Download Star Trek: The Next Generation - "A Final Unity"

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Star Trek: The Next Generation - "A Final Unity"

Also available on: Mac

Description of Star Trek: The Next Generation - "A Final Unity"

1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

External links

How to play star trek: the next generation - "a final unity".

For the Windows portable version, follow the instructions in _ReadMe.txt file, kindly provided by the repacker ThisGuyYouKnow

This is the installation part:

INSTALLATION: The "STTNG" folder must be placed in the root directory of any drive you wish to install it on. Ergo, if on your system drive the path must read C:\STTNG\ The game will fail to load properly if you place the STTNG folder within any subdirectory or other folder, unless you make path changes to the sttng.ini file & the [autoexec] section of dosbox.conf file.

Captures and Snapshots

Star Trek: The Next Generation - "A Final Unity" 0

Comments and reviews

Dave 2023-05-06 1 point

When I think that I have throw my original copy to garbage. Had to clean the garage.

Bob 2022-12-18 0 point

The link for nrgtoiso is down, you can use the google cache to fetch it back the download link for the program is

shatner sulu 2022-12-16 1 point

im trying to run this in d-fend reloaded (it still runs it through dos box). but when i save, it doesnt actually save. any idea what i can do to fix this?

Mac 2022-09-06 0 point DOS version

I'm one of the 500k lucky ones to still own an original copy.

Chantibob Schiggler 2022-04-25 2 points

Thank you verry mutch :-) it is great, a travel into my childhood

Beavis & Butthead 2021-05-17 1 point DOS version

Lmfao it's an NRG file that get's downloaded. Need to use something like winimage to convert it to ISO file that dosbox can recognize.

Schaeefer 2021-01-31 1 point

So I had the same "fatal error. could not find resource file check resource file - check CD path in sttng.ini." after following QUEEN K JUUL's instructions for the auto config (if you go through the normal steps everytime it works but as they said its a hassle) Put the below in your auto config mount c C:\DOS C:\ imgmount d -t iso startr~1.iso cd sttng sttng

TLOBDOG3000 2020-10-17 -1 point DOS version

Hi i'm trying to get this to work I get as far as installing the game step 11 when it asks me to insert the CD rom into my device. When i try to run the game it gives me "fatal error. could not find resource file check resource file - check CD path in sttng.ini." please help

Okiram87 2020-07-31 2 points DOS version

Hi, Thank you for the thorough explanations. I was able to get D-Fend DOSBox, install the games, and also set the AutoExec command using the correction at the top. but it restarted from the beginning. How do I set it so it will used my saved game?? Any help is very appreciated.

Hockey9314 2020-07-07 3 points DOS version

Thanks to "QUEEN K JUUL" I haven't played this game in 20 years and just spent hours playing it on my Windows 10 device. Everything worked fine up to direction #18 (editing DosBox options for easy start up of the game) Some of the directions were out of order and wouldn't let the game boot up. I figured it out and have the correction #18 coding below: mount c C:\DOS c:\ imgmount d -t iso STARTR~1.ISO cd STTNG STTNG.EXE

CluelessDOS 2020-05-12 4 points DOS version

Thanks QUEEN K JUUL for the details. On point 9, it says "image file not found" when I put in the command imgmount d -t iso STARTR~1.ISO. Any ideas? :( Thanks

Kilford Brimley 2020-05-10 0 point

Note to new players, holding Shift speeds up the interminable walking speed. Found it by accident, and have since bound it to a mouse button. So playable now!

queen k juul 2020-04-08 26 points DOS version

Guide for Windows folks (Win10, brand new DOSbox install): 1. Download file from here 2. Go to and download the utility, convert the file from here to ISO format (afaik DOSbox will not read NRG images) 3. Install latest DOSbox 4. Create a DOS directory (I just used C:\DOS, you can use whatever) 5. Put the ISO in the DOS directory 6. Run DOSbox 7. In DOSbox, run "mount c C:\DOS" or whatever your DOS folder path is 8. Switch to C:\ (just type C: in DOSbox and hit Enter) 9. type "dir" and hit enter, you *should* see an entry like "STARTR~1 ISO". If you do, run "imgmount d -t iso STARTR~1.ISO". If you don't make sure the ISO is in your DOS folder and that if your DOS folder is not C:\DOS that you replace that with your folder in the mount command above 10. With the image mounted, run "D:" to get to the CD drive, then run "INSTALL.EXE" 11. Click Install Game. Choose the Optimal install in the installer. It should auto-detect everything as fine with stock DOSbox settings. Continue, and install to drive C:. It will look like it is stalled out, but give it time. Took about 10 minutes before I saw any progress on the installer screen for me. **NOTES HERE** You can press Control+F12 to increase the cycle count (shown in the window titlebar) and install faster. I pushed mine to ~75,000 and it finished in a few seconds. Use Control+F11 to set it back to ~3000 when you're done. SET IT BACK WHEN YOU ARE DONE. Control+F10 gets your mouse out of the DOSbox window. 12. Eventually, it will be done. Select "Configure Hardware" from the next menu, then "Configure Sound Card". Select "Auto Detect" at the top and hit OK. It should detect the default DOSbox sound device with no problems. Click "Sound Test" then "OK" to make sure you can hear Sir Patrick's soothing voice before continuing. 13. Select Set Up Video Mode and continue. You can use Auto Detect, but you should already have "640x480 65000 colors" in the list, and you can just pick that, too. Hit OK. You may receive a warning about movies playing at the wrong speed, so far I've found it safe to ignore that. 14. Set Fullscreen to ON (even if you're playing in a window!) Leave UniVESA Off. 15. Continue, it should run a test and show you a beautiful picture of the Enterprise-D to confirm. If you set 640x480 and Fullscreen On, it should fill the whole window. press Enter to continue. 16. You're set. Hit "Return to previous menu" then "Exit and save game configuration" then "Exit Installer" 17. You should now be in the "C:\STTNG" folder where you can run the game just by running "STTNG" from the prompt. 18. When you go to run the game next time, you will need to mount C and D again. You can go to StartDOSboxOptionsDOSbox Options, scroll all the way to the bottom, and add the following in the "AUTOEXEC" section: mount c C:\DOS imgmount d D:\STARTR~1.ISO -t iso C: cd STTNG STTNG.EXE NOTE: if you want to be able to play other games than this one in DOSbox, only put "mount c C:\DOS" and "C:" in autoexec. I wrote a little bat file to mount the CD and start the game for me instead DOSbox config can be set to your liking, I've had good luck with So yeah, there you have it folks! The almost all-too-complete guide! Oh yeah, to adjust the hardware settings later, use "setup.exe" from the STTNG folder. Live long and prosper, loves!

Zakomac 2020-03-26 0 point

Hello. I downloaded the game from this site and tried to run it through DosBox, but was unable to do so successfully. Can someone please help me and explain how to do it? I would really sincerely appreciate it.

Jon 2020-03-23 2 points Mac version

Does any have a tip for running this on a Mac? I've downloaded it and unzipped through Stuffit but I get a message saying it can't open because the Classic environment is no longer supported. Thanks in advance!

LtCommanderBorf 2020-01-07 1 point

I was able to get this to run just fine on Win 10 using Power ISO and D-Fend Reloaded as suggested in the comment by IMAMIXOLOGISTNOTADOCTOR. I found the tutorial on youtube here:

Imamixologistnotadoctor 2019-12-11 2 points

Power iso will read & mount .nrg xtensions. Free program. Also recommend dfend reloaded, dosbox included therein. Equally priced. ☺ happy holidays & thanks for the upload (s).

Q 2019-09-13 0 point DOS version

This game work on windows 10.I saw running offcorse with emulator. I recommend a lot this game and Star Trek Hidden Evil and (25th and 25th Judement Rites enhanced versions) and away team and ds9 and ds9 the fallen and klingon honor guard.

Wop 2019-09-02 1 point DOS version

Hey, this isn't the iso version. This is a .nrg and dosbox won't play .nrg.

Jimbo 2019-04-26 -3 points DOS version

To Infinity and beyond.

