaction menus for many LCARS panels. The left mouse button can be used to select items. Use this to interact with some panels, such as the turbolift or holodeck menus, replicators and the warp controls on the bridge helm console. It is also used to use items you have picked up, such as a phaser or hypospray. (Tip: Use the reticle to aim, but watch out for crew members!) The right mouse button is a Zoom function.

Using the Holodeck: Pressing H will toggle the arch (and the exit) within a holodeck program. Exit the holodeck before changing programs.

Using Shuttlecraft: Before boarding a shuttle, you will want to open the shuttle bay door by hitting Enter on one of the freestanding consoles and then clicking on Open Shuttlebay Door. To board a shuttle, look for the tiny control panel near the door and click on it to open the hatch. Hit enter on the pilot’s console to sit down and begin flying. The hatch will close automatically. Piloting uses the same controls as movement (W-A-S-D). You can also use Q and E to control your roll. For added fun, try pressing V while piloting to trigger 3rd person mode! To exit a shuttlepod, simply press Enter (Warning: Don’t try this in open space!). To exit the larger shuttles, stand up from the pilot’s chair with Enter, then open the hatch by clicking on the panel near the door. The runabout can be exited by simply approaching the doors. Tractor Beams in the shuttle bays need to be controlled by the panel next to it. Press Enter on the console to activate options, then click on Activate Tractor beam. Once you have aimed with the mouse, click the left mouse button to turn on the beam. Use your mouse to control the item. Press W to push the item away from you, and S to pull it back towards you. Turn off the Tractor beam by left clicking. Press Enter to exit the Tractor beam control.

Flying the Enterprise: Sitting at the helm console on the bridge will allow you to pilot the Enterprise! The same controls apply as for shuttlecraft. Warp is now controlled at the Helm by a button on the console called ‘warp system’. Access the menu by clicking the left mouse button when the reticle is on top of this control. If you are sitting in the chair, you will need to hold down ALT to move the camera until the reticle is on the button. The warp menu will appear, and you can select a destination, a speed, and click Engage using the left mouse button.

star trek stage 9

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Recasting star trek: ds9 for a movie reboot.

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Star Trek: DS9 Had A Totally Different Concept For Dax

Major kira's best star trek ds9 episodes, star trek: ds9 never punished quark for an unforgivable crime.

  • A DS9 movie reboot could explore Dominion War with a trilogy, but casting may face challenges due to a large ensemble cast, and the love for the original actors.
  • Actors like Asante Blackk, Brian Gleeson, and Daryl McCormack are great options for roles in a DS9 movie reboot.
  • Cast options such as Jodie Comer, Winston Duke, and Elisabeth Moss bring versatility and experience to iconic DS9 characters.

In a world where J.J. Abrams' Star Trek: The Original Series reboot led to other shows getting the same treatment, which stars would be cast in a Star Trek: Deep Space Nine movie? Given that DS9 was the show that pioneered serialization in Star Trek TV shows, it would be hard to boil the story of Captain Benjamin Sisko (Avery Brooks) into one movie . However, where the Kelvin Timeline movies were effectively big-screen episodic Star Trek , a trilogy of movies could give DS9 's Dominion War the theatrical treatment.

Another huge challenge facing a hypothetical Star Trek: Deep Space Nine movie reboot would be the show's enormous ensemble. The cast of Deep Space Nine is one of the largest in the Star Trek franchise, meaning that a movie reboot may have to make the difficult decision to excise some beloved supporting characters. Thankfully, this is a hypothetical scenario for now, and the recasting of this DS9 movie reboot will stick to the regular cast and some of the bigger recurring characters in Deep Space Nine .

Recasting Star Trek: The Next Generation For A Movie Reboot

If Star Trek: The Next Generation got the reboot treatment, who would play Captain Jean-Luc Picard and the crew of the USS Enterprise-D?

10 Asante Blackk as Jake Sisko

Originally played by cirroc lofton.