EasyChair 2019-03-12 0 point DOS version

I remember playing this game through back in the day when it was new. I really liked it then. So I started it again with Dosbox. But this time I encountered a game breaking bug on Frigis. I just can't open the door to the Fifth Scroll. Each time when I try to insert the blue talisman into the niche there it says "It didn't work." No chance to open the door. Has someone here a solution for this or at least a cheat to get over this?

Holonet 2019-02-17 0 point DOS version

For Windows 10 (or any, really), try DosBox SVN Daum or DosBox-X. The "official" DosBox isn't maintained anymore (since 2010), but there are forks that have far exceeded the original, and consequently, much less of a PITA to get this gem running on.

shw 2018-09-14 0 point DOS version

Hey Doug, Would love to get the manual. I had the game long time ago and for some stupid reason decided to throw it away with some other old CDs from magazines.

Doug M. 2018-08-21 4 points DOS version

Love this game! I own this game, still have the box, CD-ROM, manual, and copy of original registration card in tact yet I'm forced to seek out a version from an abandonware site (am assuming this is a volunteer-run site as opposed to some scam site, based on the positive comments I've been reading). :) I'd be happy to scan the manual, if you don't have a copy. Let me know. Reach out to me on Twitter @dmehus. Thanks, Doug

italmike2k2 2017-12-16 -3 points

Mount the image. Lets say your E drive. Mount the image in Dosbox as D, i believe you need -t cdrom at the end of it. Mount the game directory as C in dosbox. I normally don't get specific and mount right into the game directory. The games don't like that. I just mount the drive and navigate my way there.

italmike2k2 2017-12-16 2 points DOS version

This is the best star trek game ever made.

Anonymous 2017-11-12 0 point

There's a video on YouTube on how to do it. I don't have the link but its there. You have to mount img.iso Or something there abouts.

anonymous 2017-09-08 -5 points

How do you get this to work on Dosbox? I mean ISOs?

derpington83 2017-07-21 -1 point DOS version

Codga 2017-06-05 2 points DOS version Anyone give me some help on how to run this game on Windows 10? Sure! I will helpfully tell you that you are boned! Yeah windows 10 does not play well with old games. 8.1 runs everything...even the ol tie fighter game.

Codga 2017-06-05 1 point DOS version

Anyone give me some help on how to run this game on Windows 10?

Treacherous Romulan 2017-04-13 1 point

Loved this game as a kid. The TNG cast voiced this adventure and it's entertaining. I remember being stumped by some of the puzzles but now days we have the internet to help. I loved manning all the enterprise stations and ordering the crew to do hazardous tasks while tracking down answers to a mysterious new alien race.

omegazeo 2016-11-04 -11 points DOS version

this game is good but i prefer 25th aniversary editon and judgement rights i love riker and picard n worf but rest of cast of next generation chars suck while orginal star trek is friggin epic

Holonet 2015-09-13 6 points

I can't believe there are no comments by this game. Out of all the Star Trek games I ever played, this is the only one I had good things to say about. For the time, the graphics are enchanting, it has the full main cast voice acting it, and the story, in the form of a long episode, is as good as any actual episode in the series.

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DOS Version

Mac version.

  • Publisher: Spectrum Holobyte, Inc.
  • Developer: Spectrum Holobyte, Inc.

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Star Trek: The Next Generation - A Final Unity

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Star Trek: The Next Generation – A Final Unity is a video game by Spectrum HoloByte , based on and licensed for the Star Trek: The Next Generation television series.

It features the voices of all the original cast of the show, in hundreds of hours of recorded dialogue. The script was created specifically for this game, and was overseen by regular TNG writer Naren Shankar . This game bears some similarities to another PC game, Star Trek: 25th Anniversary .

  • 1.1.1 Bridge
  • 1.1.2 Transporter room
  • 1.1.3 Engineering
  • 1.1.4 Holodeck
  • 1.2 Away missions
  • 2.1 Introduction
  • 2.2 Mertens Orbital Station
  • 2.3 Horst III
  • 2.4 Morassia
  • 2.6 Romulan invasion of the Federation
  • 2.7 Return to Frigis
  • 2.8 Return to Horst III
  • 2.9 Allanor
  • 2.10 The Unity Device
  • 3.1.1 USS Enterprise
  • 3.1.2 Other Federation characters
  • 3.1.3 Garidians
  • 3.1.4 Others
  • 3.2.1 Structures
  • 3.2.2 Planets
  • 3.2.3 Chodak ( β )
  • 5.1 Running on modern systems
  • 7 External links

Gameplay [ ]

The gameplay structure is divided into two distinct sections: aboard the USS Enterprise -D , and on away missions, both of which use the mouse as the primary means of interaction with the interface.

The game progresses in a linear fashion. Though there are some choices you can make which will affect the outcome, and some of them are indeed remembered throughout the game, it is always so that either the overall repercussions are minor, or it ends up in a game over (this particularly is very rare).

There are three difficulty levels: Ensign , Lieutenant , and Captain , in progressing order of difficulty. The difference lies in combat with other ships, as well as (according to the manual) how helpful the advice given by the crew will be. Also, the away team selection is affected by this: in ensign difficulty, the team is selected automatically and you can't change it; in lieutenant, there is an automatic team pre-selection but you can change it; in captain, you have to assemble an away team manually.

On ship [ ]

While on board the Enterprise , you can go to one of several stations or locations, and each one has a specific function.

The player begins the game on the bridge . There it is possible to:

  • get advice from Riker , Data , Troi , or Worf ;
  • talk to the Garidian refugees in the conference lounge ;
  • contact Starfleet ;
  • hail other ships, space stations or planets;
  • take the turbolift to other places available in the game (see below);
  • Computer – read the computer library records of the Enterprise ;
  • Astrogation – view star charts, set course destinations and speeds (both warp and impulse);
  • Tactical – set up alert levels, shields, weapon systems, tactical maneuvers – basically all tasks related to combat.

The computer library is a LCARS interface that contains background information on the Enterprise , personnel files , planets , and star systems , as well as astronomy and the universe . Its contents are not static; its database is constantly appended by the information and analysis of subjects encountered on the course of the mission, tricorder readings, as well as the mission and captain's logs .

In astrogation , you can indeed go wherever you want in the Kridnar navigation block (the area where the game takes place), but there is almost nothing to do anywhere except in the next destination predefined by the game's linear story.

The tactical station's controls allow for controlling the weapon systems and selecting of a wide range of maneuvers. Ship-to-ship combat occurs in real time. Controls can either be operated manually or delegated to Lieutenant Worf (something that most players did due to its difficulty).

Transporter room [ ]

Here an away team and supporting equipment (tricorders, phasers , etc.) can be assembled and beamed out, if there is a valid location within transporter range.

Engineering [ ]

In engineering, the power levels can be adjusted and repairs to damaged ship systems allocated. Control of this station can be either be manual or delegated to Lieutenant Commander La Forge .

Holodeck [ ]

Here all the cut scenes already displayed up to the current point in the game can be reviewed. A tour of the Enterprise is also available.

Away missions [ ]

There are missions in away locations, such as planets or other life-supporting structures. The away team can be selected (except on the Ensign difficulty level, where it is preselected by the game) at the transporter room.

Gameplay in this part of the game is very similar to other "point-and-click" adventure games: you select the type of action you want by clicking in its respective icon ( eyes to look, balloon to speak, hand to use), and then click on the object on the screen where you want the action done. It is also possible to take items, carry them, and use them in other items.

At any time you can return to the ship by clicking on the communicator icon, unless there is something blocking the transporter signal, or if the team is out of transporter range.

Introduction [ ]

A Final Unity TNG crew

The crew of the Enterprise in A Final Unity

The beginning is just like a TV show episode: you are presented with a prologue at first, which is a CGI -rendered cut scene, ending in a tense situation. Then the classic Next Generation opening animation plays ("Space, the final frontier…" and so forth, voiced by Patrick Stewart ). After that, the game actually begins. You see the bridge , and on the corner of the screen the "episode" title is displayed: "A Final Unity".

At the beginning of the game, the Enterprise encounters a small Garidian ship which has taken damage fleeing from a Warbird of the same government (allies of the Romulans). Picard hails the pursuing Warbird, and its commander, Pentara informs Picard that the people on-board are dangerous political subversives. From here, the player can either talk Pentara down, or attack and destroy the Warbird. The people aboard the scout ship turn out to be rebels in search of the Fifth Scroll, a missing part of the code of laws handed down by the Lawgiver, the founder of Garidian society. If found, the Fifth Scroll would foment a rebellion of the plebeian class against the ruling patricians. The refugees T'Bak, Lucana, and Avakar (who later turns out to be Pentara's son) implore Captain Picard to search out for the Vulcan anthropologist Shanok, who has researched Garidian society and the ancient Chodak Empire. Whether the player agrees to help or not, there is no time to do this before a distress call is received.

Mertens Orbital Station [ ]

The mission objective is to prevent the Mertens Orbital Station's experimental reactor from going critical and to identify the source of the attack. Commander Riker and the away team assist the crew of the station, repairing the life support and stabilizing the reactor to prevent massive damage to the nearby planet, Cymkoe IV, while still allowing the research to continue. In the process, they discover an unknown alien "probe", or more accurately an unmanned combat space vehicle, much later discovered to be Chodak in origin. Captain Picard mentions a briefing he has just received from Starfleet Command, to the effect that the Mertens Orbital Station, though primarily concerned with applied physics, and power generation technology, also had a classified mission to conduct research on new ways to detect cloaked vessels. It is also possible, but not required, to repair the station's holographic imaging table and thereby get information from the automatic battle damage assessment, thus discovering that the attack by the unidentified probe appears to have been very carefully planned to be surgical in nature and to destroy only one particular research wing, while minimizing casualties and giving sufficient time to evacuate. In hindsight, the motivation for the Chodak to carry out the attack must have been to preempt the possibility that the Federation would inadvertently develop something that could see through the Chodak equivalent of cloaking technology, their deceptive "chameleon field."

(The player can also simply jettison the reactor core, saving the station crew members and the planet, but earning a mild rebuke from Starfleet for causing a major setback to the research. If the player did not also repair the life support, this results in the death of most of the station crew, and a stronger rebuke.)

The default away team (if playing on ensign or lieutenant difficulty) consists of Riker, Worf, La Forge, and Dr. Crusher.

Horst III [ ]

After the tragedy was averted at Mertens, Captain Picard visits Shanok on Horst III, the only known Chodak archaeological site in Federation space. Shanok is unable to assist the Garidian refugees and refuses Picard's request to visit the planet.

Morassia [ ]

After patrolling the Romulan Neutral Zone in the Ruinore sector, Starfleet asks the Enterprise to visit a large nature preserve on the planet Morassia, to discover the whereabouts of a Federation scientist and to update Morassia's admission to the Federation. After several examinations on the planet, the away team discovers the scientist, and that she was incapacitated by another scientist who has been illegally importing exotic creatures. One of these creatures has escaped, and attacked and killed several staff members and animals by draining their neural energy, and the away team are forced to subdue it. The default away team for this mission consists of Data, Worf, Dr. Crusher, and Troi.

After the away team returns to the Enterprise , T'Bak reveals that the creature in question was in fact native to the Garidian homeworld, until it was hunted to extinction. He surmises that the Lawgiver took some of the creatures in question to the colony world he founded after being deposed.

The rogue scientist's supplier is a Ferengi named Aramut, who upon being caught gives up the scientist to save his own skin, and also tells Picard that the Romulans are refitting their warbirds to achieve high speed at the expense of weaponry and cloaking devices, and that the animals were actually from a planet called Frigis.

Frigis proves to be the site of a Garidian colony founded by the Lawgiver after his departure from Garid. It is also a previously unknown Chodak site; the inhabitants are using a Chodak "chameleon field" to disguise the planet so that it appears lifeless from space. After an uneasy encounter with Chancellor Laraq, Riker and the away team finally earn the trust of the chancellor by helping several feuding religious sects with certain problems they had. Riker then discovers the location of the Fifth Scroll and succeeds in returning it to the Enterprise .

After the away team returns, Captain Pentara arrives in her Warbird (she will still appear if her original Warbird was destroyed, though show signs of severe injuries) with orders to destroy the Fifth Scroll, revealing that a message had been sent from the Enterprise to Garid. (It turns out Lucana sent the message.) Avakar manages to talk her down, and she agrees to return to Garid with the rebels, ready to confront the patrician class over centuries of deception.

(If the player is insufficiently careful, the Fifth Scroll is destroyed by automated defense mechanisms before it can be retrieved. The refugees, heartbroken, return to Garid empty-handed. This does not affect the overall outcome of the game, other than a few lines of dialogue in the last mission being different.)

Riker is always involved in the away team, under orders from Picard. If playing on ensign or lieutenant difficulty, the other away team members are Data, Troi, and La Forge.

Romulan invasion of the Federation [ ]

Almost immediately after the mission to Frigis, Romulan forces invade Federation territory and destroy several outposts along the Federation side of the Neutral Zone. The Enterprise is then ordered by Starfleet Command to report to Commander Chan at Outpost 543. Chan orders Picard to defend various points in the sector. The Romulans attempt to overrun the sector and destroy Comm Relay 543, the USS Ayers , and eventually Outpost 543. The only bright spot in the sector is the Klingon ship Bortas . Captain Ky'Dra of the Bortas is able to capture a Romulan ship and interrogate the crew to learn that the Romulans are searching for the Unity Device.

(It is possible to defend all these locations and the USS Ayers by simply engaging all Warbirds met in the sector and winning, or the player can let them be destroyed.)

Return to Frigis [ ]

After learning Outpost 543 has been destroyed and consulting with Starfleet, Chancellor Laraq contacts the Enterprise to request her help; a Romulan Warbird has entered the system. When the Enterprise arrives, she engages and destroys the Romulan Warbird. Laraq expresses his gratitude by giving Picard a Chodak encryption rod.

Around this time an unknown alien race invades Federation space and the Enterprise is dispatched to Yajj IV to intercept the new invaders. However, the Enterprise finds herself seriously outmatched by the dreadnought and two support vessels she faces and is forced to flee and the nearby Federation outpost is destroyed by the dreadnought despite landing several photon torpedo hits, which the dreadnought shrugs off with minimal damage.

(It is possible to take on the dreadnought and win, but it is certainly the game's most difficult "necessary" battle and you don't get the movie sequence if you win, and even if you flee as it seems you should, Admiral Williams will not admonish you and in fact notes that " even a Galaxy -class starship is no match for one of those dreadnoughts ".)

Return to Horst III [ ]

When the Enterprise returns to Horst III, Shanok has left a repeating message telling visitors never to visit Horst III. Picard refuses Shanok's request, as Shanok refused Picard before, and beams with an away team to the planet. There they discover Chodak equipment and an astronomical phenomenon that points to an administrative region of the Chodak: Allanor.

Allanor [ ]

Allanor is in the Romulan Neutral Zone, and Picard uses the excuse of scientific research as cover, although several crew members point out that the Romulans are not respecting the treaty with their incursion. After beaming down to Allanor, and after overcoming a series of difficulties related to the still-working automatic systems on the planet, they encounter the modern descendants of the Chodak, and their leader, Admiral Brodnack. The away team are able to persuade the Chodak to allow them to search the "Hall of records", and retrieve the location of the Unity Device from the computer using their encryption rod. Brodnack then interrupts and takes the same information, deleting it from the computer afterward. The away team escape and beam back to the Enterprise , warping away before a Romulan Warbird arrives.

(If the player follows a slightly different path in the negotiations with Brodnack, then the Chodak accompany the team to the Hall of records and take the Unity Device's location from the computer before you have a chance to retrieve it. It is still possible to find the location of the device by visiting the "Gombara pulsar", the rotation period of which was the basis of Chodak time units, and using this to decipher their star charts. However, the pulsar turns out to have become a black hole thirty years previously. Counselor Troi suggests traveling to a location thirty light years distance and observing the pulsar as it was seen before it became a black hole. This strategy will work, but since the only places from which such observations can be made are deep in Romulan territory, the player is likely to encounter several Warbirds along the way.)