As this is a Star Trek: Deep Space Nine movie reboot, it's possible to skip a few years of Jake Sisko's life so that he's a young man. Some of the best Jake Sisko (Cirroc Lofton) episodes of DS9 in later seasons were emotionally demanding stories about grief and trauma. Any attempt to adapt episodes like "The Visitor" or "Nor the Battle to the Strong" would require a young actor who could handle such powerful themes. Asante Blackk is one such actor who could pull off the darker Jake Sisko stories , given his roles in shows like This Is Us and the recent movie Story Ave .

Asante Blackk's most powerful performance, however, was his heartbreaking role in Ava DuVernay's powerful miniseries When They See Us . Blackk played Kevin Richardson, one of the Central Park Five, the group of teenagers wrongfully convicted of a brutal attack on a jogger. When They See Us ' entire young cast were extraordinary, but there's something about Asante Blackk's quiet vulnerability that makes him a good fit for Jake Sisko in any Star Trek: Deep Space Nine reboot.

When They See Us also starred Star Trek: Deep Space Nine 's William Sadler in the role of Detective Michael Sheehan.

9 Brian Gleeson as Chief O'Brien

Originally played by colm meaney.

In many ways, Chief Miles O'Brien (Colm Meaney) was the heart of Star Trek: Deep Space Nine . Unlike Star Trek 's many Starfleet officers, O'Brien was a hard-working family man, and was seen by the writers as an audience identification figure. DS9 's writers decided that O'Brien must suffer because they knew that the audience would feel it more due to Colm Meaney's everyman performance. Irish actor Brian Gleeson excelled as a working father out of his depth in Apple TV+'s Bad Sisters , which proves how good he would be at playing Chief O'Brien.

Beyond the Irish connection, Brian Gleeson and Colm Meaney both excel at playing everyman figures, and both have terrific comic timing. Brian Gleeson's titular role in Frank of Ireland is a terrific example of the actor's comic chops . Gleeson also has prior experience with huge sci-fi franchises, having recently appeared in The Mandalorian as Brendol Hux. Brian Gleeson's comic skills, his everyman charm, and his Irishness make him a perfect successor to Colm Meaney's legacy.

Colm Meaney’s Best 10 Acting Roles (Including Star Trek: DS9’s Chief O’Brien)

DS9's Colm Meaney is one of the best actors to appear in Star Trek and these brilliant roles display the depths of the iconic Chief O'Brien star.

8 Daryl McCormack as Dr. Julian Bashir

Originally played by alexander siddig.

Daryl McCormack's terrific chemistry with Brian Gleeson in Bad Sisters makes him an ideal choice to play Dr. Julian Bashir in a Star Trek: Deep Space Nine movie reboot. O'Brien and Bashir are best friends in DS9 , and the complicated relationship between McCormack and Gleeson's characters in Bad Sisters bears similarities . Half-brothers connected by their father's financial mistakes, Matthew and Thomas Claffin had a rocky road, but were bonded by the end of the series, not unlike Bashir and O'Brien's relationship in DS9 's early years.

Daryl McCormack starred in Pixie , which also featured Star Trek: Deep Space Nine 's Colm Meaney as Dermot O'Brien.

Alexander Siddig always played Dr. Julian Bashir in Star Trek: Deep Space Nine with a youthful enthusiasm and awkward charm . Daryl McCormack has this in spades in the movie Good Luck To You , Leo Grande, but also in Bad Sisters , in which he embarks on an awkward relationship with one of the sisters under investigation. McCormack is also able to show the grit and determination with which Julian approaches medical and ethical dilemmas in DS9, as seen in the gripping mystery series, The Woman in the Wall .

7 Jodie Comer as Lt. Jadzia Dax

Originally played by terry farrell.

Jodie Comer is a hugely talented and versatile actress who gave a memorably chameleonic performance as Villanelle in Killing Eve . Comer's ability to play multiple aspects of Villanelle's character makes her the perfect choice to play Star Trek: Deep Space Nine 's beloved Trill character, Lt. Jadzia Dax (Terry Farrell). Casting Jodie Comer would allow a DS9 movie to change how Jadzia uses the experiences of every Dax host . Rather than use their experiences to dispense advice to her fellow crew, Comer's Dax could bring subtle changes that hint at the characteristics of Jadzia's predecessors.