The Unity Device [ ]

The Enterprise crew travels to the Thang sector of the Z'Tarnis Nebula, having discovered that this is the location of the Unity Device. After arriving at the device, the Enterprise sees the wreckage of Romulan and Chodak forces orbiting it. Pentara's Warbird shows up, and she informs Picard that the situation on Garid has deteriorated markedly (ironically, the situation will actually be worse if the scroll was retrieved, as it leads to Lucana forming a tyrannical new government which has executed many high-ranking patricians; on the other hand, if the scroll was destroyed it merely results in civil unrest). Assuming that her Warbird was not destroyed at the start of the game, Pentara warns Picard that the Unity Device wiped out the Romulan and Chodak fleets when they engaged each other, and surmises that the Device automatically destroys anything which fires weapons (Pentara deliberately neglects to mention this if her original Warbird was destroyed; either way, she no longer displays any injuries she may have had at Frigis). Moments later, the Chodak flagship arrives and Brodnack locks weapons on the Enterprise , but this is a trick, attempting to provoke the Enterprise into triggering the device's defenses. Captain Picard simply takes evasive maneuvers, and is able to follow the Chodak to the device.

(If the Enterprise instead opens fire on the Chodak, the Unity Device's automatic defenses destroy it and the game ends)

The Unity Device is not fully integrated with the time continuum and so the transporters are too dangerous to use. As a result, Captain Picard personally leads a team of Data, Worf, and Ensign Butler to the device in a shuttlecraft – even on Captain difficulty, there is no way to choose other personnel for this final away team. However, he is quickly separated from the others by a Chodak security system with superior technology, which has been programmed to confiscate his equipment and to beam the other away team members back to the Enterprise , without permitting anyone to return or to communicate with him. He soon finds Brodnack and Garidian Captain Pentara, who have just had similar experiences of losing communications and being forcibly separated from their subordinates. Now, all three commanders are required to face rigorous, dangerous automated tests to see who is "worthy" of controlling the Unity Device. Brodnack explains that the Unity Device is capable of changing reality on a vast scale, even to the point of "unmaking a galaxy".

Picard is eventually able to persuade them to work together to circumvent the tests, and they reach a mysterious stasis chamber containing a member of the Kábalan species, a race of telepaths that Brodnack explains were created by the ancient Chodak using the Unity Device. The Kábalan were apparently brought into existence to be perfect and impartial test administrators, and to perform psychological assessments aimed at uncovering anything that might mean a test subject was not suitable for their prospective role. The Kábalan first uses telepathic insight to ruthlessly expose the fears, doubts, and some of the innermost shameful secrets hidden by each of the three visitors – for example, the trouble in Picard's family, Picard's willingness to reveal secrets when he was being tortured and drugged by Gul Madred , Picard's helplessness when he was assimilated into Locutus and used to facilitate mass murder, Pentara's willingness to obey her orders by killing her own son, and Brodnack's killing of any Chodak who failed the tests he administered. The Kábalan asks all three what they would use the Device for, and assuming Picard is frank about the mistakes he has made in his life, declares them all equally worthy. Otherwise, he tells Pentara that her honesty in saying she wants to use it to make the Garidians a respected force in the galaxy proves her worthy. However, this is a trick and Pentara instead takes the place of the creature in the stasis chamber, leaving it up to the player as to whether she should be released. Whoever is left continues on to the Device's true Guardian, a gestalt entity composed of Chodak and several others. There is one final test: the Guardian tells them that a large Borg invasion fleet is on its way and will destroy the Federation, the Garidians, and the Chodak in less than two years. Picard is offered what appears to be a choice between only two alternatives – to destroy the Borg invasion fleet, or to completely exterminate all Borg. Brodnack and (if she is present) Pentara cannot agree on which choice to make, and so they reason that Picard must have the deciding vote. However, Picard recognizes that the entire situation is a test and declines to choose either alternative. Instead, he turns off the control panel without making a selection, and is commended by the Guardian for his wisdom.

(If the player attempts to destroy the Borg and/or their fleet, or Admiral Brodnack is no longer alive, the game's "bad" ending is triggered. This results in the Unity Device becoming unstable and incorrectly phasing out of reality, triggering a massive temporal explosion which obliterates the entire Z'Tarnis Nebula, along with the Enterprise and the Garidian Warbird)

The Guardian then reveals the true purpose of the Unity Device: it is only through the Guardian's intervention that reality is kept stable by the repair of what it describes as "rips." Individual members of the Guardian's consciousness are each responsible for "anchoring" a particular stretch of time and preventing catastrophic problems appearing in the continuum. Inspired by Picard's example, Brodnack accepts this responsibility and merges with the Guardian. The Unity Device then phases out of reality, and Picard is returned to the Enterprise .

Setting [ ]

The game takes place in the Star Trek universe, in the Kridnar navigation block. The initial stardate of 47111.1 and the final one of 47205.3 suggests that events occur during the seventh season of The Next Generation , in the time between episodes " Descent, Part II " and " Liaisons ".

Characters [ ]

The game has many characters, both series regulars and new. All of them are voice-acted by professional actors in all their dialogue. Majel Barrett also lends her voice to the Enterprise computer.

USS Enterprise [ ]

  • Captain Jean-Luc Picard (voiced by Patrick Stewart )
  • Commander William T. Riker (voiced by Jonathan Frakes )
  • Lieutenant Commander Data (voiced by Brent Spiner )
  • Lieutenant Commander Geordi La Forge (voiced by LeVar Burton )
  • Lieutenant Worf (voiced by Michael Dorn )
  • Counselor Deanna Troi (voiced by Marina Sirtis )
  • Doctor Beverly Crusher (voiced by Gates McFadden )
  • Ensign Tamara Butler (voiced by Cynthia Marcucci )
  • Ensign Nils Carlstrom (voiced by Paul Mogg )

Other Federation characters [ ]

  • Admiral Reddreck (voiced by Michael Mancuso )
  • Admiral Williams (voiced by Deborah Sale ) – the Starfleet official to whom the Enterprise must report in this mission
  • Chancellor Daenub (voiced by Phil Keller ) – the head of state of Cymkoe IV, the Federation planet which the Mertens Orbital Station orbits
  • Dr. Silas Griems (voiced by Sean Owen ) – the chief of technology research in Mertens Orbital Station
  • Shanok (voiced by Rob Jacobsen ) – a noted Vulcan archeologist who has done a lot of research on the history of the region encompassed by the Kridnar navigation block and surrounding the Z'Tarnis nebula, and has studied in depth the ancient Chodak civilization

Garidians [ ]

  • Avakar (voiced by Colin Hussey )
  • Captain Pentara (voiced by Suzy Berger ) – the captain of the Garidian Warbird Asiram . She is sent on a mission across the Romulan Neutral Zone by the Garidian Council to capture the Garidian renegades Lucana, T'Bak, and her son Avakar. According to Worf, " Starfleet intelligence describes her as a capable, but unimaginative tactician "
  • Chancellor Laraq (voiced by Andy Valvur )
  • Lucana (voiced by Jeanne Sophia )
  • T'Bak (voiced by Tom Silberkleit )
  • Admiral Brodnak (voiced by Bill Krauss )
  • Aramut (voiced by Joseph White ) – a Ferengi trader, specializing in rare species animals trading
  • Constable LLiksze (voiced by Deborah Sale ) – the Morassian preserve administrator
  • Optimator Two (voiced by Amanda Carrett )
  • Madia (voiced by Linda Clements )
  • Dr. Ana Benyt (voiced by Nancy Cole )
  • Chan (voiced by Connie Hall )
  • USS Enterprise deck reports (voiced by Robert Giedt , Lucija Kordic , and Jerome Paterno )
  • Morassian computer (voiced by Madeleine Wild )
  • Iydia (voiced by Roy Blumenfeld )
  • Stamblyr (voiced by David Booth )
  • Alien Captain (voiced by Rob Jacobsen )
  • Alien Narrator / Gatekeeper (voiced by Andy Valvur )
  • Ky'Dra (voiced by Michael J. West and played by Wayne Grace )
  • Tyralak (voiced by Erol Otus )
  • Nachyl (voiced by Brian A. Vouglas )
  • Aelont (voiced by Tom Silberkleit )
  • Tybok (voiced by Paul Silverman )
  • Constable's Deputy (voiced by David McGrath )

Locations [ ]

Structures [ ].

  • Mertens Orbital Station
  • Unity Device

Planets [ ]

  • Allanor – an uncharted planet planet located in the Federation- Romulan Neutral Zone . Later it is discovered to be a major Chodak archaeological site
  • Frigis (also known as Shonoisho Epsilon VI) – an uncharted planet in Federation space . It is later discovered to be home to a colony of Garidian outcasts, as well as an important Chodak ruins site
  • Horst III – a Class K planet in Federation space, and the place of a known Chodak archaeological site. The Vulcan archaeologist Shanok is known to be exploring the site, sponsored by the Federation Archaeological Survey
  • Morassia – a Class M planet in Federation space, application for membership pending. It houses a massive biological reserve, divided into various biotopes. Each biotope is a self-contained habitat in a controlled environment. There are several rare animal and plant species in the reserve, both indigenous to Morassia and brought in from other planets

Chodak ( β ) [ ]

  • An ancient galactic race that held an empire spanning the Alpha and Beta quadrants, 1,000,000-900,000 years before the Federation 's founding. The ancient homeworld of the Chodak was called Allanor which was in the Romulan Neutral Zone . They were considered an extinct race.
  • In 2370 , the Enterprise -D encountered two Chodak remnants on a quest to find and restore the Unity Device. They were defeated by Jean-Luc Picard. It was revealed that the Unity Device had its own collective consciousness and could not be subjugated to serve again.
  • Mathias Genser – Producer / Director
  • David McGrath – Art Department Artist
  • Paul Mogg – Composer / Sound Engineer / Sound Director
  • Naren Shankar – Lead Writer
  • Meg Storey – Co-Producer
  • Joseph White – Composer / Sound Designer

Background information [ ]

  • The cutscenes were similar to early scenes rendered in 3D for the Star Trek: The Next Generation - A World for all Seasons game that was cancelled, also by Spectrum HoloByte.
  • Though the lines are the same, the recording of Patrick Stewart 's voice used is different from the one in the TV series, and is probably recorded specifically for this game
  • Majel Barrett is credited among the main cast as the voice of the Enterprise 's computer, and the credit line at the very end of the sequence reads "an interactive adventure by Spectrum HoloByte"
  • The final sequence of the opening, just before Enterprise goes to warp for the last time, is different from the one slightly-from-behind view used in the series. It starts from the top, camera facing downwards, so that we can see the entire top surface of the saucer section , with the bow facing the bottom of the screen. The camera rotates 180º and the Enterprise enters warp .
  • The Chodak, an alien race created specifically for this game, also make appearances in the game adaptation of Star Trek Generations , Star Trek: The Next Generation - Birth of the Federation , and Star Trek: The Next Generation - Future's Past , each time with a slightly different depiction.
  • Throughout the game, if the player is sufficiently absent from the game (for example, setting a course on the other side of the Krindar navigational block and going at Warp 1), crewmembers may discuss trivia relating to Season 6 and 7. For example, Beverly Crusher contacts the bridge and asks Captain Picard if he still wants to be in her theater play.
  • Though more of a blooper, if Worf uses a medical tricorder on Commander Riker when he is wounded, he will incorrectly refer to his rank, saying "Captain Riker" is injured.
  • While most of the game's artwork depicts Worf with his hair pulled back in a long ponytail, Worf's icon on the tactical screen depicts him with his earlier, shoulder-length hairstyle.
  • The power delegation panel for main engineering made an appearance in the final page of the first issue of Star Trek: Countdown .

Running on modern systems [ ]

This game was made for the DOS operating system, and meant to run in hardware that is nowadays obsolete. This means that you may find many difficulties trying to run it on modern systems. However there are emulators capable of running this game with perfection.

It is possible, with difficulty, to run it effectively on Windows 95/98.

One way to dramatically improve compatibility is to replace the "sttng.ovl" file's DOS4GW stub with DOS32A . The method to replace the DOS4GW extender built into "sttng.ovl" is described in the DOS32A documentation on its web page. DOS32A is a much more compact DOS extender that is still in development. It is a drop in replacement for the old DOS4GW and is more compatible with modern hardware and operating systems. Also recommended is either DOSbox or VDMSound .

This game can be run under Windows XP with the assistance of a piece of software called VDMSound. VDMSound is an application that enhances the Virtual DOS Machine by emulating older DOS hardware environment variables (such as SoundBlaster settings, VESA, and MSCDEX).

VDMSound can assist with running the installer and executing the game. There is also an "install.exe" replacement designed to allow install from the CD on WinXP but it is not needed if you run the install using VDMSound with the correct settings.

With the development of various open source DOS emulators like DOSBox, the game can now be successfully installed and played under most current operating systems including Windows, Linux and Android.

See also [ ]

  • Game Boy version
  • NES version
  • Star Trek Generations game
  • Star Trek: The Next Generation - A World for all Seasons

External links [ ]

  • A Final Unity at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: The Next Generation – A Final Unity at Wikipedia
  • Star Trek: The Next Generation – A Final Unity at TrekCore
  • Star Trek Gamer 's review of A Final Unity
  • 2 Gary Graham
  • 3 USS Enterprise (NCC-1701-G)
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems

Star Trek: The Next Generation--A Final Unity – Walkthrough

Pc macintosh.


Walkthrough (PC) by _TBowyer_

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Star Trek: The Next Generation - A Final Unity (Zomb's Lair)

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Published Sep 10, 2019

Why 'A Final Unity' is the Perfect 'Star Trek' Gaming Experience

The classic TNG game nails it by sticking to the core of what makes 'Trek' so special.


The beauty of Star Trek is that it works in any format, any genre. This has been proven across all media, from the noir holodeck adventures of Dixon Hill , to Star Trek -as-political thriller in The Undiscovered Country , to the action blockbuster Kelvin timeline films.

But at its core, Star Trek is about relationships, diplomacy, and thoughtful solutions in the face of impossible situations. And though Trek video games have existed for decades and spanned genres from strategy to shooter, one game stands above the rest as the purest example of this: Star Trek : The Next Generation - A Final Unity . In A Final Unity , the player assumes control of the entire 1701-D crew for something comes as close to an episode (or multi-part episode) as possible.

A History Of Trek Gaming

It took time — decades, in fact — for technology to evolve to a point where A Final Unity was even possible, starting with the first Star Trek gaming experience in 1971: a Battleship-style game played by using punchcards . This set the standard for Star Trek gaming throughout the 1970s and 1980s; though computing power improved the functional experience, turn-based ship-to-ship combat was the consistent core of titles. In fact, many of the releases were simply upgraded and adapted versions of the original punchcard design.

However, ask people what they associate most with Star Trek and the answer is often it's characters and relationships. Kirk and Spock, Picard and Data, Janeway and Seven of Nine, the camaraderie among the Discovery crew all linger far longer than discussions about ship-to-ship combat or space exploration. The 1980s saw a few attempts to replicate this, with interactive fiction titles such as The Kobayashi Alternative and The Promethean Prophecy .


During this era, adventure titles by Sierra Online and LucasArts (AKA Lucasfilm Games) dominated PC gaming. Simon & Schuster Interactive tried to apply this formula with The Rebel Universe ( now browser playable ), which combined strategic ship combat with away team adventures. However, it wasn’t until 1992 that design ambition matched technical execution.

Interplay’s Star Trek: 25th Anniversary succeeded where The Rebel Universe failed, allowing for a lengthy interactive adventure that finally allowed players to get in the boots of Kirk, Spock, and McCoy as they worked, explored, and solved problems together. This set the stage for a new standard of Trek gaming. The next release, though, took everything that worked and boldly went (yeah, I said it) to further heights.