Terry Farrell was incredibly confident and charismatic as Jadzia Dax throughout Star Trek: Deep Space Nine . Jodie Comer is also an incredibly charming performer, who has an incredible level of confidence as an actor. From a genre perspective, Comer is just as capable of performing in high-concept sci-fi blockbusters like Free Guy as she is in more serious, low-key science fiction like The End We Start From . All of which makes her the perfect actress to take on the role of Jadzia Dax in any DS9 recast.

Before creating DS9's beloved Jadzia Dax, Star Trek: Deep Space Nine planned for a different alien species to fulfil the role of science officer.

6 Winston Duke as Lt. Commander Worf

Originally played by michael dorn.

Michael Dorn's Worf is one of Star Trek 's best-loved characters, and its longest-serving. It would therefore be incredibly daunting for any actor to take on the role in a reboot movie. Technically, a Star Trek: Deep Space Nine reboot movie could simply avoid using Worf, given that he doesn't appear until season 4. However, Worf's integral to the story of the Dominion War and its effect on the Klingon Empire . As for who would play Worf in such a movie, a recast DS9 movie could do a lot worse than Black Panther 's Winston Duke as Star Trek 's favorite Klingon.

Winston Duke played M'Baku in both Black Panther movies, and his performance as the second most powerful warrior in Wakanda is a great audition for Worf. Winston Duke is also very funny, and can easily shift gears from exaggerated bombast to deadpan humor. There are shades of this in the Black Panther movies, but he's also incredibly funny in The Fall Guy , too. In Star Trek , Worf is a great warrior, who is also unwittingly hilarious, making Winston Duke an ideal casting.

Winston Duke played Hawk, the role originated by Star Trek: Deep Space Nine 's Avery Brooks, in the 2020 movie Spenser .

5 Elisabeth Moss as Major Kira Nerys

Originally played by nana visitor.

In shows like Top of the Lake , The Handmaid's Tale , and more recently, The Veil , Elisabeth Moss excels at playing brittle women who take action against injustice. Each of these Elisabeth Moss roles feels like good trial runs for playing hardened war veteran, and former freedom fighter, Major Kira Nerys (Nana Visitor) in Star Trek: Deep Space Nine . In The Handmaid's Tale , Moss plays June Osborne, who resists the patriarchal and oppressive state of Gilead. DS9 's Major Kira also took part in a resistance movement, fighting back against the Cardassian Occupation of Bajor .

Many of the best Major Kira episodes in Star Trek: Deep Space Nine center around her reconciling her violent past. In Jane Campion's miniseries Top of the Lake and its sequel China Girl , Moss played Robin Griffin, a female detective struggling to put her dark and traumatic past behind her. Based on her previous roles, Elisabeth Moss could bring the required edge to the role of Major Kira in a DS9 movie , perhaps even pushing the character into darker territory.

A breakthrough Bajoran hero, Major Kira Nerys' arc in Star Trek: Deep Space Nine was one of the most nuanced in all of Star Trek.

4 Matt Smith as Constable Odo

Originally played by rene auberjonois.

Matt Smith has the perfect face to play Constable Odo in a Star Trek: Deep Space Nine reboot, but that's not the only reason he'd be a good successor to the late, great, Rene Auberjonois. Matt Smith's physicality as a performer has been referred to as being like both a drunken giraffe and a baby gazelle by former Doctor Who showrunner Steven Moffat. That awkward physicality would be perfect to play Deep Space Nine 's Changeling , who has never been able to fully master the humanoid form.

Odo's awkwardness and detachment is not unlike Matt Smith's portrayal of the Eleventh Doctor in Doctor Who . Smith's Doctor always had an edge, and often kept secrets from his companion. Smith's mastery of the Doctor's insular nature is perfect for playing Odo in a Star Trek: Deep Space Nine movie reboot. Having spent years on Doctor Who before starring in House of the Dragon , Matt Smith is no stranger to the rigors of working with visual effects on genre shows.

3 Joe Lo Truglio as Quark

Originally played by armin shimerman.

Best known as Detective Charles Boyle in Brooklyn Nine-Nine , Joe Lo Truglio would be excellent casting as Star Trek: Deep Space Nine 's Quark . Although he was overtly a comedy character, Armin Shimerman played Quark with nuance, tapping into the Ferengi bartender's more vulnerable side from time to time. With Boyle on Brooklyn Nine-Nine , Joe Lo Truglio did something very similar. By far one of the show's weirdest, most overtly comic characters, the audience grows to love Boyle due to Lo Truglio's winning performance.

Boyle in Brooklyn Nine-Nine doesn't have Quark's villainous edge, but he has played slightly scuzzier characters. Francis the Driver in Superbad , for example, had a weird energy to him, due to an outstanding warrant for a " totally non-violent crime ." The way that Francis tries to negotiate with the boys to stay out of prison and also supply them with booze is hilarious, and utterly sleazy. Perfect, therefore, for playing Star Trek: Deep Space Nine 's Quark.

Quark committed various crimes during Star Trek: DS9, but one particular indiscretion was so severe that it's lack of consequences feels wrong.

2 Daniel Kaluuya as Captain Benjamin Sisko

Originally played by avery brooks.

Oscar-winning actor Daniel Kaluuya would make an excellent Captain Benjamin Sisko in a Star Trek: Deep Space Nine movie. DS9 's Avery Brooks was a powerhouse performer, capable of some astonishing tonal gear shifts. Kaluuya's Oscar-winning role as civil rights activist Fred Hampton in Judas and the Black Messiah showed the actor's ability to deliver empassioned and powerful speeches, and draws comparisons with Avery Brooks' own pre- DS9 career . Prior to playing Sisko, Brooks had played actor and civil rights activist Paul Robeson on-stage, and Brooks' politics inflected some of DS9 's very best episodes.

Just like Avery Brooks, Daniel Kaluuya is a commanding screen presence who knows exactly how quiet or how loud to pitch his performance . Daniel Kaluuya is also no stranger to genre TV or movies, having worked with horror director Jordan Peele on Get Out and Nope after early roles in Doctor Who and cult sitcom Psychoville . Daniel Kaluuya's versatility as an actor, and his critical acclaim would make him a great leading man for any Star Trek: Deep Space Nine movie reboot.

1 Jon Hamm as Gul Dukat

Originally played by marc alaimo.

The crucial thing about Marc Alaimo in DS9 was that he played Gul Dukat as someone who didn't see himself as the villain. Gul Dukat was a vain and malevolent villain, who genuinely believed that he was a good man. That kind of complexity is something that has defined Jon Hamm's best dramatic roles from Mad Men to Fargo . Given that Jon Hamm previously wanted to play Mr Sinister in the Marvel Cinematic Universe, he's clearly comfortable with the idea of donning heavy alien prosthetic make-up.

Jon Hamm's defining role of his career so far is Don Draper in Mad Men , who had a deeply complex and problematic relationship with the women in his life. If Jon Hamm brought some of that to the role, he could perfectly tap into what made Gul Dukat Star Trek: Deep Space Nine 's best villain. Like Don Draper, Gul Dukat does have a degree of charm and charisma to him, but there's always an edge and a darkness that hint both characters are never too far from descending into outright villainy.

Star Trek: Deep Space Nine

*Availability in US

Not available

Star Trek: Deep Space Nine, also known as DS9, is the fourth series in the long-running Sci-Fi franchise, Star Trek. DS9 was created by Rick Berman and Michael Piller, and stars Avery Brooks, René Auberjonois, Terry Farrell, and Cirroc Lofton. This particular series follows a group of individuals in a space station near a planet called Bajor.

Star Trek: Deep Space Nine (1993)

star trek stage 9

30 Years Ago Today, Deep Space Nine Made Star Trek 's Deadliest Threat Clear

"the jem'hadar" ended deep space nine 's second season with a shot off the proverbial bow—and brought with it the start of a grim new era for star trek ..