A Final Unity

In 1995, Spectrum Holobyte released Star Trek : The Next Generation — A Final Unity . Building upon the formula that worked so well in 25th Anniversary and the console-exclusive TNG adventure game Future's Past , A Final Unity pulled out all the stops in crafting the ultimate interactive 1701-D adventure, complete with full voiceover by the entire cast. With a story overseen by Trek veteran Naren Shakar and a staff including Nebula-nominated author Stephen Goldin , A Final Unity plays out like a multi-part episode of TNG , with the eventual universe-at-risk stakes reminiscent of the most effective season finales. The cold open, rendered in cutting-edge-for-1995 CG, starts with a captain's log from Patrick Stewart. A seemingly innocent distress call leads to a mystery regarding an ancient artifact; over the course of the next 15 hours, the story twists and turns across multiple planets with franchise hallmarks Vulcans and Romulans alongside a new alien species known as the Chodak , ultimately in pursuit of the reality-bending Unity Device.

A Final Unity

Gameplay for A Final Unity splits time between the bridge of the Enterprise and on planet for away missions. Starting off on the bridge, players have access to various consoles and departments, though the bulk of bridge time is spent communicating with other vessels and/or Starfleet while handling real-time ship combat -- a role that you can assign to Worf, which is often the best solution because it’s clunky and difficult. This does feel fitting for a Star Trek game, though, as visceral action is often more apart of other franchises.

The bridge in A Final Unity

Away missions are when the game truly feels like an interactive episode. One tangible way A Final Unity is better than 25th Anniversary is its away team selection. While 25th Anniversary locked you into a crew of Kirk, Spock, McCoy, and literally disposable redshirts , A Final Unity gives you the freedom to create your own TNG away team (depending on your difficulty setting, it can recommend team selection for you). Like seminal adventure title Maniac Mansion , each character comes with different abilities. For example, Data's android strength may be necessary to overcome an obstacle while Geordi's visor capabilities may detect things a normal tricorder scan will not. With the ability to beam up to the Enterprise at any time, swapping away team crew is easy, giving players the ability to think like a captain planning for the best solution.

Puzzles are a mix of diplomatic conversations and traditional adventure game puzzle solving — as in "which character can manipulate which object to use there." For those new to adventure games, this may induce some frustration, though hint guides and walkthrough can help expedite solutions. When it matters, though, it’s pure Star Trek — like the best episodes, resolution comes not with combat, but with thinking like a Starfleet’s finest. In fact, the final puzzle is a Q-worthy morality test — a fitting way to put give the player Picard’s perspective.

The Future of Trek Gaming

Since A Final Unity , Star Trek games have returned to primarily focus on ship combat and exploration. Bridge Crew has taken to VR to simulate the bridge, though with live multiplayer interactions, making it a social experience as you work as a team. Star Trek Online puts you in the shoes of a Starfleet officer on a ship, tasked with specific roles but also in charge of exploring the galaxy and solving conflicts, sometimes with phaser rifle.

A screenshot from Star Trek Online

Those are fine experiences, but they don’t truly showcase the heart of Star Trek the way A Final Unity did. But perhaps the future of Trek gaming lies in the path trailblazed by another franchise: The Walking Dead.

The adventure game genre retreated into a niche experience in the 2000s, but Telltale Games (staffed by 1990s Lucasarts veterans) reinvigorated and modernized the experience by using genre staples such as dialogue trees and puzzle solving with new innovations such as quicktime events and branching storylines with permanent ripple effects.

This model has been utilized in a few different ways, with big-budget productions ( Until Dawn ) and smaller critical darlings ( Life is Strange ). The throughline, no matter the production value, is an emphasis on story, character, and player agency. In theory, something like A Final Unity would be possible for this modern format. Of course, modern gaming thrives with quality voice acting, and that could provide plenty of new opportunities for Star Trek to explore beyond existing canon. Imagine a Titan-based narrative adventure, one with voice work by Jonathan Frakes and Marina Sirtis that utilizes established series screenwriters.

Doing such a project would fit right into the current plan to expand Star Trek 's footprint on the modern entertainment landscape, all while providing cost-effective ways to extend franchise narrative with established characters. But regardless of when in the canon (or which timeline) such a project takes place, it will only succeed if it remains true to Star Trek by combining relationships, dignity, science, diplomacy, and heart. And if they need to find a perfect model for that — or just a fun way to prepare for Star Trek : Picard — then it's a good thing that A Final Unity is available to play via Abandonware and DOS emulation .

Mike Chen (he/him) writes a lot, from novels (HERE AND NOW AND THEN and A BEGINNING AT THE END) to geek stuff (Tor, The Mary Sue) to a former life as an NHL writer. Follow him on Twitter and Instagram @mikechenwriter.

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Thursday 8 September 2016

Star trek: the next generation - a final unity (ms-dos).

Star Trek: The Next Generation - A Final Unity title screen

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star trek a final unity scummvm

"Sure it would've made more sense for me to play the Star Trek: 25th Anniversary adventure game, but I already have so that's put a wrench into that great idea. There is an entirely different 25th Anniversary on the NES, but I've played that too. " You could've also played the "Star Trek: 25th anniversary" game for the Game Boy. It had some sequences that looked similar to some in the NES game, but it was also an entirely different game.

I thought about the Game Boy game for a moment, but really I was always going to end this with A Final Unity. It was requested a while back and I've had the box on my shelf tormenting me ever since I rescued it from the attic. Plus it's not black and white.

...they made an adventure game out of operating Star Trek technology? With plasma shunts and reversing the polarity of the Jefferies tubes? Dudes, we all know that all the clever puzzles you put into an adventure game are going to end up with the player snapping and using every item with every other item, but that's not supposed to be your starting point!

star trek a final unity scummvm

Oh! How'd I miss this in my RSS viewer! Haven't read it yet (just about to now!), but stoked you played it (and of course wrote about it).

Thanks for reviewing this one. I played it as a kid while the series was still running (at least where I lived), and loved it at the time (and time I must have had as I solved many of those puzzles essentially by brute force). I picked up a copy from eBay a month or so ago hasn't aged well. I don't mind the presentation, but all of your criticisms are spot on. The games story IS boring. If it was a real episode it'd be one I would skip. I remember finishing it way back and really don't remember the ending (Picard hard to prove they could thing logically or weren't violent, I really can't recall). I do appreciate the actors all being in it through, and while I don't think I'll play right through it anytime soon, I'll always have a soft spot for it.

I like how there is a fruit an everyone has a fruit opinion but nobody mentions that they just saw a metroid eat a pterodactyl and fly away with jet-powered farts.

This single reply made me interested in the game. Fortunately I was able to beat that interest down. I recommend Beyond Good & Evil for fart-powered jets instead of jet-powered farts.

I can confirm that Beyond Good & Evil is better than Star Trek: A Final Unity in all things. Even that.

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This engine runs the adventure games Star Trek: 25th Anniversary and Star Trek: Judgment Rites by Interplay .

It was worked on by the student Drenn1 for the 2018 Google Summer of Code .

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Star Trek: The Next Generation - A Final Unity

Michael Dorn, Jonathan Frakes, Gates McFadden, Marina Sirtis, Brent Spiner, LeVar Burton, and Patrick Stewart in Star Trek: The Next Generation - A Final Unity (1995)

Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D agrees to help Garidian dissidents locate a mythical scroll that might convince their government to give rights to slaves. The sea... Read all Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D agrees to help Garidian dissidents locate a mythical scroll that might convince their government to give rights to slaves. The search takes them to Unity, a strange ancient alien device. Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D agrees to help Garidian dissidents locate a mythical scroll that might convince their government to give rights to slaves. The search takes them to Unity, a strange ancient alien device.

  • Stephen Goldin
  • Patrick Stewart
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  • Brent Spiner
  • 7 User reviews
  • 1 Critic review

Star Trek: The Next Generation - A Final Unity (1995)

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Jonathan Frakes

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Brent Spiner

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LeVar Burton

  • Lt. Cmdr. Geordi La Forge

Michael Dorn

  • Commander Deanna Troi
  • Ensign Tamara Butler
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Majel Barrett

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  • Trivia This is the first "Star Trek" game designed strictly for the PC, and the first to have both fully three-dimensional graphics and a story.