Image for article titled 30 Years Ago Today, Deep Space Nine Made Star Trek's Deadliest Threat Clear

There is a lot to love about Deep Space Nine before it quote unquote “Gets Good.” The show’s first two seasons are, in a lot of ways, about the things many praise DS9 's back half for dealing with: the cost of compromising Star Trek ’s utopian future on the furthest fringes of its final frontier. But even then, few things prepared its audience for the moment everything changed with the arrival of the Dominion War .

Suggested Reading

While the opening volleys of that conflict are some of its most famous, for good reason, the actual turning point that sees DS9 begin to pivot to a war footing happened 30 years ago today with the broadcast of the season two finale, “The Jem’Hadar,” and the start of a Cold War that would soon turn hot, and present Star Trek the most radical challenge to its ideals thus far. For the most part, it’s a Trek episode like many before it. Thinking he was getting a quiet vacation to the Gamma Quadrant with his son Jake, Commander Sisko finds himself dealing with the complicated annoyance of Jake’s best friend Nog tagging along, and then Nog’s uncle Quark, hoping to get the Commander’s ear, joining uninvited, only for them all suddenly to find themselves prisoners of a strange, hostile new race they’ve never encountered before the first night they make camp.

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Little in the way of resources— Deep Space Nine didn’t have a ship at this point, so our heroes just have their runabout shuttle, and what camping gear they bought with them—and facing an unknown enemy with all the power, this is the kind of episode we’ve seen many times before in Star Trek , as Sisko, Quark, and a potential new ally in a psychic alien woman named Eris who was likewise caught fleeing the titular Jem’Hadar, try and fail to either escape the clutches of their new foes or even connect and understand them diplomatically. It’s perhaps otherwise the kind of episode that ends with our heroes getting rescued, or breaking out, and proving that Starfleet’s finest and their allies, even caught unawares and without their usual resources, can work together, save the day, and make it out of harm’s way. They’re Star Trek heroes! That is what they do. But “The Jem’Hadar” is not a typical Star Trek episode in what was already not a typical Star Trek show, and while we get that in part, it’s the climactic twist that makes Deep Space Nine ’s boldest gambit crystal clear.

In the climax of the episode, after Sisko has failed to check in with the station, Kira and Odo work with the Federation to send the USS  Odyssey , and another runabout to the Gamma Quadrant in search of the Commander. They meet up, Jake and Nog rescue Quark, Sisko, and Eris, and a fight breaks out between the Jem’Hadar and the Odyssey . A fight the Odyssey very quickly starts losing. This too is perhaps expected sometimes— Star Trek has plenty of firefights break out where our heroes can seemingly not land a shot, but their foes can find ways to lance through their shields, usually before some clever techno babble and problem-solving finds a way to turn the odds in Starfleet’s favor. That doesn’t happen here, and then the other shoe drops: as the Odyssey and the runabouts begin to retreat back to DS9, the Jem’Hadar ship—unharmed by what little the Odyssey could throw at it despite it being the overwhelmingly larger ship—performs a kamikaze charge directly at the cruiser, blowing itself and the Odyssey up instantly. In stunned silence, the remaining shuttles are left to hobble back home.

With one final twist—that Eris was in fact working with the Jem’Hadar, and is a representative of their shared masters in the Dominion, who do not want the Federation encroaching on their territory; she teleports away to parts unknown before she can be detained—the season ends in this uneasy space. This one fight is over , and was arguably over before it even began, but the Dominion will inevitably return... and Starfleet is clearly not ready for what it is capable of.

It is the moment everything changes on Deep Space Nine . The show had dire threats before this—the station had been boarded and occupied in a hostile coup d’etat, Sisko had already dealt with the emergence of a new guerrilla front in the Maquis, opening up old wounds with the Cardassians. But there is a weight in seeing a ship like the Odyssey not just unable to touch the Jem’Hadar, but be taken out like nothing , just to send a message that the Federation has no idea what it’s dealing with. It’s an especially potent message, because the Odyssey is not just any Federation ship, it’s a Galaxy-class cruiser , at that point the idealized apex of Starfleet shipcraft, the vision of its scientific expansionary aims. It’s not just the best of Starfleet, it’s the best of Star Trek : the Galaxy-class was the Enterprise . It was The Next Generation . And here was its successor show, having already danced with the complicated legacy of its predecessor, blowing that symbol up: what the Federation is, what Star Trek was before this, is not prepared for what is to come.