Captain Jean-Luc Picard : [narrating] Captain's Log, Stardate 47111.1: A Federation listening post along the Romulan Neutral Zone has detected an unidentified vessel headed for Federation space. The Enterprise is moving to intercept.

Lt. Commander Data : At its reported heading and velocity, the vessel will enter Federation space in approximately 47.3 seconds.

Captain Jean-Luc Picard : Go to yellow alert.

Lieutenant Worf : We have the vessel on sensors.

Commander William T. Riker : The ship is a Garidian scout ship. They are driving their engines too hard, and their warp core is critical.

Captain Jean-Luc Picard : The Garidians? What is the status of their relationship with the Romulan empire?

Commander William T. Riker : They're on friendly terms and may share technology.

Lieutenant Worf : We are being hailed.

Captain Jean-Luc Picard : On screen.

Lucana : [over channel] Help us! We are fleeing political persecution! We seek asylum! We are being persecuted...

[signal fades out]

Lieutenant Worf : Their signal is breaking up.

Captain Jean-Luc Picard : What do you make of this, Number One?

Commander William T. Riker : It could be a trick.

Lieutenant Worf : The Garidians have earned a reputation as honorable warriors, Captain. They do not ordinarily resort to trickery.

Lt. Commander Data : We are within visual range. The Garidians' warp drive is failing. They are dropping to sub-lightspeed inside Federation space.

Captain Jean-Luc Picard : Slow to impulse...

Lieutenant Worf : Warbird decloaking directly ahead! The warbird is also Garidian. They are hailing us.

Pentara : This is an internal Garidian matter. Withdraw at once!

Captain Jean-Luc Picard : You are violating Federation space-

[Pentara cuts off transmission]

Lieutenant Worf : They have cut off transmission.

Lt. Commander Data : The warbird has locked its tractor beam onto the scout ship.

Captain Jean-Luc Picard : Go to red alert!

[klaxons sound]

  • Connections Featured in Troldspejlet: Episode #12.5 (1995)

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  • Jan 18, 1999
  • May 31, 1995 (United States)
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Star Trek The Next Generation: A Final Unity

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Post by ShadeJackrabbit » Tue Jul 10, 2007 1:18 am

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Re: Star Trek The Next Generation: A Final Unity

Post by PsYcO » Tue Jul 10, 2007 1:40 am

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Post by Kaminari » Tue Jul 10, 2007 1:40 am

ShadeJackrabbit wrote: it seems to be somewhat similar to some of the other games.

Post by ShadeJackrabbit » Tue Jul 10, 2007 12:03 pm

Kaminari wrote: ShadeJackrabbit wrote: it seems to be somewhat similar to some of the other games.

Post by rdp837 » Wed Jul 11, 2007 1:17 am

Post by Collector » Wed Jul 11, 2007 6:12 am

  • Breakthrough in STTNG: A Final Unity Stability & Other DOS Extender Games

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Star Trek: The Next Generation--A Final Unity

Star Trek: The Next Generation--A Final Unity

  • First Released May 31, 1995 released

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Gamespot Score

While Interplay Productions has been the company to beat in adventure games based on the Star Trek license, Spectrum Holobyte has done a remarkable job of making a distinctive, enjoyable, and even deep adventure from the exploits of Picard and company. With top notch voice acting, multiple narrative paths, various difficulty settings, challenging puzzles, and gorgeous graphics, Star Trek: The Next Generation "A Final Unity" is definitely a game that Star Trek fans can come back to again and again.

The story behind Star Trek: The Next Generation "A Final Unity" is subtle and sweeping, bringing in many of the elements that make Star Trek: Judgment Rites such a joy to play. The game opens in the exact fashion as an episode of Star Trek: The Next Generation on television (a small touch that makes the game even more immersing). The story begins as the Enterprise finds itself pulled into a dispute between a group of Garidian (friends of the Romulans) political convicts asking for asylum from the Federation and a Garidian warship that is in pursuit.

Playing out in an episodic format, the story initially unfolds in the form of several mini-adventures which run the gamut from saving a damaged space station to solving a whodunit mystery on a nature preserve planet. However, the game soon turns into a larger, movie like extravaganza as it becomes apparent to Picard and his crew that big trouble is afoot in the galaxy. A race against time begins between the Federation, the Romulans, and the Chodak which is an ancient and once powerful race that has ruled the galaxy almost a million years ago but is now thought to be dead. These political powers are trying to locate an ancient artifact of great power known as the Unity Device. It is up to the Starship Enterprise to determine the secret of this device and prevent it from falling into the wrong hands. Whoever wins this race may be the one to determine the evolution of the galaxy for the next million years.

The production values of this game are top notch for its time. The film clips are impressive, and a "Holodeck" feature inside the game allows you to watch cut scenes again and again to your heart's content. The graphics are well drawn, including all the main characters from Star Trek: The Next Generation that have been rendered in almost perfect fidelity compared with their real life counterparts. Ironically, the only real problem is that there are so much details in many of the background scenes that it is difficult to pick out the hotspots on occasions. The voice acting stands out as one of the best voice tracks ever added to computer games. The game features lifelike 3D animation of the Enterprise crew, authentic digitized sound effects and music, and fully digitized voices of the original cast of the series, excluding Denise Crosby and Wil Wheaton. The principal casts include Patrick Stewart, Jonathan Frakes, Brent Spiner, Marina Sirtis, LaVar Burton, Michael Dorn, and Gates McFadden. Over 60 minutes of audio dialogs have been recorded individually with Patrick Stewart, Brent Spiner, and Marina Sirtis.

The game is somewhat hardware intensive, although most of the installation bugs that once heavily plagued the game now appear moot with the hardware currently available. Back in 1995, the game really does not run well without a high end 486 and 16 MB of RAM. Due to incompatibility with some older CD-ROM drives which can only read 63 minute capacity CD rather than the standard 74 minute capacity CD, a 63 minute capacity 2-CD release of the game is also available in addition to the standard 74 minute capacity 1-CD release.

The game plays as a standard, icon based, point and click driven fare. However, a feature that stands out is the variable levels of difficulty. There are 3 levels to choose from—Ensign, Lieutenant, and Captain. The higher in level you choose, the more carefully you must weigh your decisions, and the less coddling and aid you get from your crew. Be sure to weigh your choices carefully! There are multiple paths within the game; I have once found out that I can avoid a more difficult path to discover a set of coordinates only if I have picked my words more carefully with the ancient Chodak. In the highest level of difficulty, you need to assemble your own Away Team, instead of having once automatically picked for you.

The puzzles are pretty straightforward and logical. As long as you select the best crew for a particular mission (which, at lower skill levels, the game automatically does this for you) and constantly make use of your Starfleet issued tricorder, you should not have too many problems. The design team should get extra kudos for paying attention to the fact that every team member in Star Trek has his or her own unique skills to contribute. You may even find yourself going back to get a new crew member who can give you a second opinion. Is Data not analyzing the situation right? Maybe Geordi can use his visor to shed a little light on the situation!

The challenges and tasks in this game all fit well within the Star Trek universe, with one great exception. While exploring a planet in search of some Chodak secrets, the inordinate number of logic puzzles you have to play through seems a bit unrealistic and trying. There are a few other game elements which can be substantially improved. First, I feel that the designers have focused excessively on the Away Team paradigm and have almost forgotten that we are on a Starship that is the size of a small town. While there are some key scenes that are played out on the ship, there are no real adventures that take place primarily aboard the Enterprise. You are not allowed to go freely exploring the ship or interact with its crew. The ship merely serves as a wagon you ride to move around, get into battles, and further the plot.