The impact was made clear when Deep Space Nine returned. We’re immediately introduced to the Defiant in “The Search,” the first Starfleet vessel we’ve seen on-screen explicitly designed for combat, a two-part premiere that shows even with Starfleet baring its teeth like this, Deep Space Nine ’s heroes are still not ready for what the Dominion represents. The next few seasons of the show represent a slow and certain splintering of the Alpha Quadrant powers as we’d come to know them over TNG and the opening seasons of DS9 , as the Dominion’s agents sowed paranoia and distrust—the seeming destruction of the Cardassian and Romulan intelligence agencies, a return to hostility between the Federation and the Klingon Empire, brewing military coups at the heart of Starfleet itself.

By the time the Dominion War turns hot at the climax of season five, Deep Space Nine has all but completed its transition into the show it is now always lauded for being. But even as it went on to those great heights, there are still few more potent images in the entire series than the Odyssey wreathed in flames as its hull splinters into pieces—a warning, and a promise that Star Trek would never be the same.

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .

star trek stage 9

Star Trek: Voyager's Original Plan Would Have Delayed Seven of Nine's Introduction

  • Star Trek: Voyager almost ended season 3 with "Year of Hell," delaying Seven of Nine's debut.
  • The creative team also considered a doppelgnger storyline for the season 3 finale, which later became the episodes "Demon" and "Course: Oblivion."
  • Seven of Nine's introduction in "Scorpion" was crucial, so delaying "Year of Hell" and the doppelgngers made more sense.

The original plan for Star Trek: Voyager 's season 3 ending would have delayed Seven of Nine's (Jeri Ryan) introduction. Voyager 's season 3 finale/season 4 premiere, "Scorpion, Parts 1 and 2," was a huge episode for the show. Although they had been introduced earlier in season 3, "Scorpion" officially cemented the Borg as the main villain for Voyager 's cast of characters , and kicked off a Borg storyline that would continue for the next four seasons . The Borg became extremely important on Voyager starting in "Scorpion" thanks to the debut of one of the show's more beloved characters: Seven of Nine.

Seven was created to replace Kes (Jennifer Lein), who bowed out of her role in the Star Trek timeline at the start of season 4. Although she was initially brought on for sex appeal, Seven's journey to rediscovering her humanity and coping with the trauma of her time as a Borg turned her into a complex character that became much more than her initial premise . Seven was one of Voyager 's best characters and remains important in the franchise thanks to her time on Star Trek: Picard . However, Seven's first appearance almost didn't happen at the start of season 4.

Every Voyager Character Who Has Returned In Star Trek (& How)

Star Trek: Voyager's beloved characters have returned in Star Trek: Picard, Star Trek: Lower Decks, and especially Star Trek: Prodigy.

Star Trek: Voyager's Original Season 3 Finale Plan Almost Delayed Seven of Nine's Introduction

Voyager's season 3 finale was almost a different episode.

Voyager originally intended another two-parter, "Year of Hell," to end season 3 and begin season 4, and the change would have seriously delayed Seven's debut. "Yeah of Hell" is considered the best of Voyager 's two-part episodes , focusing on Voyager 's crew in a brutal year-long fight against Annorax (Kurtwood Smith) of the Kremin Imperium. The episode aired in season 4, but was teased as early as season 3, episode 21, "Before and After." Given that the creative team had already conceived of and foreshadowed "Year of Hell," it would have made some sense to use the storyline as season 3's ending .

The storyline in "Scorpion" was necessary to tell before "Year of Hell" could make its entry.

However, the fact that the cast was being shaken up at the start of Voyager season 4 seemingly took precedence over including "Year of Hell" earlier in the series. Voyager 's writers needed to find a way to introduce Seven at the beginning of season 4 so that Kes could depart the show , and ultimately, "Scorpion" was the right way to do this. Although it delayed "Year of Hell," the episode made more sense where it ended up midway through season 4. The storyline in "Scorpion" was necessary to tell before "Year of Hell" could make its entry.

Another Voyager Episode Also Almost Led To Seven of Nine's Intro Being Delayed

Voyager's creative team had a lot of ideas for the season 3 finale.

Interestingly, "Year of Hell" wasn't the only future Voyager episode that almost delayed Seven's introduction. Another initial idea for the season 3 finale was a storyline involving a set of Star Trek: Voyager character doppelgängers reaching Earth before the actual ship and causing chaos when it was discovered that they weren't Voyager 's real crew. The idea was put aside when it became clear that "Scorpion" would be necessary, but with a few tweaks, it was brought back and became the episodes "Demon" and "Course: Oblivion" in seasons 4 and 5.

It's a good thing that both "Year of Hell" and the crew's doppelgänger storylines still got their day in the sun. Both plots were great additions to Voyager 's later seasons and fleshed out the show in a lot of interesting ways. However, "Scorpion" and Seven's first appearance had to happen at the start of season 4. If Star Trek: Voyager had pushed Seven any later in the series, it would have risked her inclusion feeling rushed and less important than the other main characters , which in turn would have hurt the status she has since gained as a franchise icon.

Source: Star Trek Monthly , issue 34, Cinefantastique , Vol. 31

Star Trek: Voyager

Cast Jennifer Lien, Garrett Wang, Tim Russ, Robert Duncan McNeill, Roxann Dawson, Robert Beltran, Kate Mulgrew, Jeri Ryan, Ethan Phillips, Robert Picardo

Release Date May 23, 1995

Genres Sci-Fi, Adventure

Network UPN

Streaming Service(s) Paramount+

Franchise(s) Star Trek

Writers Kenneth Biller, Jeri Taylor, Michael Piller, Brannon Braga

Showrunner Kenneth Biller, Jeri Taylor, Michael Piller, Brannon Braga

Rating TV-PG

Where To Watch Paramount+

Star Trek: Voyager's Original Plan Would Have Delayed Seven of Nine's Introduction

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  22. Recasting Star Trek: DS9 For A Movie Reboot

    In many ways, Chief Miles O'Brien (Colm Meaney) was the heart of Star Trek: Deep Space Nine.Unlike Star Trek's many Starfleet officers, O'Brien was a hard-working family man, and was seen by the writers as an audience identification figure.DS9's writers decided that O'Brien must suffer because they knew that the audience would feel it more due to Colm Meaney's everyman performance.

  23. 30 Years Ago Today, Deep Space Nine Made Star Trek's ...

    30 Years Ago Today, Deep Space Nine Made Star Trek's Deadliest Threat Clear "The Jem'Hadar" ended Deep Space Nine's second season with a shot off the proverbial bow—and brought with it the start ...

  24. Star Trek Stage 9 Download? : r/oculus

    Stage 9 is great and its brilliance and amazing detail is ultimately the cause of its own demise. GREED & JEALOUSY (The corporate product that CBS commissioned , Star Trek Bridge Crew Enterprise-D DLC) wins yet again over PASSION & HONEST WORK. 2.

  25. Star Trek: Voyager's Original Plan Would Have Delayed Seven of ...

    The original plan for Star Trek: Voyager's season 3 ending would have delayed Seven of Nine's (Jeri Ryan) introduction. Voyager's season 3 finale/season 4 premiere, "Scorpion, Parts 1 and 2," was ...

  26. Anyone know what's going on with Stage 9? : r/startrek

    Dude, I vote with my money. Stage 9 is the kind of experience I want to have. Star Trek TNG, DS9 and ENT are the kinds of treks I want to have (voy is...okay.) Discovery is awful. So I vote with my money. Hell yes I tell the people at CBS that STD is not the kind of trek I want (nor is star trek 2009, or star trek into darkness, or star trek ...