Speaking of getting into battles, this has to be my least favorite part of the game. The battle interface is cumbersome and the graphics used in the battle sequences are both rudimentary and difficult to see. Without computer assistance with either tactical or engineering or both, this cumbersome interface makes it nearly impossible for you to exert rapid controls in both tactical and engineering to fair well during battle. You spend time giving orders on attack maneuvers while you keep your eye on complex engineering and tactical systems. Fortunately, you can delegate these tasks to Geordi and Worf, respectively, who are actually quite good in doing their jobs. In truth, I may not even be writing this article if help has not been available to me to get through the few completely insane battles! On the other hand, if you find that you just cannot get enough of smashing big spaceships into little debris, the game gives you the option of sending the Enterprise into the Neutral Zone for a little Romulan smashing fun.

Mere words do not begin to describe how impressed I am with the entire story behind this game. Epic in its scope, it feels like I am playing through a extremely well written piece of Star Trek fiction. The story is quite long and twisty and keeps you guessing until the last minute. In the end, is this not what a good adventure is supposed to do? The designers have obviously invested the proper time and resources towards developing the story, which in my opinion, has really yet to be topped by any of the other games based on the Star Trek license. Only Star Trek: Secret Of Vulcan Fury has the potential to surpass it; then again, we shall never find out!

Spectrum Holobyte has done a splendid job developing the Star Trek license. Star Trek: The Next Generation "A Final Unity" is an excellent game that has an interesting story, decent voice acting, and even semi-nonlinear gameplay. Aside from the annoying battle sequences, it is relatively fast paced since hints are offered frequently and freely to prevent novices from getting stuck. Adding multiple narrative paths is a great way to inject replay value to this title. With the recent cancellation of Star Trek: Secret Of Vulcan Fury, the future of Star Trek adventure games unfortunately appears bleak. Let us hope that Activision, the new holder of the Star Trek license, wises up and make sure that A "Final" Unity does not become the "final" Star Trek!

Other Helpful Reviews for Star Trek: The Next Generation--A Final Unity

The best star trek game ever made.

It's just too bad paramount hasn't released more Star Trek games of this caliber. I remember playing this game with my dad back when i first got into TNG and it was an AMAZING experiance. It feels like you are actually... Read Full Review

A Star Trek game that actually goes Treking...One of the best Star Trek games to date, even if slightly dated as a game.

It's an older game, so the graphics aren't mind blowing. I wouldn't count the graphics as a weakness, they were the best for the time, and there is no pixel hunting.(EEK) There is nothing really wrong with the graphics, ... Read Full Review

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  1. Star Trek

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  2. Star Trek: The Next Generation

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  3. A Final Unity

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  5. Star Trek: The Next Generation

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  1. Star Trek : Final Unity Orientation

  2. Let's Play: A Final Unity

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  6. Star Trek TNG A Final Unity


  1. Star Trek: The Next Generation: "A Final Unity"

    Star Trek: The Next Generation: "A Final Unity" was an adventure game, with space combat sections, that was based on Star Trek: The Next Generation. The game follows the Enterprise as it embarks on a mission to find an ancient scroll that could prevent a war between two planets.

  2. Star Trek the next generation

    Star Trek the next generation - A finall Unity by Schlunzi27 » Sun Jan 08, 2012 6:51 pm Hello I'm 16 years old and i live in germany. And i have a promblem: my mum got before a long time ago a game called star trek a finall unity from a friend lives in Boston. She always tryed to play it because she likes star trek a lot.

  3. Download Star Trek: The Next Generation

    Fellow retro gamers also downloaded these games: 1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

  4. Unity

    Companies that used it. Spectrum Holobyte. Games that use it. Star Trek: A Final Unity. Date added to ScummVM. Not Added. First release containing it. None. Not to be confused with the Unity game engine by Unity Technologies.

  5. GitHub

    GitHub - fuzzie/unity: Final Unity engine for scummvm (not working!) fuzzie / unity Public master 1 branch 0 tags Code 334 commits Failed to load latest commit information. .gitignore 0001-add-build-infrastructure-for-unity-engine.patch README bridge.cpp bridge.h computer.cpp computer.h configure.engine console.cpp console.h conversation.cpp

  6. Star Trek: The Next Generation--A Final Unity

    * Watch as Brodnack rejoins with his people and the Unity Device. Then admire the breathtaking ending cinematics as the Unity Device vanishes and Picard is taken back to the Enterprise at the last minute. * Congratulations, you cracked "STAR TREK: A FINAL UNITY". With a little help.

  7. Star Trek: The Next Generation

    ASIN B00004TOMS (Germany re-release) Star Trek: The Next Generation - A Final Unity is a video game by Spectrum HoloByte, based on and licensed for the Star Trek: The Next Generation television series. It features the voices of all the original cast of the show, in hundreds of hours of recorded dialogue. The script was created specifically ...

  8. Star Trek: The Next Generation

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  9. Star Trek: The Next Generation

    Star Trek: The Next Generation - A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for the DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic ...

  10. Star Trek: The Next Generation--A Final Unity

    Once he is satisfied he will open the Door. Walk to Right. Walk to Tower. This will take the candidates to the Unity Device Intelligence. The Unity Device wil claim all candidates have passed the tests. The Unity Device will detect a Borg Invasion Fleet and offers the candidates the opportunity to take action against the Borg. This is another test.

  11. Star Trek A Final Unity, page 1

    Posted April 17, 2021 I would imagine that it has been said before but this game should definitely make it's way onto this site. It's Star Trek so people are going to want to try it, play it... it's STTNG which is always popular, especially with Picard. It's a good's a old game... it's a GOG....

  12. Star Trek: The Next Generation

    This is an installation package for the game Star Trek: The Next Generation - A Final Unity which will allow it to be played on modern versions of Windows via DOSBox, with easy to use desktop and/or start menu shortcuts and an uninstaller option for quick removal. The manual is also included.

  13. Why 'A Final Unity' is the Perfect 'Star Trek' Gaming Experience

    A History Of Trek Gaming. It took time — decades, in fact — for technology to evolve to a point where A Final Unity was even possible, starting with the first Star Trek gaming experience in 1971: a Battleship-style game played by using punchcards. This set the standard for Star Trek gaming throughout the 1970s and 1980s; though computing ...

  14. Star Trek: The Next Generation

    Super Adventures in Gaming: Star Trek: The Next Generation - A Final Unity (MS-DOS) Playing everything, finishing nothing, posting screenshots. Thursday 8 September 2016 Star Trek: The Next Generation - A Final Unity (MS-DOS) Developer: Spectrum HoloByte | Release Date: 1995 | Systems: DOS, Mac

  15. How to set up 'Star Trek: A Final Unity' on a handheld

    Star Trek: The Next Generation - A Final Unity 1995 Browse game Gaming Browse all gaming Kung Fu Movie! A boy raised by wolves, possessing wolf-like explosiveness, unmatched by anyone! Want...

  16. Startrek

    Startrek - ScummVM :: Wiki Startrek This engine runs the adventure games Star Trek: 25th Anniversary and Star Trek: Judgment Rites by Interplay . It was worked on by the student Drenn1 for the 2018 Google Summer of Code . External Links Old WIP engine by clone2727 on github (For Reference Only)

  17. Star Trek: The Next Generation

    Star Trek: The Next Generation - A Final Unity: With Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton. Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D agrees to help Garidian dissidents locate a mythical scroll that might convince their government to give rights to slaves. The search takes them to Unity, a strange ancient alien device.

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    Location: UK, Enfield Re: Star Trek The Next Generation: A Final Unity by PsYcO » Tue Jul 10, 2007 1:40 am knowing how much the scummvm dev team like star trek, it would already be added if they ever intended on doing so you might find this interesting:

  19. Star Trek: The Next Generation--A Final Unity

    The story behind Star Trek: The Next Generation "A Final Unity" is subtle and sweeping, bringing in many of the elements that make Star Trek: Judgment Rites such a joy to play. The game opens in ...

  20. Star Trek: The Next Generation

    Although it takes a while to start firing on all thrusters, when it does, A Final Unity transcends being just a Star Trek game while still solidly representing the Next Generation. GAME INFO is an adventure game by Spectrum Holobyte released in 1995 for . It has a Illustrated realism style and is played in a Third-Person perspective.